/* * wolfiphone.h * wolf3d * * Created by John Carmack on 3/13/09. * Copyright 2009 idSoftware. All rights reserved. * */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "iphone/gles_glue.h" #include #include #include #undef ALCAPI #define ALCAPI #include "Tremor/ivorbisfile.h" #include "env/arch.h" #include "env/angle.h" #include "env/matrix.h" #include "env/vector.h" #include "env/mymath.h" #include "env/common_utils.h" #include "env/cvar.h" #include "env/zmem.h" #include "env/mymath.h" #include "env/cmd.h" #include "env/num_type.h" #include "env/filestring.h" #include "env/filesystem.h" #include "env/app_def.h" #include "env/common.h" #include "env/video.h" #include "env/texture_manager.h" #include "env/font_manager.h" #include "env/renderer.h" #include "env/opengl_local.h" #include "env/timer.h" #include "env/com_string.h" #include "env/console.h" #include "env/sound_local.h" #include "env/sound.h" #include "env/memory.h" #include "env/random_number.h" #include "env/openal_binding.h" #include "env/glob.h" #include "env/opengl_local.h" #include "env/tga.h" #include "env/wavfile.h" #include "env/oggfile.h" #include "wolf/wolf_math.h" #include "wolf/wolf_level.h" #include "wolf/wolf_local.h" #include "wolf/wolf_sprites.h" #include "wolf/wolf_actors.h" #include "wolf/wolf_actor_ai.h" #include "wolf/wolf_player.h" #include "wolf/wolf_powerups.h" #include "wolf/wolf_raycast.h" #include "wolf/wolf_renderer.h" #include "iphone/iphone_wolf.h"