diff --git a/README.md b/README.md index 7cfe659..4cba5e2 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,11 @@ + + # Wolfenstein 3D for iOS 11 and tvOS for Apple TV This is my update for Wolfenstein 3D for iOS to run on iOS 11, running in modern resolutions including the full width of the iPhone X. I have also made a target and version for tvOS to run on Apple TV +![screenshot](https://raw.githubusercontent.com/tomkidd/Wolf3d-iOS/master/ss_wolf3d.png) + Improvements/Changes - Compiles and runs in iOS 11 SDK @@ -22,4 +26,6 @@ For a rundown of getting the code up and running in iOS 11, I wrote this [length [Video of Wolfenstein 3-D running on an Apple TV](https://www.youtube.com/watch?v=ghkjUi_1Bos) +I have also made apps for [*DOOM*, *DOOM II* and *Final DOOM*](https://github.com/tomkidd/DOOM-iOS), [*Quake*](https://github.com/tomkidd/Quake-iOS), [*Quake II*](https://github.com/tomkidd/Quake2-iOS), [*Quake III: Arena*](https://github.com/tomkidd/Quake3-iOS), [*Return to Castle Wolfenstein*](https://github.com/tomkidd/RTCW-iOS) and [*DOOM 3*](https://github.com/tomkidd/DOOM3-iOS). + Have fun. For any questions I can be reached at tomkidd@gmail.com \ No newline at end of file diff --git a/icon_wolf3d.png b/icon_wolf3d.png new file mode 100644 index 0000000..bdc4517 Binary files /dev/null and b/icon_wolf3d.png differ diff --git a/ss_wolf3d.png b/ss_wolf3d.png new file mode 100644 index 0000000..a836cc1 Binary files /dev/null and b/ss_wolf3d.png differ