/* Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. This file is part of the WOLF3D iOS v2.1 GPL Source Code. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "iphone/gles_glue.h" #include #include #include #undef ALCAPI #define ALCAPI #include "Tremor/ivorbisfile.h" #include "env/arch.h" #include "env/angle.h" #include "env/matrix.h" #include "env/vector.h" #include "env/mymath.h" #include "env/common_utils.h" #include "env/cvar.h" #include "env/zmem.h" #include "env/mymath.h" #include "env/cmd.h" #include "env/num_type.h" #include "env/filestring.h" #include "env/filesystem.h" #include "env/app_def.h" #include "env/common.h" #include "env/video.h" #include "env/texture_manager.h" #include "env/font_manager.h" #include "env/renderer.h" #include "env/opengl_local.h" #include "env/timer.h" #include "env/com_string.h" #include "env/console.h" #include "env/sound_local.h" #include "env/sound.h" #include "env/memory.h" #include "env/random_number.h" #include "env/openal_binding.h" #include "env/glob.h" #include "env/opengl_local.h" #include "env/tga.h" #include "env/wavfile.h" #include "env/oggfile.h" #include "wolf/wolf_math.h" #include "wolf/wolf_powerups.h" #include "wolf/wolf_sprites.h" #include "wolf/wolf_level.h" #include "wolf/wolf_local.h" #include "wolf/wolf_actors.h" #include "wolf/wolf_actor_ai.h" #include "wolf/wolf_player.h" #include "wolf/wolf_raycast.h" #include "wolf/wolf_renderer.h" #include "iphone/iphone_wolf.h" #include "iphone_alerts.h" #include extern CFAbsoluteTime soundTime; extern CFAbsoluteTime menuTime; void picTimingPrint(); void picTimingClear();