/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ //----------------------------------------------------------------------------- // // $LogFile$ // $Revision: 1.1.1.4 $ // $Author: ttimo $ // $Date: 2000/01/18 00:17:12 $ // $Log: IPluginEntities.h,v $ // Revision 1.1.1.4 2000/01/18 00:17:12 ttimo // merging in for RC // // Revision 1.3 2000/01/17 23:53:42 TBesset // ready for merge in sourceforge (RC candidate) // // Revision 1.2 2000/01/07 16:40:10 TBesset // merged from BSP frontend // // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset // Q3Radiant public version // // Revision 1.1.1.1.2.1 1999/12/29 21:39:35 TBesset // updated to update3 from Robert // // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset // Q3Radiant public version // Revision 1.1.1.3 1999/12/29 18:31:27 TBesset // Q3Radiant public version // // Revision 1.2 1999/11/22 17:46:45 Timo & Christine // merged EARadiant into the main tree // bug fixes for Q3Plugin / EAPlugin // export for Robert // // Revision 1.1.2.1 1999/11/03 20:37:59 Timo & Christine // MEAN plugin for Q3Radiant, alpha version // // // DESCRIPTION: // _QERPluginEntitiesTable is used by plugins for various plugin entities commands // _QERPlugEntitiesFactory is a set of commands Radiant uses to instanciate plugin entities // next are basics for plugin entities ( interfaces ) #ifndef __IPLUGINENTITIES_H_ #define __IPLUGINENTITIES_H_ // define a GUID for this interface so plugins can access and reference it // {9613F500-8C7C-11d3-8EF3-C9EB56B6B7BE} static const GUID QERPluginEntitiesTable_GUID = { 0x9613f500, 0x8c7c, 0x11d3, { 0x8e, 0xf3, 0xc9, 0xeb, 0x56, 0xb6, 0xb7, 0xbe } }; typedef int (WINAPI* PFN_ECLASSSCANDIR) ( char*, HMODULE ); struct _QERPluginEntitiesTable { int m_nSize; PFN_ECLASSSCANDIR m_pfnEClassScanDir; }; // plugin entities class IPluginEntity { public: // Increment the number of references to this object virtual void IncRef () = 0; // Decrement the reference count virtual void DecRef () = 0; // getting bounds of the brush used to select/move the object virtual void GetBounds( vec3_t mins, vec3_t maxs ) = 0; // rendering the object in the camera view virtual void CamRender() = 0; }; // {DBC6B300-8E4B-11d3-8EF3-BA5E57D56399} static const GUID QERPlugEntitiesFactory_GUID = { 0xdbc6b300, 0x8e4b, 0x11d3, { 0x8e, 0xf3, 0xba, 0x5e, 0x57, 0xd5, 0x63, 0x99 } }; typedef IPluginEntity * (WINAPI* PFN_CREATEENTITY) ( eclass_t *, IEpair * ); struct _QERPlugEntitiesFactory { int m_nSize; PFN_CREATEENTITY m_pfnCreateEntity; }; #endif