/* Copyright (C) 2004 Michael Liebscher Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * renderer.h: Interface to graphics API. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * This code was derived from Quake II, and was originally * written by Id Software, Inc. * */ /* Notes: This module communicates with the graphics API. The API can be any graphics API, e.g OpenGL, DirectX, SDL, GDI, etc; as long as the functions listed in this header are implemented. */ #ifndef __RENDERER_H__ #define __RENDERER_H__ #ifdef _WIN32 #define OPENGL_DLL_NAME "opengl32.dll" #elif __unix__ #define OPENGL_DLL_NAME "libGL.so.1" #elif IPHONE #define OPENGL_DLL_NAME "not applicable" #else #error "Define OPENGL_DLL_NAME" #endif typedef enum { rserr_ok, rserr_invalid_fullscreen, rserr_invalid_mode, rserr_unknown } rserr_t; extern int registration_sequence; extern void R_Init( void ); extern void R_BeginRegistration( const char *model ); extern void R_BeginFrame( void ); extern void R_SwapBuffers( int ); extern void R_SetPalette( const unsigned char *palette); extern void R_DeleteTexture( unsigned int texnum ); extern void R_Draw_StretchPic( int x, int y, int w, int h, const char *name ); extern void R_Draw_Character( int x, int y, int num, font_t *myfont ); extern void R_Draw_Fill( int x, int y, int w, int h, colour3_t c ); extern void R_Draw_Line( int nXStart, int nYStart, int nXEnd, int nYEnd, int width, colour3_t c ); #endif /* __RENDERER_H__ */