wolf3d-ios/wolf3d/code/iphone/wolf3dViewController.h

48 lines
1.4 KiB
Objective-C

/*
Copyright (C) 2011 id Software LLC, a ZeniMax Media company.
This file is part of the WOLF3D iOS v2.1 GPL Source Code.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#import <UIKit/UIKit.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
@interface wolf3dViewController : UIViewController {
EAGLContext *context;
BOOL animating;
BOOL active;
NSInteger animationFrameInterval;
CADisplayLink *displayLink;
}
@property (nonatomic, getter=isActive) BOOL active;
@property (readonly, nonatomic, getter=isAnimating) BOOL animating;
@property (nonatomic) NSInteger animationFrameInterval;
- (void)startAnimation;
- (void)stopAnimation;
- (void)clearAndPresentRenderbuffer;
@end