quake3/code/unix/Conscript-pk3

136 lines
3.6 KiB
Plaintext
Executable File

# build pk3 on the fly
Import qw( INSTALL_DIR BUILD_DIR CONFIG_DIR CC CXX LINK );
use Data::Dumper;
$env = new cons(); # the env on which we will be working for all pk3s (NOTE: maybe we need several ctually)
$hcf_do_exec = 1;
sub do_command($)
{
printf("@_[0]\n");
if ($hcf_do_exec)
{
system("@_[0]");
}
}
sub build_pk3 {
sub launch {
#print "In launch\n";
$Data::Dumper::Indent = 2;
#print Dumper(@_);
$tmpdir = "/tmp/pk3-builder$$";
do_command("rm -rf $tmpdir");
($target, $sets) = @_;
$base=`basename $target`; chomp($base);
$dirname=`dirname $target`; chomp($dirname);
foreach (@{$sets})
{
($sourcepath, $destpath, $file) = @{$_};
#print "source: $sourcepath dest: $destpath file: $file\n";
do_command("mkdir -p $tmpdir/$destpath");
if ($sourcepath =~ /#.*/)
{
#print "$sourcepath is absolute\n";
$sourcepath =~ s/#//;
if (ref($file))
{
foreach(@{$file})
{
do_command("cp $sourcepath/$_ $tmpdir/$destpath/$_");
}
}
else
{
do_command("cp $sourcepath/$file $tmpdir/$destpath/$file");
}
}
else
{
#print "$sourcepath in linked dir\n";
if (ref($file))
{
foreach(@{$file})
{
do_command("cp $BUILD_DIR/$sourcepath/$_ $tmpdir/$destpath/$_");
}
}
else
{
do_command("cp $BUILD_DIR/$sourcepath/$file $tmpdir/$destpath/$file");
}
}
}
do_command("cd $tmpdir ; zip -r $base *");
do_command("mkdir -p $BUILD_DIR/$dirname");
do_command("cp $tmpdir/$base $BUILD_DIR/$target");
do_command("rm -rf $tmpdir");
return 1;
}
# extract the parameters
($target, $sets) = @_;
$base=`basename $target`; chomp($base);
$dirname=`dirname $target`; chomp($dirname);
# the build command is stored and called later on by cons
# this makes it impossible to have several build_pk3 working together
# there is probably a cleaner solution than this hack, but this works
$target_uniquename="target_$base";
$target_uniquename=~s/\.//g;
eval("\$$target_uniquename=\$target");
$sets_uniquename="sets_$base";
$sets_uniquename=~s/\.//g;
eval("\$$sets_uniquename=\$sets");
#print "name: $target_uniquename after the hack: $target_pak8pk3";
# don't pass @{@_} .. since this will be called during the process
$command = "[perl] &launch( \$$target_uniquename, [ \@{\$$sets_uniquename} ] )";
#print "$command\n";
foreach(@{$sets})
{
($sourcepath, $destpath, $file) = @{$_};
if (ref($file))
{
foreach(@{$file})
{
Depends $env $target, $sourcepath . '/' . $_;
}
}
else
{
Depends $env $target, $sourcepath . '/' . $file;
}
}
Command $env $target, $command;
Install $env $INSTALL_DIR . "/$dirname", $target;
}
# quick rundown on the syntax:
# <target file>, [ <fileset1>, <fileset2>, ... ]
# where <fileset>: [ <source directory>, <directory in zip>, <file1>, <file2>, .. ]
build_pk3('baseq3/pak8.pk3',
[ [ '#../../../media/Q3Media-1.32/baseq3/menu/art', 'menu/art', 'pblogo.tga' ],
[ '../Q3/q3_ui/q3_ui', 'vm', 'ui.qvm' ],
[ '../Q3/cgame/cgame', 'vm', 'cgame.qvm' ],
[ '../Q3/game/game', 'vm', 'qagame.qvm' ] ]
);
build_pk3('missionpack/pak3.pk3',
[ [ '#../ui', 'ui', [ 'createserver.menu', 'joinserver.menu', 'filter.menu', 'punkbuster.menu', 'menus.txt' ] ],
[ '../TA/ui/ui', 'vm', 'ui.qvm' ],
[ '../TA/cgame/cgame', 'vm', 'cgame.qvm' ],
[ '../TA/game/game', 'vm', 'qagame.qvm' ],
[ '#../../../media/Q3Media-1.32/missionpack/scripts', 'scripts', 'models2.shader' ] ]
);