wolf3d-ios/wolf3d/code/env/texture_manager.h

195 lines
3.8 KiB
C

/*
Copyright (C) 2004 Michael Liebscher
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 1995 Spencer Kimball and Peter Mattis.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/*
* texture_manager.c: Texture manager.
*
* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
* Date: 2004
*
* Acknowledgement:
* Portion of this code was derived from
* The GIMP (an image manipulation program) and was originally
* written by Spencer Kimball and Peter Mattis.
*
* Portion of this code was derived from Quake II, and was originally
* written by Id Software, Inc.
*
*/
#ifndef __TEXTURE_MANAGER_H__
#define __TEXTURE_MANAGER_H__
#include "arch.h"
#include "filesystem.h"
#define MAX_TEXTURES 1024
typedef enum
{
TT_Sprite,
TT_Wall,
TT_Pic,
TextureTypeCount
} texturetype_t;
typedef enum
{
Repeat = 0,
Clamp,
WrapModeCount // Number of Wrap modes
} TWrapMode;
typedef enum
{
Auto = 0,
RGBA8888,
RGBA4444,
RGBA5551,
RGB888,
RGB565,
DXTC1,
DXTC1Alpha,
DXTC3,
DXTC5,
Luminance,
Alpha,
AlphaLuminance,
DsDt,
UpImageFormatCount // Number of Upload formats
} TTexFormat;
typedef enum
{
Nearest = 0,
Linear,
MagFilterCount // Number of Magnification filters
} TMagFilter;
typedef enum
{
NearestMipMapOff = 0,
NearestMipMapNearest,
NearestMipMapLinear,
LinearMipMapOff,
LinearMipMapNearest,
LinearMipMapLinear,
MinFilterCount // Number of Min filters
} TMinFilter;
typedef enum {
PF_565,
PF_5551,
PF_4444,
PF_PVR4,
PF_PVR4A,
PF_PVR2,
PF_PVR2A
} picFormat_t;
#define PF_NO_MIPS 256
// this is the header from the pre-digested binary files with sprite bounds
typedef struct {
int picFormat;
int srcWidth;
int srcHeight;
int uploadWidth;
int uploadHeight;
int numBounds;
int bounds[2][2][2];
} picHeader_t;
typedef struct texture_s
{
_boolean MipMap;
_boolean isTextureCube;
TTexFormat UploadFormat;
TWrapMode WrapS;
TWrapMode WrapT;
TWrapMode WrapR;
TMinFilter MinFilter;
TMagFilter MagFilter;
W32 registration_sequence; // 0 = free
W16 width, height;
W16 upload_width, upload_height;
W16 bytes;
texturetype_t type;
char name[ MAX_GAMEPATH ]; // game path, including extension
unsigned int texnum;
picHeader_t header;
float maxS, maxT; // header.srcWidth / header.uploadWidth for nonPOT textures
} texture_t;
typedef enum
{
INTERPOLATION_NONE, /* None (Fastest) */
INTERPOLATION_LINEAR, /* Linear */
INTERPOLATION_CUBIC /* Cubic (Best) */
} InterpolationType;
extern W32 texture_registration_sequence;
extern void TM_Init( void );
extern void TM_Shutdown( void );
extern _boolean TM_MipMap( PW8 in, W16 *width, W16 *height, W16 bytes );
extern texture_t *wallTextures[1000];
extern texture_t *spriteTextures[1000];
extern texture_t *TM_FindTexture( const char *name, texturetype_t type );
extern texture_t *TM_AllocateTexture( const char *name );
extern void TM_GetTextureSize( SW32 *width, SW32 *height, const char *name );
extern void TM_ResampleTexture( PW8 in, int inwidth, int inheight, PW8 out, int outwidth, int outheight, W8 bytes, InterpolationType interpolation );
extern void TM_FreeUnusedTextures( void );
#endif /* __TEXTURE_MANAGER_H__ */