The STAB_Create function allocates memory for a STAB object and returns a handle to it.
extern STAB_Create floatvar handle // handle to STAB
No error checking is performed for out-of-memory conditions. Usually, handle is a small non-negative integer, but it should never be directly manipulated by the APE script.
When you are finished with the STAB object, you should call STAB_Destroy using the value in handle. When a level exits, all STAB objects are automatically destroyed.
extern STAB_Create handle . // Do some stuff with the STAB object, // and then, when you are done... . extern STAB_Destroy handle