54 lines
2.6 KiB
HTML
54 lines
2.6 KiB
HTML
|
<HTML>
|
|||
|
<HEAD>
|
|||
|
<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=windows-1252">
|
|||
|
<TITLE>Anachronox Editing Documentation</TITLE>
|
|||
|
</HEAD>
|
|||
|
<BODY BGCOLOR="#000000" TEXT="#EFEFEF" LINK="#00FFFF" ALINK="#FFFFFF" VLINK="#05F3D0">
|
|||
|
<CENTER>
|
|||
|
<P>
|
|||
|
<FONT FACE="Helvetica">
|
|||
|
|
|||
|
<FONT COLOR="#0055DD"><B>Tutorial 14: FOV</B>
|
|||
|
</FONT>
|
|||
|
</CENTER>
|
|||
|
<P>
|
|||
|
<HR>
|
|||
|
<BR>
|
|||
|
A brief description of FOV: Hold you arms out so that you are making an approximate 90-degree angle. Everything seen between your hands would be considered a 90 fov in the Anox world. Decrease that angle with your hands to 45-degrees. 45 fov. A knowledge of camera Lenses would be a great help to you here. FOV works in reverse compared to lenses. Ie: A wide angle camera lens, say a 10mm. Would be about a 110. A 300mm lens is like 20 FOV. Play around to get the desired look.
|
|||
|
<P>
|
|||
|
Subject A is ten feet from the camera. Subject B is 20 feet from the camera but directly behind subject A, but a little off to the side. If Camera A has an FOV of 90, Things would look normal. SEE BELOW.
|
|||
|
<BR CLEAR="ALL">
|
|||
|
<IMG SRC="images/14.gif">
|
|||
|
<BR CLEAR="ALL">
|
|||
|
Look at the FOV 20 Pic. Notice how Subject A and B look like they are really close to each other, and the Background also looks really close to the subjects.
|
|||
|
<P>
|
|||
|
We will want to make a new script to best show how FOV works.
|
|||
|
<P>
|
|||
|
Create a script, save it as "TUT_13"
|
|||
|
<P>
|
|||
|
Make it 1 camera looking at 1 point for 4 seconds. Play it just to see.
|
|||
|
<P>
|
|||
|
Go up to the FOV path right above the director path. Drop a node using CTRL. Now drop another. Move the First Node to 0:00, Move that second Node to 0:04
|
|||
|
<P>
|
|||
|
Select the second FOV Node by clicking on it(2D mode).
|
|||
|
<P>
|
|||
|
Hit <20>1<EFBFBD> to edit. Move mouse up/down. Notice Value changing. THAT is your FOV value.
|
|||
|
<P>
|
|||
|
Make that second node have a value, of 50.
|
|||
|
<P>
|
|||
|
Play the script. The Shot Zooms in, without any camera movement. Change the First FOV node to 120. Now play that. Cool!
|
|||
|
<P>
|
|||
|
Return both FOV nodes to a value of 90.
|
|||
|
<P>
|
|||
|
Now select the second FOV node.
|
|||
|
<P>
|
|||
|
Hit <20>3<EFBFBD> to adjust the velocity. Move the mouse up/down and look at the velocity graph. This is like adjusting the velocity of Roll.
|
|||
|
<P>
|
|||
|
When doing many camera cuts with the director path, you will have to double up your FOV nodes when doing hard cuts/changes to FOV. Above each director node you will usually see a <20>2<EFBFBD> in the FOV paths.
|
|||
|
<P>
|
|||
|
FOV (I believe)is underused in most in engine cut scenes. And it truly is one of the BEST tools for composing shots. USE IT!!!! A Director once told me, <20>Know your lenses<65>. He was sooooo Right.
|
|||
|
|
|||
|
<P> <P>
|
|||
|
</BODY>
|
|||
|
</HTML>
|