<HTML> <HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-1252"> <TITLE>Anachronox Editing Documentation</TITLE> </HEAD> <BODY BGCOLOR="#000000" TEXT="#EFEFEF" LINK="#00FFFF" ALINK="#FFFFFF" VLINK="#05F3D0"> <CENTER> <P> <FONT FACE="Helvetica"> <FONT COLOR="#0055DD"><B>Tutorial 37: Dumping Targa Sequences</B> </FONT> </CENTER> <P> <HR> <BR> So you’ve finished a scene and wish to make an avi of it.<BR> You will need a program like Adobe Premiere or After effects.<BR> Anox can render out a targa sequence for you. 30 screenshots a second. DO YOU HAVE THE HARD DRIVE SPACE!?!?!? <P> Remember that your screen resolution determines how Large the screenshot render is.<BR> I render them at out gl_mode 4 which becomes a 720x480 screenshot, which is TV standard. Each screen will be about 1.4 megs. <P> Gl_mode 4 makes 640x400 at .9 megs. <P> So load up your map that the scene is in.<BR> Exec trailer.cfg<BR> U & I toggles between drawing text and NOT drawing text.<BR> Type your command<BR> ui_playscene render_this_scene<BR> and when it starts, hit ‘j’<BR> and step back and watch your hard drive fill up.<BR> Hit ‘k’ when it is done. <P> Picture is done. <P> The Travico has had some success running windows media recorder, then running Anox and then running the scene, capturing the audio in real time. <P> Now run premiere and import the targa (.tga) sequence. Now bring in the audio file and sync it up. Render out an .avi. <P> Wonderful thing! <P> Tutorial 38: Making a level ambient<BR> Load up anox, run map bricksb.<BR> All those ships flying around are on long-winded level ambient that repeats itself.<BR> Check out the Travico Magic show in map secmach. <P> They are just scenes with no cameras. <P> The only Rule is, that the model nodes start and end at exactly the same node, so that when it repeats itself, there isn’t a glitch. <P> Newscript<BR> Newent=ob_automap;floor=0<BR> Have it start moving around for ten seconds then comes to rest at the exact node it start out in.<BR> Save the script<BR> Now bring down the console<BR> Ui_loopambient automap_ambient_test <P> Does it look good? <P> In APE the first switch is usually the autoload switch. It sets music, level ambient lighting, some special variable and LEVEL AMBIENTS! <P> 5:0001<BR> loopambient automap_ambient_test <P> <P> </BODY> </HTML>