wolf3d-browser/js/sound.js
Brian Harris e0b653888d Wolfenstein 3D browser version
This is the code for the browser version of Wolfenstein 3D which is
playable on http://www.wolfenstein.com/game_NA.php
2013-05-16 11:34:31 -05:00

208 lines
No EOL
6.4 KiB
JavaScript

/*
* ===========================================================================
*
* Wolf3D Browser Version GPL Source Code
* Copyright (C) 2012 id Software LLC, a ZeniMax Media company.
*
* This file is part of the Wolf3D Browser Version GPL Source Code ("Wolf3D Browser Source Code").
*
* Wolf3D Browser Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* Wolf3D Browser Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License version 2
* along with Wolf3D Browser Source Code. If not, see <http://www.gnu.org/licenses/>.
*
* If you have questions concerning this license, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
*
* ===========================================================================
*/
Wolf.Sound = (function() {
Wolf.setConsts({
// Sound channels
// Channel 0 never willingly overrides
// Other channels (1-7) always override a playing sound on that channel
CHAN_AUTO : 0,
CHAN_WEAPON : 1,
CHAN_VOICE : 2,
CHAN_ITEM : 3,
CHAN_BODY : 4,
// Modifier flags
CHAN_NO_PHS_ADD : 8, // Send to all clients, not just ones in PHS (ATTN 0 will also do this)
CHAN_RELIABLE : 16, // Send by reliable message, not datagram
// Sound attenuation values
ATTN_NONE : 0, // Full volume the entire level
ATTN_NORM : 1,
ATTN_IDLE : 2,
ATTN_STATIC : 3, // Diminish very rapidly with distance
MAX_PLAYSOUNDS : 128,
MAX_CHANNELS : 64,
MUSIC_VOLUME : 0.8,
MASTER_VOLUME : 0.6
});
var sounds = {},
audioElements = [],
currentMusic,
soundEnabled = true,
musicEnabled = true,
music,
ext,
exts = ["ogg", "mp3"];
function getFileName(file) {
if (!ext) {
// look for a probably
for (var i=0;i<exts.length;i++) {
if (Modernizr.audio[exts[i]] == "probably") {
ext = exts[i];
break;
}
}
// look for a maybe
if (!ext) {
for (var i=0;i<exts.length;i++) {
if (Modernizr.audio[exts[i]] == "maybe") {
ext = exts[i];
break;
}
}
}
}
return file.split(".")[0] + "." + ext
}
function createAudioElement() {
var audio = new Audio();
audioElements.push(audio);
return audio;
}
function startSound(posPlayer, posSound, entNum, entChannel, file, volume, attenuation, timeOfs) {
var audio, dx, dy, dist;
if (!sounds[file]) {
sounds[file] = [];
}
for (var i=0;i<sounds[file].length;i++) {
if (sounds[file][i].ended || sounds[file][i].paused) {
audio = sounds[file][i];
break;
}
}
if (!audio) {
audio = createAudioElement();
audio.src = getFileName(file);
sounds[file].push(audio);
}
if (posPlayer && posSound) {
dx = (posPlayer.x - posSound.x) / Wolf.TILEGLOBAL;
dy = (posPlayer.y - posSound.y) / Wolf.TILEGLOBAL;
dist = dx * dx + dy * dy;
volume *= 1 / (1 + dist / 50);
}
audio.volume = volume * Wolf.MASTER_VOLUME * (soundEnabled ? 1 : 0);
audio.play();
}
function startMusic(file) {
if (!music) {
music = createAudioElement();
music.loop = true;
}
var filename = getFileName(file);
if (currentMusic != filename) {
music.src = currentMusic = filename;
music.volume = Wolf.MUSIC_VOLUME * Wolf.MASTER_VOLUME * (musicEnabled ? 1 : 0);
music.play();
}
}
function stopAllSounds() {
for (var i=0;i<audioElements.length;i++) {
if (audioElements[i].currentTime > 0) {
audioElements[i].currentTime = 0;
audioElements[i].pause();
}
}
}
function init() {
}
function isMusicEnabled() {
return musicEnabled
}
function isSoundEnabled() {
return soundEnabled;
}
function toggleMusic(enable) {
if (typeof enable != "undefined") {
musicEnabled = enable;
} else {
musicEnabled = !musicEnabled;
}
if (music) {
music.volume = Wolf.MUSIC_VOLUME * Wolf.MASTER_VOLUME * (musicEnabled ? 1 : 0);
}
}
function pauseMusic(enable) {
if (music) {
if (enable) {
music.pause();
} else if (music.paused) {
music.play();
}
}
}
function toggleSound(enable) {
if (typeof enable != "undefined") {
soundEnabled = enable;
} else {
soundEnabled = !soundEnabled;
}
}
if (Modernizr.audio) {
return {
startSound : startSound,
startMusic : startMusic,
stopAllSounds : stopAllSounds,
isMusicEnabled : isMusicEnabled,
isSoundEnabled : isSoundEnabled,
toggleMusic : toggleMusic,
toggleSound : toggleSound,
pauseMusic : pauseMusic,
init : init
}
} else {
return {
startSound : Wolf.noop,
startMusic : Wolf.noop,
stopAllSounds : Wolf.noop,
isMusicEnabled : Wolf.noop,
isSoundEnabled : Wolf.noop,
toggleMusic : Wolf.noop,
toggleSound : Wolf.noop,
pauseMusic : Wolf.noop,
init : Wolf.noop
}
}
})();