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<FONT COLOR="#0055DD"><B>Tutorial 37: Dumping Targa Sequences</B>
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So you’ve finished a scene and wish to make an avi of it.<BR>
You will need a program like Adobe Premiere or After effects.<BR>
Anox can render out a targa sequence for you. 30 screenshots a second. DO YOU HAVE THE HARD DRIVE SPACE!?!?!?
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Remember that your screen resolution determines how Large the screenshot render is.<BR>
I render them at out gl_mode 4 which becomes a 720x480 screenshot, which is TV standard. Each screen will be about 1.4 megs.
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Gl_mode 4 makes 640x400 at .9 megs.
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So load up your map that the scene is in.<BR>
Exec trailer.cfg<BR>
U & I toggles between drawing text and NOT drawing text.<BR>
Type your command<BR>
ui_playscene render_this_scene<BR>
and when it starts, hit ‘j’<BR>
and step back and watch your hard drive fill up.<BR>
Hit ‘k’ when it is done.
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Picture is done.
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The Travico has had some success running windows media recorder, then running Anox and then running the scene, capturing the audio in real time.
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Now run premiere and import the targa (.tga) sequence. Now bring in the audio file and sync it up. Render out an .avi.
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Wonderful thing!
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Tutorial 38: Making a level ambient<BR>
Load up anox, run map bricksb.<BR>
All those ships flying around are on long-winded level ambient that repeats itself.<BR>
Check out the Travico Magic show in map secmach.
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They are just scenes with no cameras.
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The only Rule is, that the model nodes start and end at exactly the same node, so that when it repeats itself, there isn’t a glitch.
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Newscript<BR>
Newent=ob_automap;floor=0<BR>
Have it start moving around for ten seconds then comes to rest at the exact node it start out in.<BR>
Save the script<BR>
Now bring down the console<BR>
Ui_loopambient automap_ambient_test
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Does it look good?
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In APE the first switch is usually the autoload switch. It sets music, level ambient lighting, some special variable and LEVEL AMBIENTS!
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5:0001<BR>
loopambient automap_ambient_test


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