Tutorial 37: Dumping Targa Sequences
Remember that your screen resolution determines how Large the screenshot render is.
I render them at out gl_mode 4 which becomes a 720x480 screenshot, which is TV standard. Each screen will be about 1.4 megs.
Gl_mode 4 makes 640x400 at .9 megs.
So load up your map that the scene is in.
Exec trailer.cfg
U & I toggles between drawing text and NOT drawing text.
Type your command
ui_playscene render_this_scene
and when it starts, hit ‘j’
and step back and watch your hard drive fill up.
Hit ‘k’ when it is done.
Picture is done.
The Travico has had some success running windows media recorder, then running Anox and then running the scene, capturing the audio in real time.
Now run premiere and import the targa (.tga) sequence. Now bring in the audio file and sync it up. Render out an .avi.
Wonderful thing!
Tutorial 38: Making a level ambient
Load up anox, run map bricksb.
All those ships flying around are on long-winded level ambient that repeats itself.
Check out the Travico Magic show in map secmach.
They are just scenes with no cameras.
The only Rule is, that the model nodes start and end at exactly the same node, so that when it repeats itself, there isn’t a glitch.
Newscript
Newent=ob_automap;floor=0
Have it start moving around for ten seconds then comes to rest at the exact node it start out in.
Save the script
Now bring down the console
Ui_loopambient automap_ambient_test
Does it look good?
In APE the first switch is usually the autoload switch. It sets music, level ambient lighting, some special variable and LEVEL AMBIENTS!
5:0001
loopambient automap_ambient_test