/*
* ===========================================================================
*
* Wolf3D Browser Version GPL Source Code
* Copyright (C) 2012 id Software LLC, a ZeniMax Media company.
*
* This file is part of the Wolf3D Browser Version GPL Source Code ("Wolf3D Browser Source Code").
*
* Wolf3D Browser Source Code is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* Wolf3D Browser Source Code is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License version 2
* along with Wolf3D Browser Source Code. If not, see .
*
* If you have questions concerning this license, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
*
* ===========================================================================
*/
(function($) {
// these files are preloaded while the title screen is showing
var files = [
"js/requestanimframe.js",
"js/wolf.js",
"js/random.js",
"js/angle.js",
"js/math.js",
"js/input.js",
"js/sound.js",
"js/menu.js",
"js/file.js",
"js/game.js",
"js/player.js",
"js/sprites.js",
"js/powerups.js",
"js/ai.js",
"js/actorai.js",
"js/actors.js",
"js/actstat.js",
"js/weapon.js",
"js/doors.js",
"js/pushwall.js",
"js/areas.js",
"js/level.js",
"js/raycaster.js",
"js/renderer.js",
"js/episodes.js",
"js/maps.js",
"preload!art/menubg_main.png",
"preload!art/menuitems.png",
"preload!art/menuselector.png"
];
// these files are preloaded in the background after the menu is displayed.
// only non-essential files here
var files2 = [
"preload!art/menubg_episodes.png",
"preload!art/menuitems_episodes.png",
"preload!art/menubg_skill.png",
"preload!art/menubg_levels.png",
"preload!art/menuitems_levels.png",
"preload!art/skillfaces.png",
"preload!art/getpsyched.png",
"preload!art/menubg_control.png",
"preload!art/menulight.png",
"preload!art/menubg_customize.png",
"preload!art/control_keys.png",
"preload!art/confirm_newgame.png",
"preload!art/paused.png"
];
$(document).ready(function() {
var progress = $("
"),
n = 0;
progress.addClass("load-progress").appendTo("#title-screen");
$("#title-screen").show();
yepnope.addPrefix("preload", function(resource) {
resource.noexec = true;
resource.instead = function(input, callback) {
var image = new Image();
image.onload = callback;
image.onerror = callback;
image.src = input.substr(input.lastIndexOf("!")+1);
};
return resource;
});
Modernizr.load([
{
load : files,
callback : function(file) {
progress.width((++n / files.length) * 100 + "%");
},
complete : function() {
progress.remove();
$("#title-screen").fadeOut(1500, function() {
Wolf.Input.init();
Wolf.Game.init();
Wolf.Menu.show();
});
// preload non-essential art
Modernizr.load(files2);
}
}
]);
});
})(jQuery);