wolf3d-ios/wolf3d/code/iphone/hud.c

668 lines
20 KiB
C

/*
Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company.
This file is part of the WOLF3D iOS v2.1 GPL Source Code.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "../wolfiphone.h"
extern int BackButton();
extern int MenuButton();
hud_t huds;
void HudDraw();
void HudWrite();
void HudRead();
hudPic_t *dragHud;
int dragX, dragY;
void SetHudPic( hudPic_t *hp, const char *image ) {
texture_t *gl;
gl = TM_FindTexture( image, TT_Pic );
assert( gl );
hp->glTexNum = gl->texnum;
}
void SetHudSpot( hudPic_t *hp, int x, int y, int w, int h, int flags ) {
hp->x = x;
hp->y = y;
hp->width = w;
hp->height = h;
hp->hudFlags = flags;
}
void HudSetTexnums() {
SetHudPic( &huds.forwardStick, "iphone/up_down.tga" );
SetHudPic( &huds.sideStick, "iphone/side_2_side.tga" );
SetHudPic( &huds.turnStick, "iphone/diractional_03.tga" );
SetHudPic( &huds.fire, "iphone/shoot.tga" );
SetHudPic( &huds.menu, "iphone/menu.tga" );
SetHudPic( &huds.map, "iphone/map.tga" );
SetHudPic( &huds.ammo, "iphone/9.tga" );
#ifdef ALLOW_MAP_VIEW_HUD
// Special setup for mapView texture since it's a scratch texture.
texture_t *gl = TM_AllocateTexture( "_mapView" );
huds.mapView.glTexNum = gl->texnum;
R_Bind( huds.mapView.glTexNum );
pfglTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL );
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
pfglTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST );
GLubyte *yellow = malloc( 64 * 4 );
for( int i = 0; i < 64; i++ ) {
yellow[ i * 4 + 0 ] = 255;
yellow[ i * 4 + 1 ] = 255;
yellow[ i * 4 + 2 ] = 0;
yellow[ i * 4 + 3 ] = 128;
}
for( int i = 0; i < 64; i++ ) {
pfglTexSubImage2D( GL_TEXTURE_2D, 0, 0, i, 64, 1, GL_RGBA, GL_UNSIGNED_BYTE, yellow );
}
#endif
}
// HUD element sizes
#define HUD_FORWARD_STICK_WIDTH 100
#define HUD_FORWARD_STICK_HEIGHT 100
#define HUD_SIDE_STICK_WIDTH 100
#define HUD_SIDE_STICK_HEIGHT 100
#define HUD_TURN_STICK_WIDTH 100
#define HUD_TURN_STICK_HEIGHT 100
#define HUD_FIRE_BUTTON_WIDTH 80
#define HUD_FIRE_BUTTON_HEIGHT 80
#define HUD_MENU_BUTTON_WIDTH 64
#define HUD_MENU_BUTTON_HEIGHT 64
#define HUD_MAP_BUTTON_WIDTH 64
#define HUD_MAP_BUTTON_HEIGHT 64
#define HUD_AMMO_WIDTH 80
#define HUD_AMMO_HEIGHT 44
#define TABLET_STICK_SCALE 0.9f
void HudSetForScheme( int schemeNum ) {
int forwardWidth = HUD_FORWARD_STICK_WIDTH * screenScale;
int forwardHeight = HUD_FORWARD_STICK_HEIGHT * screenScale;
int sideWidth = HUD_SIDE_STICK_WIDTH * screenScale;
int sideHeight = HUD_SIDE_STICK_HEIGHT * screenScale;
int turnWidth = HUD_TURN_STICK_WIDTH * screenScale;
int turnHeight = HUD_TURN_STICK_HEIGHT * screenScale;
int fireWidth = HUD_FIRE_BUTTON_WIDTH * screenScale;
int fireHeight = HUD_FIRE_BUTTON_HEIGHT * screenScale;
int menuWidth = HUD_MENU_BUTTON_WIDTH * screenScale;
int menuHeight = HUD_MENU_BUTTON_HEIGHT * screenScale;
int mapWidth = HUD_MAP_BUTTON_WIDTH * screenScale;
int mapHeight = HUD_MAP_BUTTON_HEIGHT * screenScale;
int ammoWidth = HUD_AMMO_WIDTH * screenScale;
int ammoHeight = HUD_AMMO_HEIGHT * screenScale;
// Scale the size of the sticks down a bit on the iPad. This helps normalize the
// sensitivity and helps with any potential controller attachments :)
if ( iphoneGetDeviceType() == DEVICE_TABLET ) {
forwardWidth *= TABLET_STICK_SCALE;
forwardHeight *= TABLET_STICK_SCALE;
sideWidth *= TABLET_STICK_SCALE;
sideHeight *= TABLET_STICK_SCALE;
turnWidth *= TABLET_STICK_SCALE;
turnHeight *= TABLET_STICK_SCALE;
}
switch ( schemeNum ) {
default:
case 0:
SetHudSpot( &huds.forwardStick, 0, viddef.height-forwardHeight, forwardWidth, forwardHeight, 0 );
SetHudSpot( &huds.sideStick, 0, viddef.height-sideHeight, sideWidth, sideHeight, HF_DISABLED );
SetHudSpot( &huds.turnStick, 0, viddef.height-turnHeight, turnWidth, turnHeight, 0 );
SetHudSpot( &huds.fire, viddef.width-fireWidth, viddef.height-fireHeight, fireWidth, fireHeight, 0 );
SetHudSpot( &huds.menu, viddef.width-menuWidth, 0, menuWidth, menuHeight, 0 );
SetHudSpot( &huds.map, 0, 0, mapWidth, mapHeight, 0 );
SetHudSpot( &huds.ammo, viddef.width-ammoWidth, viddef.height-fireHeight-ammoHeight, ammoWidth, ammoHeight, 0 );
break;
case 1:
SetHudSpot( &huds.forwardStick, viddef.width-forwardWidth, viddef.height-forwardHeight, forwardWidth, forwardHeight, 0 );
SetHudSpot( &huds.sideStick, 0, viddef.height-sideHeight, sideWidth, sideHeight, HF_DISABLED );
SetHudSpot( &huds.turnStick, viddef.width-turnWidth, viddef.height-turnHeight, turnWidth, turnHeight, 0 );
SetHudSpot( &huds.fire, 0, viddef.height-fireHeight, fireWidth, fireHeight, 0 );
SetHudSpot( &huds.menu, viddef.width-menuWidth, 0, menuWidth, menuHeight, 0 );
SetHudSpot( &huds.map, 0, 0, mapWidth, mapHeight, 0 );
SetHudSpot( &huds.ammo, 0, viddef.height-fireHeight-ammoHeight, ammoWidth, ammoHeight, 0 );
break;
case 2:
SetHudSpot( &huds.forwardStick, 0, viddef.height-forwardHeight, forwardWidth, forwardHeight, 0 );
SetHudSpot( &huds.sideStick, 0, viddef.height-sideHeight, sideWidth, sideHeight, 0 );
SetHudSpot( &huds.turnStick, viddef.width-turnWidth, viddef.height-turnHeight, turnWidth, turnHeight, 0 );
SetHudSpot( &huds.fire, viddef.width-fireWidth, 0, fireWidth, fireHeight, 0 );
SetHudSpot( &huds.menu, 0, mapHeight, menuWidth, menuHeight, 0 );
SetHudSpot( &huds.map, 0, 0, mapWidth, mapHeight, 0 );
SetHudSpot( &huds.ammo, viddef.width-ammoWidth, fireHeight, ammoWidth, ammoHeight, 0 );
break;
case 3:
SetHudSpot( &huds.forwardStick, viddef.width-forwardWidth, viddef.height-forwardHeight, forwardWidth, forwardHeight, 0 );
SetHudSpot( &huds.sideStick, viddef.width-sideWidth, viddef.height-sideHeight, sideWidth, sideHeight, 0 );
SetHudSpot( &huds.turnStick, 0, viddef.height-turnHeight, turnWidth, turnHeight, 0 );
SetHudSpot( &huds.fire, viddef.width-fireWidth, 0, fireWidth, fireHeight, 0 );
SetHudSpot( &huds.menu, 0, mapHeight, menuWidth, menuHeight, 0 );
SetHudSpot( &huds.map, 0, 0, mapWidth, mapHeight, 0 );
SetHudSpot( &huds.ammo, viddef.width-ammoWidth, fireHeight, ammoWidth, ammoHeight, 0 );
break;
}
#ifdef ALLOW_MAP_VIEW_HUD
SetHudSpot( &huds.mapView, 240-64, 0, 128, 128, 0 );
huds.mapView.hudFlags |= HF_DISABLED;
#endif
}
void SnapSticks( hudPic_t *test, const hudPic_t *to ) {
if ( test->x < to->x + to->width && test->x + test->width > to->x
&& test->y < to->y + to->height && test->y + test->height > to->y ) {
test->x = to->x;
test->y = to->y;
}
}
/*
==================
HudEditFrame
==================
*/
void HudEditFrame() {
int w;
int x;
colour3_t gray = { 32, 32, 32 };
iphoneSetNotifyText( "Drag the controls" );
if ( numTouches == 0 && numPrevTouches == 1 && dragHud ) {
// if it was released near the center, make it inactive
int x = prevTouches[0][0];
int y = prevTouches[0][1];
if ( x > 120 && x < 360 && y > 80 && y < 240 ) {
dragHud->hudFlags |= HF_DISABLED;
} else {
// magnet pull a matchable axis if it is close enough
if ( dragHud == &huds.forwardStick ) {
SnapSticks( &huds.sideStick, dragHud );
SnapSticks( &huds.turnStick, dragHud );
}
if ( dragHud == &huds.sideStick ) {
SnapSticks( &huds.forwardStick, dragHud );
}
if ( dragHud == &huds.turnStick ) {
SnapSticks( &huds.forwardStick, dragHud );
}
}
Sound_StartLocalSound( "iphone/baction_01.wav" );
dragHud = NULL;
}
if ( numTouches == 1 && numPrevTouches == 0 ) {
// identify the hud being touched for drag
int x = touches[0][0];
int y = touches[0][1];
dragHud = NULL;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( x >= hud->x && x - hud->x < hud->width &&
y >= hud->y && y - hud->y < hud->height ) {
dragHud = hud;
dragX = dragHud->x - x;
dragY = dragHud->y - y;
Sound_StartLocalSound( "iphone/bdown_01.wav" );
dragHud->hudFlags &= ~HF_DISABLED;
break;
}
}
}
if ( numTouches == 1 && numPrevTouches == 1 && dragHud ) {
// adjust the position of the dragHud
dragHud->x = touches[0][0] + dragX;
dragHud->y = touches[0][1] + dragY;
if ( dragHud->x < 0 ) {
dragHud->x = 0;
}
if ( dragHud->x > viddef.width - dragHud->width ) {
dragHud->x = viddef.width - dragHud->width;
}
if ( dragHud->y < 0 ) {
dragHud->y = 0;
}
if ( dragHud->y > viddef.height - dragHud->height ) {
dragHud->y = viddef.height - dragHud->height;
}
}
// layout the disabled items in the center
w = 0;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
w += hud->width;
}
}
x = (480 / 2) - w / 2;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
hud->x = x;
hud->y = 160-hud->height/2;
x += hud->width;
}
}
// decide where the menu button, map button, and ammo will draw
// solid background color and some UI elements for context
R_Draw_Fill( 0, 0, 480, 320, gray );
iphoneDrawFace();
iphoneDrawNotifyText();
// draw the active items at their current locations
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
pfglColor3f( 0.5, 0.5, 0.5 );
}
if ( hud == &huds.ammo ) {
iphoneDrawNumber( huds.ammo.x + huds.ammo.width / 2, huds.ammo.y, 99, 48, 48 );
} else {
iphoneDrawPicNum( hud->x, hud->y, hud->width, hud->height, hud->glTexNum );
}
pfglColor3f( 1, 1, 1 );
}
// draw the done button
if ( iphoneDrawPicWithTouch( (480 / 2)-32, 320-80-32, 64, 32, "iphone/button_back.tga" ) ) {
menuState = IPM_CONTROLS;
iphoneSetNotifyText( "" );
}
}
//gsh
/*
int boundsLeft = 86;//70;
int boundsRight = 386;//480-72;
int boundsAbove = 80-15;//97;
int boundsUnder = 285-15;//320-15;
*/
//------------------
// ConvertFromImageToScreen
// This converts a point placed in the screen of the iphone image
// to the screen coordinates of the actual iphone
// gsh
//-------------------
void ConvertFromImageToScreen(int *x, int *y, rect_t boundsRect)
{
int boundsLeft = boundsRect.x;
int boundsRight = boundsRect.x + boundsRect.width;
int boundsAbove = boundsRect.y;
int boundsUnder = boundsRect.y + boundsRect.height;
int valX = *x;//prevTouches[0][0];
int valY = *y;//prevTouches[0][1];
//int boundsLeft = 64;
//int boundsRight = 480-64;
int width = boundsRight - boundsLeft;
//int boundsAbove = 100;
//int boundsUnder = 320-10;
int height = boundsUnder - boundsAbove;
float windowWidth = 480.0f;
float windowHeight = 320.0f;
ScalePositionAndSize( NULL, NULL, &windowWidth, &windowHeight );
valX -= boundsLeft;
valX = windowWidth*valX/width;
valY -= boundsAbove;
valY = windowHeight*valY/height;
*x = valX;
*y = valY;
}
//------------------
// ConvertFromScreenToImage
// This converts a point placed on the screen of the iphone
// to the coordinates of the screen of the iphone image
// gsh
//-------------------
void ConvertFromScreenToImage(int *x, int *y, rect_t boundsRect, float screenWidth, float screenHeight )
{
int boundsLeft = boundsRect.x;
int boundsRight = boundsRect.x + boundsRect.width;
int boundsAbove = boundsRect.y;
int boundsUnder = boundsRect.y + boundsRect.height;
int valX = *x;//prevTouches[0][0];
int valY = *y;//prevTouches[0][1];
//int boundsLeft = 64;
//int boundsRight = 480-64;
int width = boundsRight - boundsLeft;
//int boundsAbove = 100;
//int boundsUnder = 320-10;
int height = boundsUnder - boundsAbove;
valX = width*valX/screenWidth;
valX += boundsLeft;
valY = height*valY/screenHeight;
valY += boundsAbove;
*x = valX;
*y = valY;
}
//------------------
// ScaleFromScreenToImage
// This converts to the correct scale to draw with
// gsh
//-------------------
void ScaleFromScreenToImage(int *width, int *height, rect_t boundsRect)
{
int boundsLeft = boundsRect.x;
int boundsRight = boundsRect.x + boundsRect.width;
int boundsAbove = boundsRect.y;
int boundsUnder = boundsRect.y + boundsRect.height;
int w = *width;
int h = *height;
//int boundsLeft = 64;
//int boundsRight = 480-64;
int iW = boundsRight - boundsLeft;
//int boundsAbove = 100;
//int boundsUnder = 320-10;
int iH = boundsUnder - boundsAbove;
float screenWidth = 480.0f;
float screenHeight = 320.0f;
ScalePositionAndSize( NULL, NULL, &screenWidth, &screenHeight );
w = w*iW/screenWidth;
h = h*iH/screenHeight;
*width = w;
*height = h;
}
/*
==================
iphoneHudEditFrame
Same as HudEditFrame only different
gsh
==================
*/
void iphoneHudEditFrame() {
int w;
int x;
colour3_t gray = { 32, 32, 32 };
int adjustY = 10;
rect_t boundsRect = RectMake(86, 80-adjustY, 300, 205);
rect_t scaledBoundsRect;
scaledBoundsRect.x = boundsRect.x;
scaledBoundsRect.y = boundsRect.y;
scaledBoundsRect.width = boundsRect.width;
scaledBoundsRect.height = boundsRect.height;
ScaleRect( &scaledBoundsRect );
float scaledScreenWidth = 480.0f;
float scaledScreenHeight = 320.0f;
ScalePositionAndSize( NULL, NULL, &scaledScreenWidth, &scaledScreenHeight );
//iphoneSetNotifyText( "Drag the controls" );
if ( numTouches == 0 && numPrevTouches == 1 && dragHud ) {
// if it was released near the center, make it inactive
int x = prevTouches[0][0];
int y = prevTouches[0][1];
//convert x, y coordinates from iphone_image to screen coordinates
ConvertFromImageToScreen( &x, &y, scaledBoundsRect);
//ConvertFromScreenToImage( &x, &y);
float disableRegionLeft = 120;
float disableRegionRight = REFERENCE_WIDTH - 120;
float disableRegionTop = 80;
float disableRegionBottom = REFERENCE_HEIGHT - 80;
disableRegionTop *= screenScale;
disableRegionBottom *= screenScale;
disableRegionLeft *= screenScale;
disableRegionRight *= screenScale;
if ( x > disableRegionLeft && x < disableRegionRight &&
y > disableRegionTop && y < disableRegionBottom ) {
dragHud->hudFlags |= HF_DISABLED;
} else {
// magnet pull a matchable axis if it is close enough
if ( dragHud == &huds.forwardStick ) {
SnapSticks( &huds.sideStick, dragHud );
SnapSticks( &huds.turnStick, dragHud );
}
if ( dragHud == &huds.sideStick ) {
SnapSticks( &huds.forwardStick, dragHud );
}
if ( dragHud == &huds.turnStick ) {
SnapSticks( &huds.forwardStick, dragHud );
}
}
Sound_StartLocalSound( "iphone/baction_01.wav" );
dragHud = NULL;
}
if ( numTouches == 1 && numPrevTouches == 0 ) {
// identify the hud being touched for drag
int x = touches[0][0];
int y = touches[0][1];
//convert x, y coordinates from iphone_image to screen coordinates
ConvertFromImageToScreen( &x, &y, scaledBoundsRect);
// ConvertFromScreenToImage( &x, &y);
dragHud = NULL;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( x >= hud->x && x - hud->x < hud->width &&
y >= hud->y && y - hud->y < hud->height ) {
dragHud = hud;
dragX = dragHud->x - x;
dragY = dragHud->y - y;
Sound_StartLocalSound( "iphone/bdown_01.wav" );
dragHud->hudFlags &= ~HF_DISABLED;
break;
}
}
}
if ( numTouches == 1 && numPrevTouches == 1 && dragHud ) {
// adjust the position of the dragHud
int x = touches[0][0];
int y = touches[0][1];
ConvertFromImageToScreen(&x, &y, scaledBoundsRect);
dragHud->x = x + dragX;
dragHud->y = y + dragY;
if ( dragHud->x < 0 ) {
dragHud->x = 0;
}
if ( dragHud->x > scaledScreenWidth - dragHud->width ) {
dragHud->x = scaledScreenWidth - dragHud->width;
}
if ( dragHud->y < 0 ) {
dragHud->y = 0;
}
if ( dragHud->y > scaledScreenHeight - dragHud->height ) {
dragHud->y = scaledScreenHeight - dragHud->height;
}
}
// layout the disabled items in the center
w = 0;
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
w += hud->width;
}
}
x = ( viddef.width / 2 ) - ( w / 2 );
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) {
if ( hud->hudFlags & HF_DISABLED ) {
hud->x = x;
hud->y = ( viddef.height / 2 ) - ( hud->height/2 );
x += hud->width;
}
}
// decide where the menu button, map button, and ammo will draw
// solid background color and some UI elements for context
rectFloat_t backgroundFill = MakeScaledRectFloat( 0.0f, 0.0f, 480.0f, 320.0f );
R_Draw_Fill( backgroundFill.x, backgroundFill.y, backgroundFill.width, backgroundFill.height, gray );
iphoneDrawPicRect( MakeScaledRectFloat( 0.0f, 0.0f, 480.0f, 320.0f ), "iphone/submenus_background_image.tga");
//iphoneDrawPic(240-108, 0, 217, 50, "iphone/header_advanced.tga");
iphoneDrawPicRect( MakeScaledRectFloat( 240.0f-108.0f*9/10.0f, 0.0f, 217.0f*9/10.0f, 50.0f*9/10.0f ), "iphone/header_advanced.tga");
//gsh
iphoneDrawPicRect( MakeScaledRectFloat( 10.0f, 60.0f-adjustY, 462.0f, 250.0f ), "iphone/iphone_image.tga");
// iphoneDrawPic(0, 320-240, 480, 240, "iphone/iphone_image.tga");
// iphoneDrawFace();
// iphoneDrawNotifyText();
// draw the active items at their current locations
for ( hudPic_t *hud = (hudPic_t *)&huds ; hud != (hudPic_t *)(&huds+1) ; hud++ ) { //nice foreach loop!
if ( hud->hudFlags & HF_DISABLED ) {
pfglColor3f( 0.5, 0.5, 0.5 );
}
if ( hud == &huds.ammo ) {
int x = huds.ammo.x + huds.ammo.width / 2;
int y = huds.ammo.y;
int w = 48;
int h = 48;
ConvertFromScreenToImage(&x, &y, scaledBoundsRect, scaledScreenWidth, scaledScreenHeight );
ScaleFromScreenToImage(&w, &h, scaledBoundsRect);
//ScalePositionAndSizeInt( &x, &y, &w, &h );
iphoneDrawNumber( x, y, 99, w, h );
} else {
int x = hud->x;
int y = hud->y;
int w = hud->width;
int h = hud->height;
ConvertFromScreenToImage(&x, &y, scaledBoundsRect, scaledScreenWidth, scaledScreenHeight );
ScaleFromScreenToImage(&w, &h, scaledBoundsRect);
//ScalePositionAndSizeInt( &x, &y, &w, &h );
iphoneDrawPicNum( x, y, w, h, hud->glTexNum );
}
pfglColor3f( 1, 1, 1 );
}
// draw the back button
if ( BackButton() ) {
iphoneStartPreviousMenu();
iphoneSetNotifyText( "" );
}
x = 480-64;
// draw the menu button
if ( MenuButton() ) {
//if ( iphoneDrawPicWithTouch( 64, 0, 64, 36, "iphone/button_menu_yellow.tga" ) ) {
menuState = IPM_MAIN;
iphoneSetNotifyText( "" );
}
/*
//------------------------------------
//Draw volume up/down settings... gsh
int width = 64*9/10;
int height = 36;//48*9/10;
int y = 0;
y = 0;
x = 480-width;
//gsh
if ((int)volumeFireUpSetting->value) {
if (iphoneDrawPicWithTouch( x, y, width, height, "iphone/button_pistol.tga" ))
Cvar_Set("volumeFireUpSetting", "0");
}
else {
if (iphoneDrawPicWithTouch( x, y, width, height, "iphone/button_knife.tga" ))
Cvar_Set("volumeFireUpSetting", "1");
}
x = 480-width-width-5;
if ((int)volumeFireDownSetting->value) {
if (iphoneDrawPicWithTouch( x, y, width, height, "iphone/button_pistol.tga" ))
Cvar_Set("volumeFireDownSetting", "0");
}
else {
if (iphoneDrawPicWithTouch( x, y, width, height, "iphone/button_knife.tga" ))
Cvar_Set("volumeFireDownSetting", "1");
}
//-----------------------------------
*/
//draw the instructions
iphoneCenterArialText(245, 315, 0.8f, "Drag each element of the controls to customize");
}