/* Copyright (C) 2009-2011 id Software LLC, a ZeniMax Media company. This file is part of the WOLF3D iOS v2.1 GPL Source Code. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #import #import #import #import #ifdef VOLUMEHACK #import #endif /* This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. The view content is basically an EAGL surface you render your OpenGL scene into. Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. */ @interface EAGLView : UIView { @public UITextField *textField; @private EAGLContext *context; /* The pixel dimensions of the backbuffer */ GLint framebufferWidth; GLint framebufferHeight; /* OpenGL names for the renderbuffer and framebuffers used to render to this view */ GLuint defaultFramebuffer, colorRenderbuffer; /* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */ GLuint depthRenderbuffer; //gsh... an attempt at hacking the volume button #ifdef VOLUMEHACK MPVolumeView *volumeView; UISlider *volumeViewSlider; float lastFramesVolume; #endif // NSThread *pLoadThread; } @property (nonatomic, retain) EAGLContext *context; - (void)setFramebuffer; - (BOOL)presentFramebuffer; @end