anachronox-sdk/docs/planet/39.html

56 lines
1.9 KiB
HTML
Raw Normal View History

2002-01-21 00:00:00 +00:00
<HTML>
<HEAD>
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-1252">
<TITLE>Anachronox Editing Documentation</TITLE>
</HEAD>
<BODY BGCOLOR="#000000" TEXT="#EFEFEF" LINK="#00FFFF" ALINK="#FFFFFF" VLINK="#05F3D0">
<CENTER>
<P>
<FONT FACE="Helvetica">
<FONT COLOR="#0055DD"><B>Tutorial 39: Techniques - Sticking Objects to Camera, Neat Cine Maps, Squibs</B>
</FONT>
</CENTER>
<P>
<HR>
Squibs: there are 2 main types<BR>
Ob_squib: it has 6 random points. Useful with beams. Effect_1,effect_2, etc, etc<BR>
Ob_squib2: if you have it face a focus point, surface effect_1 will point directly at it while surface effect_2 will point directly up (90 degress north of effect_1)
<P>
The Travico had a genius idea and attached a special model onto the camera path. Newent=ob_ransom<BR>
That is the thing that Rho holds up in Votowne. He started coming up with a whole host of attach ed entities. You can only scale them upon a certain axis, I believe the Z-axis. The krapton/Rictus attack scripts have camera attached entities. Democratus Nuke battleskill attack.
<P>
Here are the cinematic maps.
<P>
Map sphere<BR>
Map sphere3<BR>
Map cinedem<BR>
Map cinehive<BR>
Map cine1<BR>
Map cine2<BR>
Map cinehive2<BR>
Map cineend<BR>
Map flashback<BR>
Now a lot of these scenes GRAB the Player models, so you can<61>t just simply play them (One of the reason there are so many bugs with the play cinematic feature).
<P>
But the flashback ones can be played
<P>
Boots<EFBFBD> flashback<BR>
Ui_chainscripts flashback_scene1 flashback_scene2<BR>
Ui_playscene flashback_scene1
<P>
Stiletto<EFBFBD>s flashback<BR>
Ui_chainscripts flashback2_scene1 flashback2_scene2<BR>
Ui_playscene flashback2_scene1
<P>
Fatima<EFBFBD>s flashback<BR>
Ui_chainscripts flashback3_scene1 flashback3_scene2 flashback3_scene3<BR>
Ui_playscene flashback3_scene1
<P>
Many tricks were incorporated into the flashback scenes. Check em out. Use F7!!!
<P>&nbsp;<P>
</BODY>
</HTML>