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100 lines
2.3 KiB
C
100 lines
2.3 KiB
C
/*
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Copyright (C) 2004 Michael Liebscher
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* renderer.h: Interface to graphics API.
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*
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* Author: Michael Liebscher <johnnycanuck@users.sourceforge.net>
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* Date: 2004
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*
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* Acknowledgement:
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* This code was derived from Quake II, and was originally
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* written by Id Software, Inc.
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*
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*/
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/*
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Notes:
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This module communicates with the graphics API. The API can be any graphics
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API, e.g OpenGL, DirectX, SDL, GDI, etc; as long as the functions listed in
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this header are implemented.
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*/
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#ifndef __RENDERER_H__
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#define __RENDERER_H__
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#ifdef _WIN32
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#define OPENGL_DLL_NAME "opengl32.dll"
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#elif __unix__
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#define OPENGL_DLL_NAME "libGL.so.1"
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#elif IPHONE
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#define OPENGL_DLL_NAME "not applicable"
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#else
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#error "Define OPENGL_DLL_NAME"
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#endif
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typedef enum
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{
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rserr_ok,
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rserr_invalid_fullscreen,
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rserr_invalid_mode,
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rserr_unknown
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} rserr_t;
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extern int registration_sequence;
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extern void R_Init( void );
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extern void R_BeginRegistration( const char *model );
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extern void R_BeginFrame( void );
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extern void R_SwapBuffers( int );
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extern void R_SetPalette( const unsigned char *palette);
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extern void R_DeleteTexture( unsigned int texnum );
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extern void R_Draw_StretchPic( int x, int y, int w, int h, const char *name );
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extern void R_Draw_Character( int x, int y, int num, font_t *myfont );
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extern void R_Draw_Fill( int x, int y, int w, int h, colour3_t c );
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extern void R_Draw_Line( int nXStart, int nYStart, int nXEnd, int nYEnd, int width, colour3_t c );
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#endif /* __RENDERER_H__ */
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