anachronox-sdk/docs/General_Intro.html

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<FONT SIZE=5 COLOR="#0055DD"><P>Introduction To Anachronox Editing</P>
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<FONT COLOR="#0055DD"><B>About These Docs:</B></FONT><BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;So you want to modify Anachronox, eh? Excellent! However before you get started there are a few things you should know. First of all
we have always intended to release our tools to the community after the game had shipped. Unforutunately though, we ran out of funding and closed shop before we could do so.
Still, as you can see, we have plowed on regardlessly, as Anachronox has always been a lobor of love. However this does mean a few changes from the ideal solution we had planned.
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;One of the biggest things you may notice is the varying color schemes and authoring methods of these pages. During the project all of the team members
usually documented information along thier areas of expertese. This meant that lots of people were writing docs with no real set standard for writing them. This has left a set of
very different layouts and color schemes. We had wanted to unify them, but since the most important thing now is just getting the data out, that won't be happening.
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The next problem you might encounter is a lot of these docs are old... Anachronox has changed tremendously over the years, tools have been re-written from
scratch, and commands have undergone facelift after facelift. We have tried to comb through these docs and get them as up to date as possible, but at the end of the day, there may have
been stuff we missed. Keep that in mind.
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<FONT COLOR="#0055DD"><B>Editing:</B></FONT><BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Now while these docs are a great reference for command names and specific information, I would highly reccomend just getting your hands dirty in the game.
Disecting Anachronox and the files within are going to be the best learning example you can find for many editing procedures. Also, never be afraid to crack open any source file. The GDB,
Planet, BED, .map files, and pretty much all code files in Anachronox all have standard text files as their source. Don't let the extensions fool you, crack them open in a text editor.
While we do have excellent tools, sometimes a text editor is just the easiest and cleanest way to do something.
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<FONT COLOR="#0055DD"><B>NoxDrop:</B></FONT><BR>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Among the things we really truley wanted to fix, but were not able to is a bug in NoxDrop, our in-engine entity placer. This bug will occasionally corrupt .map
files when you save them. You can read the introduction in the NoxDrop section for more information on how to work your way around this bug. <I>(NoxDrop documentation was not included in this
release of the build due to lack of time. Look for it in the next release.)</I>
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