/* Copyright (C) 2005 Michael Liebscher This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ /* * matrix.h: Matrix math routines. * * Author: Michael Liebscher * */ #ifndef __MATRIX_H__ #define __MATRIX_H__ #include "vector.h" typedef float mat3_t[ 9 ]; // 3x3 matrix typedef float mat4_t[ 16 ]; // 4x4 matrix extern void Matrix3x3Multiply( mat3_t in1, mat3_t in2, mat3_t out ) ; extern void MatrixIdentity( mat4_t matrix ); extern void MatrixInvert( mat4_t in, mat4_t out ); extern void VectorMatrixMultiply( vec3_t vecIn, mat4_t m, vec3_t vecOut ); extern void VectorMatrix3x3Multiply( vec3_t vecIn, mat4_t m, vec3_t vecOut ); #endif /* __MATRIX_H__ */