/* Copyright (C) 2004 Michael Liebscher Copyright (C) 2000-2002 by DarkOne the Hacker This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * wolf_ai_com.h: Wolfenstein3-D entity management. * * Author: Michael Liebscher * Date: 2004 * * Acknowledgement: * Portion of this code was derived from NewWolf, and was originally * written by DarkOne the Hacker. * * Portion of this code was derived from Wolfenstein3-D, and was originally * written by Id Software, Inc. * */ /* Notes: This module is implemented by wolf_ai_com.c */ #ifndef __WOLF_AI_COM_H__ #define __WOLF_AI_COM_H__ #include "wolf_actors.h" // common AI functions extern void T_Stand( entity_t *self ); extern void T_Path( entity_t *self ); extern void T_Ghosts( entity_t *self ); extern void T_Chase( entity_t *self ); extern void T_Bite( entity_t *self ); extern void T_DogChase( entity_t *self ); extern void T_BossChase( entity_t *self ); extern void T_Fake( entity_t *self ); extern void T_Shoot( entity_t *self ); extern void T_UShoot( entity_t *self ); extern void T_Launch( entity_t *self ); #endif /* __WOLF_AI_COM_H__ */