# # Quake2 Makefile for Linux 2.0 # # Nov '97 by Zoid # # ELF only # VERSION=3.21 VERSION_FN=$(VERSION)$(GLIBC) RPM_RELEASE=6 ifneq (,$(findstring libc6,$(shell if [ -e /lib/libc.so.6* ];then echo libc6;fi))) GLIBC=-glibc else GLIBC= endif ifneq (,$(findstring alpha,$(shell uname -m))) ARCH=axp RPMARCH=alpha else ARCH=i386 RPMARCH=i386 endif NOARCH=noarch MOUNT_DIR=.. VWEP_DIR=/grog/Projects/Quake2/vwep QUAKE2_DIR=/grog/Projects/Quake2Master BUILD_DEBUG_DIR=debug$(ARCH)$(GLIBC) BUILD_RELEASE_DIR=release$(ARCH)$(GLIBC) CLIENT_DIR=$(MOUNT_DIR)/client SERVER_DIR=$(MOUNT_DIR)/server REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft REF_GL_DIR=$(MOUNT_DIR)/ref_gl COMMON_DIR=$(MOUNT_DIR)/qcommon LINUX_DIR=$(MOUNT_DIR)/linux GAME_DIR=$(MOUNT_DIR)/game NULL_DIR=$(MOUNT_DIR)/null CTF_DIR=$(MOUNT_DIR)/ctf XATRIX_DIR=$(MOUNT_DIR)/xatrix ROGUE_DIR=$(MOUNT_DIR)/rogue MESA_DIR=/usr/local/src/Mesa-2.6 EGCS=/usr/local/egcs-1.1.2/bin/gcc CC=gcc BASE_CFLAGS=-Dstricmp=strcasecmp ifeq ($(ARCH),axp) RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations else RELEASE_CFLAGS=$(BASE_CFLAGS) -g -mpentiumpro -O6 -ffast-math -funroll-loops \ -fomit-frame-pointer -fexpensive-optimizations endif DEBUG_CFLAGS=$(BASE_CFLAGS) -g LDFLAGS=-ldl -lm SVGALDFLAGS=-lvga -lm XLDFLAGS=-L/usr/X11R6/lib -lX11 -lXext -lXxf86dga XCFLAGS= GLLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -L$(MESA_DIR)/lib -lX11 -lXext -lvga -lm GLXLDFLAGS=-L/usr/X11R6/lib -L/usr/local/lib -L$(MESA_DIR)/lib -lX11 -lXext -lXxf86dga -lXxf86vm -lm GLCFLAGS=-I$(MESA_DIR)/include -I/usr/include/glide SHLIBEXT=so SHLIBCFLAGS=-fPIC SHLIBLDFLAGS=-shared DO_CC=$(CC) $(CFLAGS) -o $@ -c $< DO_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -o $@ -c $< DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $< DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $< DO_O_CC=$(CC) $(CFLAGS) -O -o $@ -c $< DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_SHLIB_O_CC=$(CC) $(CFLAGS) -O $(SHLIBCFLAGS) -o $@ -c $< DO_SHLIB_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) $(SHLIBCFLAGS) -o $@ -c $< DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $< DO_GL_SHLIB_O_CC=$(CC) $(CFLAGS) -O $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $< DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $< ############################################################################# # SETUP AND BUILD ############################################################################# ifeq ($(ARCH),axp) TARGETS=$(BUILDDIR)/q2ded \ $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) else TARGETS=$(BUILDDIR)/quake2 \ $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) \ $(BUILDDIR)/ref_soft.$(SHLIBEXT) \ $(BUILDDIR)/ref_softx.$(SHLIBEXT) \ $(BUILDDIR)/ref_gl.$(SHLIBEXT) \ $(BUILDDIR)/ref_glx.$(SHLIBEXT) \ $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) \ # $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) \ # $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) endif build_debug: @-mkdir $(BUILD_DEBUG_DIR) \ $(BUILD_DEBUG_DIR)/client \ $(BUILD_DEBUG_DIR)/ded \ $(BUILD_DEBUG_DIR)/ref_soft \ $(BUILD_DEBUG_DIR)/ref_gl \ $(BUILD_DEBUG_DIR)/game \ $(BUILD_DEBUG_DIR)/ctf \ # $(BUILD_DEBUG_DIR)/xatrix \ # $(BUILD_DEBUG_DIR)/rogue $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" build_release: @-mkdir $(BUILD_RELEASE_DIR) \ $(BUILD_RELEASE_DIR)/client \ $(BUILD_RELEASE_DIR)/ded \ $(BUILD_RELEASE_DIR)/ref_soft \ $(BUILD_RELEASE_DIR)/ref_gl \ $(BUILD_RELEASE_DIR)/game \ $(BUILD_RELEASE_DIR)/ctf \ # $(BUILD_RELEASE_DIR)/xatrix \ # $(BUILD_RELEASE_DIR)/rogue $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS)" all: build_debug build_release targets: $(TARGETS) ############################################################################# # CLIENT/SERVER ############################################################################# QUAKE2_OBJS = \ $(BUILDDIR)/client/cl_cin.o \ $(BUILDDIR)/client/cl_ents.o \ $(BUILDDIR)/client/cl_fx.o \ $(BUILDDIR)/client/cl_input.o \ $(BUILDDIR)/client/cl_inv.o \ $(BUILDDIR)/client/cl_main.o \ $(BUILDDIR)/client/cl_newfx.o \ $(BUILDDIR)/client/cl_parse.o \ $(BUILDDIR)/client/cl_pred.o \ $(BUILDDIR)/client/cl_tent.o \ $(BUILDDIR)/client/cl_scrn.o \ $(BUILDDIR)/client/cl_view.o \ $(BUILDDIR)/client/console.o \ $(BUILDDIR)/client/keys.o \ $(BUILDDIR)/client/menu.o \ $(BUILDDIR)/client/snd_dma.o \ $(BUILDDIR)/client/snd_mem.o \ $(BUILDDIR)/client/snd_mix.o \ $(BUILDDIR)/client/qmenu.o \ $(BUILDDIR)/client/m_flash.o \ \ $(BUILDDIR)/client/cmd.o \ $(BUILDDIR)/client/cmodel.o \ $(BUILDDIR)/client/common.o \ $(BUILDDIR)/client/crc.o \ $(BUILDDIR)/client/cvar.o \ $(BUILDDIR)/client/files.o \ $(BUILDDIR)/client/md4.o \ $(BUILDDIR)/client/net_chan.o \ \ $(BUILDDIR)/client/sv_ccmds.o \ $(BUILDDIR)/client/sv_ents.o \ $(BUILDDIR)/client/sv_game.o \ $(BUILDDIR)/client/sv_init.o \ $(BUILDDIR)/client/sv_main.o \ $(BUILDDIR)/client/sv_send.o \ $(BUILDDIR)/client/sv_user.o \ $(BUILDDIR)/client/sv_world.o \ \ $(BUILDDIR)/client/cd_linux.o \ $(BUILDDIR)/client/q_shlinux.o \ $(BUILDDIR)/client/vid_menu.o \ $(BUILDDIR)/client/vid_so.o \ $(BUILDDIR)/client/snd_linux.o \ $(BUILDDIR)/client/sys_linux.o \ $(BUILDDIR)/client/glob.o \ $(BUILDDIR)/client/net_udp.o \ \ $(BUILDDIR)/client/q_shared.o \ $(BUILDDIR)/client/pmove.o ifeq ($(ARCH),axp) QUAKE2_AS_OBJS = #blank else QUAKE2_AS_OBJS = \ $(BUILDDIR)/client/snd_mixa.o endif $(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) $(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c $(DO_CC) $(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c $(DO_CC) $(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/cl_fx.c $(DO_CC) $(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c $(DO_CC) $(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c $(DO_CC) $(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c $(DO_CC) $(BUILDDIR)/client/cl_newfx.o : $(CLIENT_DIR)/cl_newfx.c $(DO_CC) $(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c $(DO_CC) $(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c $(DO_CC) $(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c $(DO_CC) $(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c $(DO_CC) $(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c $(DO_CC) $(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c $(DO_CC) $(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c $(DO_CC) $(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c $(DO_CC) $(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c $(DO_CC) $(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c $(DO_CC) $(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c $(DO_CC) $(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c $(DO_CC) $(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c $(DO_CC) $(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c $(DO_CC) $(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c $(DO_CC) $(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c $(DO_CC) $(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c $(DO_CC) $(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c $(DO_CC) $(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c $(DO_CC) $(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c $(DO_CC) $(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c $(DO_CC) $(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_DEBUG_CC) $(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c $(DO_CC) $(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c $(DO_CC) $(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c $(DO_CC) $(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c $(DO_CC) $(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c $(DO_CC) $(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c $(DO_CC) $(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c $(DO_CC) $(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c $(DO_CC) $(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c $(DO_CC) $(BUILDDIR)/client/cd_linux.o : $(LINUX_DIR)/cd_linux.c $(DO_CC) $(BUILDDIR)/client/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c $(DO_O_CC) $(BUILDDIR)/client/vid_menu.o : $(LINUX_DIR)/vid_menu.c $(DO_CC) $(BUILDDIR)/client/vid_so.o : $(LINUX_DIR)/vid_so.c $(DO_CC) $(BUILDDIR)/client/snd_linux.o : $(LINUX_DIR)/snd_linux.c $(DO_CC) $(BUILDDIR)/client/snd_mixa.o : $(LINUX_DIR)/snd_mixa.s $(DO_AS) $(BUILDDIR)/client/sys_linux.o : $(LINUX_DIR)/sys_linux.c $(DO_CC) $(BUILDDIR)/client/glob.o : $(LINUX_DIR)/glob.c $(DO_CC) $(BUILDDIR)/client/net_udp.o : $(LINUX_DIR)/net_udp.c $(DO_CC) ############################################################################# # DEDICATED SERVER ############################################################################# Q2DED_OBJS = \ \ $(BUILDDIR)/ded/cmd.o \ $(BUILDDIR)/ded/cmodel.o \ $(BUILDDIR)/ded/common.o \ $(BUILDDIR)/ded/crc.o \ $(BUILDDIR)/ded/cvar.o \ $(BUILDDIR)/ded/files.o \ $(BUILDDIR)/ded/md4.o \ $(BUILDDIR)/ded/net_chan.o \ \ $(BUILDDIR)/ded/sv_ccmds.o \ $(BUILDDIR)/ded/sv_ents.o \ $(BUILDDIR)/ded/sv_game.o \ $(BUILDDIR)/ded/sv_init.o \ $(BUILDDIR)/ded/sv_main.o \ $(BUILDDIR)/ded/sv_send.o \ $(BUILDDIR)/ded/sv_user.o \ $(BUILDDIR)/ded/sv_world.o \ \ $(BUILDDIR)/ded/q_shlinux.o \ $(BUILDDIR)/ded/sys_linux.o \ $(BUILDDIR)/ded/glob.o \ $(BUILDDIR)/ded/net_udp.o \ \ $(BUILDDIR)/ded/q_shared.o \ $(BUILDDIR)/ded/pmove.o \ \ $(BUILDDIR)/ded/cl_null.o \ $(BUILDDIR)/ded/cd_null.o $(BUILDDIR)/q2ded : $(Q2DED_OBJS) $(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS) $(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c $(DO_DED_CC) $(BUILDDIR)/ded/cmodel.o : $(COMMON_DIR)/cmodel.c $(DO_DED_CC) $(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c $(DO_DED_CC) $(BUILDDIR)/ded/crc.o : $(COMMON_DIR)/crc.c $(DO_DED_CC) $(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c $(DO_DED_CC) $(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c $(DO_DED_CC) $(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c $(DO_DED_CC) $(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c $(DO_DED_CC) $(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_DED_DEBUG_CC) $(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_ents.o : $(SERVER_DIR)/sv_ents.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_send.o : $(SERVER_DIR)/sv_send.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_user.o : $(SERVER_DIR)/sv_user.c $(DO_DED_CC) $(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c $(DO_DED_CC) $(BUILDDIR)/ded/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c $(DO_DED_CC) $(BUILDDIR)/ded/sys_linux.o : $(LINUX_DIR)/sys_linux.c $(DO_DED_CC) $(BUILDDIR)/ded/glob.o : $(LINUX_DIR)/glob.c $(DO_DED_CC) $(BUILDDIR)/ded/net_udp.o : $(LINUX_DIR)/net_udp.c $(DO_DED_CC) $(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c $(DO_DED_CC) $(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c $(DO_DED_CC) ############################################################################# # GAME ############################################################################# GAME_OBJS = \ $(BUILDDIR)/game/q_shared.o \ $(BUILDDIR)/game/g_ai.o \ $(BUILDDIR)/game/p_client.o \ $(BUILDDIR)/game/g_cmds.o \ $(BUILDDIR)/game/g_svcmds.o \ $(BUILDDIR)/game/g_chase.o \ $(BUILDDIR)/game/g_combat.o \ $(BUILDDIR)/game/g_func.o \ $(BUILDDIR)/game/g_items.o \ $(BUILDDIR)/game/g_main.o \ $(BUILDDIR)/game/g_misc.o \ $(BUILDDIR)/game/g_monster.o \ $(BUILDDIR)/game/g_phys.o \ $(BUILDDIR)/game/g_save.o \ $(BUILDDIR)/game/g_spawn.o \ $(BUILDDIR)/game/g_target.o \ $(BUILDDIR)/game/g_trigger.o \ $(BUILDDIR)/game/g_turret.o \ $(BUILDDIR)/game/g_utils.o \ $(BUILDDIR)/game/g_weapon.o \ $(BUILDDIR)/game/m_actor.o \ $(BUILDDIR)/game/m_berserk.o \ $(BUILDDIR)/game/m_boss2.o \ $(BUILDDIR)/game/m_boss3.o \ $(BUILDDIR)/game/m_boss31.o \ $(BUILDDIR)/game/m_boss32.o \ $(BUILDDIR)/game/m_brain.o \ $(BUILDDIR)/game/m_chick.o \ $(BUILDDIR)/game/m_flipper.o \ $(BUILDDIR)/game/m_float.o \ $(BUILDDIR)/game/m_flyer.o \ $(BUILDDIR)/game/m_gladiator.o \ $(BUILDDIR)/game/m_gunner.o \ $(BUILDDIR)/game/m_hover.o \ $(BUILDDIR)/game/m_infantry.o \ $(BUILDDIR)/game/m_insane.o \ $(BUILDDIR)/game/m_medic.o \ $(BUILDDIR)/game/m_move.o \ $(BUILDDIR)/game/m_mutant.o \ $(BUILDDIR)/game/m_parasite.o \ $(BUILDDIR)/game/m_soldier.o \ $(BUILDDIR)/game/m_supertank.o \ $(BUILDDIR)/game/m_tank.o \ $(BUILDDIR)/game/p_hud.o \ $(BUILDDIR)/game/p_trail.o \ $(BUILDDIR)/game/p_view.o \ $(BUILDDIR)/game/p_weapon.o \ $(BUILDDIR)/game/m_flash.o $(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS) $(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_infantry.o : $(GAME_DIR)/m_infantry.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_insane.o : $(GAME_DIR)/m_insane.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_medic.o : $(GAME_DIR)/m_medic.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_move.o : $(GAME_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_mutant.o : $(GAME_DIR)/m_mutant.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_parasite.o : $(GAME_DIR)/m_parasite.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_soldier.o : $(GAME_DIR)/m_soldier.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_supertank.o : $(GAME_DIR)/m_supertank.c $(DO_SHLIB_CC) $(BUILDDIR)/game/m_tank.o : $(GAME_DIR)/m_tank.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_hud.o : $(GAME_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_trail.o : $(GAME_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_view.o : $(GAME_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/game/p_weapon.o : $(GAME_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/game/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_SHLIB_DEBUG_CC) $(BUILDDIR)/game/m_flash.o : $(GAME_DIR)/m_flash.c $(DO_SHLIB_CC) ############################################################################# # CTF ############################################################################# CTF_OBJS = \ $(BUILDDIR)/ctf/g_ai.o \ $(BUILDDIR)/ctf/g_chase.o \ $(BUILDDIR)/ctf/g_cmds.o \ $(BUILDDIR)/ctf/g_combat.o \ $(BUILDDIR)/ctf/g_ctf.o \ $(BUILDDIR)/ctf/g_func.o \ $(BUILDDIR)/ctf/g_items.o \ $(BUILDDIR)/ctf/g_main.o \ $(BUILDDIR)/ctf/g_misc.o \ $(BUILDDIR)/ctf/g_monster.o \ $(BUILDDIR)/ctf/g_phys.o \ $(BUILDDIR)/ctf/g_save.o \ $(BUILDDIR)/ctf/g_spawn.o \ $(BUILDDIR)/ctf/g_svcmds.o \ $(BUILDDIR)/ctf/g_target.o \ $(BUILDDIR)/ctf/g_trigger.o \ $(BUILDDIR)/ctf/g_utils.o \ $(BUILDDIR)/ctf/g_weapon.o \ $(BUILDDIR)/ctf/m_move.o \ $(BUILDDIR)/ctf/p_client.o \ $(BUILDDIR)/ctf/p_hud.o \ $(BUILDDIR)/ctf/p_menu.o \ $(BUILDDIR)/ctf/p_trail.o \ $(BUILDDIR)/ctf/p_view.o \ $(BUILDDIR)/ctf/p_weapon.o \ $(BUILDDIR)/ctf/q_shared.o $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT) : $(CTF_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CTF_OBJS) $(BUILDDIR)/ctf/g_ai.o : $(CTF_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_chase.o : $(CTF_DIR)/g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_cmds.o : $(CTF_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_combat.o : $(CTF_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_ctf.o : $(CTF_DIR)/g_ctf.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_func.o : $(CTF_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_items.o : $(CTF_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_main.o : $(CTF_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_misc.o : $(CTF_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_monster.o : $(CTF_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_phys.o : $(CTF_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_save.o : $(CTF_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_spawn.o : $(CTF_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_svcmds.o : $(CTF_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_target.o : $(CTF_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_trigger.o : $(CTF_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_utils.o : $(CTF_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/g_weapon.o : $(CTF_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/m_move.o : $(CTF_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_client.o : $(CTF_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_hud.o : $(CTF_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_menu.o : $(CTF_DIR)/p_menu.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_trail.o : $(CTF_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_view.o : $(CTF_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/p_weapon.o : $(CTF_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/ctf/q_shared.o : $(CTF_DIR)/q_shared.c $(DO_SHLIB_DEBUG_CC) ############################################################################# # XATRIX ############################################################################# XATRIX_OBJS = \ $(BUILDDIR)/xatrix/g_ai.o \ $(BUILDDIR)/xatrix/g_cmds.o \ $(BUILDDIR)/xatrix/g_chase.o \ $(BUILDDIR)/xatrix/g_combat.o \ $(BUILDDIR)/xatrix/g_func.o \ $(BUILDDIR)/xatrix/g_items.o \ $(BUILDDIR)/xatrix/g_main.o \ $(BUILDDIR)/xatrix/g_misc.o \ $(BUILDDIR)/xatrix/g_monster.o \ $(BUILDDIR)/xatrix/g_phys.o \ $(BUILDDIR)/xatrix/g_save.o \ $(BUILDDIR)/xatrix/g_spawn.o \ $(BUILDDIR)/xatrix/g_svcmds.o \ $(BUILDDIR)/xatrix/g_target.o \ $(BUILDDIR)/xatrix/g_trigger.o \ $(BUILDDIR)/xatrix/g_turret.o \ $(BUILDDIR)/xatrix/g_utils.o \ $(BUILDDIR)/xatrix/g_weapon.o \ $(BUILDDIR)/xatrix/m_actor.o \ $(BUILDDIR)/xatrix/m_berserk.o \ $(BUILDDIR)/xatrix/m_boss2.o \ $(BUILDDIR)/xatrix/m_boss3.o \ $(BUILDDIR)/xatrix/m_boss31.o \ $(BUILDDIR)/xatrix/m_boss32.o \ $(BUILDDIR)/xatrix/m_boss5.o \ $(BUILDDIR)/xatrix/m_brain.o \ $(BUILDDIR)/xatrix/m_chick.o \ $(BUILDDIR)/xatrix/m_fixbot.o \ $(BUILDDIR)/xatrix/m_flash.o \ $(BUILDDIR)/xatrix/m_flipper.o \ $(BUILDDIR)/xatrix/m_float.o \ $(BUILDDIR)/xatrix/m_flyer.o \ $(BUILDDIR)/xatrix/m_gekk.o \ $(BUILDDIR)/xatrix/m_gladb.o \ $(BUILDDIR)/xatrix/m_gladiator.o \ $(BUILDDIR)/xatrix/m_gunner.o \ $(BUILDDIR)/xatrix/m_hover.o \ $(BUILDDIR)/xatrix/m_infantry.o \ $(BUILDDIR)/xatrix/m_insane.o \ $(BUILDDIR)/xatrix/m_medic.o \ $(BUILDDIR)/xatrix/m_move.o \ $(BUILDDIR)/xatrix/m_mutant.o \ $(BUILDDIR)/xatrix/m_parasite.o \ $(BUILDDIR)/xatrix/m_soldier.o \ $(BUILDDIR)/xatrix/m_supertank.o \ $(BUILDDIR)/xatrix/m_tank.o \ $(BUILDDIR)/xatrix/p_client.o \ $(BUILDDIR)/xatrix/p_hud.o \ $(BUILDDIR)/xatrix/p_trail.o \ $(BUILDDIR)/xatrix/p_view.o \ $(BUILDDIR)/xatrix/p_weapon.o \ $(BUILDDIR)/xatrix/q_shared.o $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT) : $(XATRIX_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(XATRIX_OBJS) $(BUILDDIR)/xatrix/g_ai.o : $(XATRIX_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_cmds.o : $(XATRIX_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_chase.o : $(XATRIX_DIR)/g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_combat.o : $(XATRIX_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_func.o : $(XATRIX_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_items.o : $(XATRIX_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_main.o : $(XATRIX_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_misc.o : $(XATRIX_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_monster.o : $(XATRIX_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_phys.o : $(XATRIX_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_save.o : $(XATRIX_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_spawn.o : $(XATRIX_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_svcmds.o : $(XATRIX_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_target.o : $(XATRIX_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_trigger.o : $(XATRIX_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_turret.o : $(XATRIX_DIR)/g_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_utils.o : $(XATRIX_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/g_weapon.o : $(XATRIX_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_actor.o : $(XATRIX_DIR)/m_actor.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_berserk.o : $(XATRIX_DIR)/m_berserk.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss2.o : $(XATRIX_DIR)/m_boss2.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss3.o : $(XATRIX_DIR)/m_boss3.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss31.o : $(XATRIX_DIR)/m_boss31.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss32.o : $(XATRIX_DIR)/m_boss32.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_boss5.o : $(XATRIX_DIR)/m_boss5.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_brain.o : $(XATRIX_DIR)/m_brain.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_chick.o : $(XATRIX_DIR)/m_chick.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_fixbot.o : $(XATRIX_DIR)/m_fixbot.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_flash.o : $(XATRIX_DIR)/m_flash.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_flipper.o : $(XATRIX_DIR)/m_flipper.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_float.o : $(XATRIX_DIR)/m_float.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_flyer.o : $(XATRIX_DIR)/m_flyer.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gekk.o : $(XATRIX_DIR)/m_gekk.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gladb.o : $(XATRIX_DIR)/m_gladb.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gladiator.o : $(XATRIX_DIR)/m_gladiator.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_gunner.o : $(XATRIX_DIR)/m_gunner.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_hover.o : $(XATRIX_DIR)/m_hover.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_infantry.o : $(XATRIX_DIR)/m_infantry.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_insane.o : $(XATRIX_DIR)/m_insane.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_medic.o : $(XATRIX_DIR)/m_medic.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_move.o : $(XATRIX_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_mutant.o : $(XATRIX_DIR)/m_mutant.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_parasite.o : $(XATRIX_DIR)/m_parasite.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_soldier.o : $(XATRIX_DIR)/m_soldier.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_supertank.o : $(XATRIX_DIR)/m_supertank.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/m_tank.o : $(XATRIX_DIR)/m_tank.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_client.o : $(XATRIX_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_hud.o : $(XATRIX_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_trail.o : $(XATRIX_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_view.o : $(XATRIX_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/p_weapon.o : $(XATRIX_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/xatrix/q_shared.o : $(XATRIX_DIR)/q_shared.c $(DO_SHLIB_DEBUG_CC) ############################################################################# # ROGUE ############################################################################# ROGUE_OBJS = \ $(BUILDDIR)/rogue/dm_ball.o \ $(BUILDDIR)/rogue/dm_tag.o \ $(BUILDDIR)/rogue/g_ai.o \ $(BUILDDIR)/rogue/g_chase.o \ $(BUILDDIR)/rogue/g_cmds.o \ $(BUILDDIR)/rogue/g_combat.o \ $(BUILDDIR)/rogue/g_func.o \ $(BUILDDIR)/rogue/g_items.o \ $(BUILDDIR)/rogue/g_main.o \ $(BUILDDIR)/rogue/g_misc.o \ $(BUILDDIR)/rogue/g_monster.o \ $(BUILDDIR)/rogue/g_newai.o \ $(BUILDDIR)/rogue/g_newdm.o \ $(BUILDDIR)/rogue/g_newfnc.o \ $(BUILDDIR)/rogue/g_newtarg.o \ $(BUILDDIR)/rogue/g_newtrig.o \ $(BUILDDIR)/rogue/g_newweap.o \ $(BUILDDIR)/rogue/g_phys.o \ $(BUILDDIR)/rogue/g_save.o \ $(BUILDDIR)/rogue/g_spawn.o \ $(BUILDDIR)/rogue/g_sphere.o \ $(BUILDDIR)/rogue/g_svcmds.o \ $(BUILDDIR)/rogue/g_target.o \ $(BUILDDIR)/rogue/g_trigger.o \ $(BUILDDIR)/rogue/g_turret.o \ $(BUILDDIR)/rogue/g_utils.o \ $(BUILDDIR)/rogue/g_weapon.o \ $(BUILDDIR)/rogue/m_actor.o \ $(BUILDDIR)/rogue/m_berserk.o \ $(BUILDDIR)/rogue/m_boss2.o \ $(BUILDDIR)/rogue/m_boss3.o \ $(BUILDDIR)/rogue/m_boss31.o \ $(BUILDDIR)/rogue/m_boss32.o \ $(BUILDDIR)/rogue/m_brain.o \ $(BUILDDIR)/rogue/m_carrier.o \ $(BUILDDIR)/rogue/m_chick.o \ $(BUILDDIR)/rogue/m_flash.o \ $(BUILDDIR)/rogue/m_flipper.o \ $(BUILDDIR)/rogue/m_float.o \ $(BUILDDIR)/rogue/m_flyer.o \ $(BUILDDIR)/rogue/m_gladiator.o \ $(BUILDDIR)/rogue/m_gunner.o \ $(BUILDDIR)/rogue/m_hover.o \ $(BUILDDIR)/rogue/m_infantry.o \ $(BUILDDIR)/rogue/m_insane.o \ $(BUILDDIR)/rogue/m_medic.o \ $(BUILDDIR)/rogue/m_move.o \ $(BUILDDIR)/rogue/m_mutant.o \ $(BUILDDIR)/rogue/m_parasite.o \ $(BUILDDIR)/rogue/m_soldier.o \ $(BUILDDIR)/rogue/m_stalker.o \ $(BUILDDIR)/rogue/m_supertank.o \ $(BUILDDIR)/rogue/m_tank.o \ $(BUILDDIR)/rogue/m_turret.o \ $(BUILDDIR)/rogue/m_widow.o \ $(BUILDDIR)/rogue/m_widow2.o \ $(BUILDDIR)/rogue/p_client.o \ $(BUILDDIR)/rogue/p_hud.o \ $(BUILDDIR)/rogue/p_trail.o \ $(BUILDDIR)/rogue/p_view.o \ $(BUILDDIR)/rogue/p_weapon.o \ $(BUILDDIR)/rogue/q_shared.o $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT) : $(ROGUE_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(ROGUE_OBJS) $(BUILDDIR)/rogue/dm_ball.o : $(ROGUE_DIR)/dm_ball.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/dm_tag.o : $(ROGUE_DIR)/dm_tag.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_ai.o : $(ROGUE_DIR)/g_ai.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_chase.o : $(ROGUE_DIR)/g_chase.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_cmds.o : $(ROGUE_DIR)/g_cmds.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_combat.o : $(ROGUE_DIR)/g_combat.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_func.o : $(ROGUE_DIR)/g_func.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_items.o : $(ROGUE_DIR)/g_items.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_main.o : $(ROGUE_DIR)/g_main.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_misc.o : $(ROGUE_DIR)/g_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_monster.o : $(ROGUE_DIR)/g_monster.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_newai.o : $(ROGUE_DIR)/g_newai.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_newdm.o : $(ROGUE_DIR)/g_newdm.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_newfnc.o : $(ROGUE_DIR)/g_newfnc.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_newtarg.o : $(ROGUE_DIR)/g_newtarg.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_newtrig.o : $(ROGUE_DIR)/g_newtrig.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_newweap.o : $(ROGUE_DIR)/g_newweap.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_phys.o : $(ROGUE_DIR)/g_phys.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_save.o : $(ROGUE_DIR)/g_save.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_spawn.o : $(ROGUE_DIR)/g_spawn.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_sphere.o : $(ROGUE_DIR)/g_sphere.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_svcmds.o : $(ROGUE_DIR)/g_svcmds.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_target.o : $(ROGUE_DIR)/g_target.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_trigger.o : $(ROGUE_DIR)/g_trigger.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_turret.o : $(ROGUE_DIR)/g_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_utils.o : $(ROGUE_DIR)/g_utils.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/g_weapon.o : $(ROGUE_DIR)/g_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_actor.o : $(ROGUE_DIR)/m_actor.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_berserk.o : $(ROGUE_DIR)/m_berserk.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_boss2.o : $(ROGUE_DIR)/m_boss2.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_boss3.o : $(ROGUE_DIR)/m_boss3.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_boss31.o : $(ROGUE_DIR)/m_boss31.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_boss32.o : $(ROGUE_DIR)/m_boss32.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_brain.o : $(ROGUE_DIR)/m_brain.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_carrier.o : $(ROGUE_DIR)/m_carrier.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_chick.o : $(ROGUE_DIR)/m_chick.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_flash.o : $(ROGUE_DIR)/m_flash.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_flipper.o : $(ROGUE_DIR)/m_flipper.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_float.o : $(ROGUE_DIR)/m_float.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_flyer.o : $(ROGUE_DIR)/m_flyer.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_gladiator.o : $(ROGUE_DIR)/m_gladiator.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_gunner.o : $(ROGUE_DIR)/m_gunner.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_hover.o : $(ROGUE_DIR)/m_hover.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_infantry.o : $(ROGUE_DIR)/m_infantry.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_insane.o : $(ROGUE_DIR)/m_insane.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_medic.o : $(ROGUE_DIR)/m_medic.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_move.o : $(ROGUE_DIR)/m_move.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_mutant.o : $(ROGUE_DIR)/m_mutant.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_parasite.o : $(ROGUE_DIR)/m_parasite.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_soldier.o : $(ROGUE_DIR)/m_soldier.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_stalker.o : $(ROGUE_DIR)/m_stalker.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_supertank.o : $(ROGUE_DIR)/m_supertank.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_tank.o : $(ROGUE_DIR)/m_tank.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_turret.o : $(ROGUE_DIR)/m_turret.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_widow.o : $(ROGUE_DIR)/m_widow.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/m_widow2.o : $(ROGUE_DIR)/m_widow2.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/p_client.o : $(ROGUE_DIR)/p_client.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/p_hud.o : $(ROGUE_DIR)/p_hud.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/p_trail.o : $(ROGUE_DIR)/p_trail.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/p_view.o : $(ROGUE_DIR)/p_view.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/p_weapon.o : $(ROGUE_DIR)/p_weapon.c $(DO_SHLIB_CC) $(BUILDDIR)/rogue/q_shared.o : $(ROGUE_DIR)/q_shared.c $(DO_SHLIB_DEBUG_CC) ############################################################################# # REF_SOFT ############################################################################# REF_SOFT_OBJS = \ $(BUILDDIR)/ref_soft/r_aclip.o \ $(BUILDDIR)/ref_soft/r_alias.o \ $(BUILDDIR)/ref_soft/r_bsp.o \ $(BUILDDIR)/ref_soft/r_draw.o \ $(BUILDDIR)/ref_soft/r_edge.o \ $(BUILDDIR)/ref_soft/r_image.o \ $(BUILDDIR)/ref_soft/r_light.o \ $(BUILDDIR)/ref_soft/r_main.o \ $(BUILDDIR)/ref_soft/r_misc.o \ $(BUILDDIR)/ref_soft/r_model.o \ $(BUILDDIR)/ref_soft/r_part.o \ $(BUILDDIR)/ref_soft/r_poly.o \ $(BUILDDIR)/ref_soft/r_polyse.o \ $(BUILDDIR)/ref_soft/r_rast.o \ $(BUILDDIR)/ref_soft/r_scan.o \ $(BUILDDIR)/ref_soft/r_sprite.o \ $(BUILDDIR)/ref_soft/r_surf.o \ \ $(BUILDDIR)/ref_soft/r_aclipa.o \ $(BUILDDIR)/ref_soft/r_draw16.o \ $(BUILDDIR)/ref_soft/r_drawa.o \ $(BUILDDIR)/ref_soft/r_edgea.o \ $(BUILDDIR)/ref_soft/r_scana.o \ $(BUILDDIR)/ref_soft/r_spr8.o \ $(BUILDDIR)/ref_soft/r_surf8.o \ $(BUILDDIR)/ref_soft/math.o \ $(BUILDDIR)/ref_soft/d_polysa.o \ $(BUILDDIR)/ref_soft/r_varsa.o \ $(BUILDDIR)/ref_soft/sys_dosa.o \ \ $(BUILDDIR)/ref_soft/q_shared.o \ $(BUILDDIR)/ref_soft/q_shlinux.o \ $(BUILDDIR)/ref_soft/glob.o REF_SOFT_SVGA_OBJS = \ $(BUILDDIR)/ref_soft/rw_svgalib.o \ $(BUILDDIR)/ref_soft/d_copy.o \ $(BUILDDIR)/ref_soft/rw_in_svgalib.o REF_SOFT_X11_OBJS = \ $(BUILDDIR)/ref_soft/rw_x11.o $(BUILDDIR)/ref_soft.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_SVGA_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -Xlinker -Map -Xlinker map.out -o $@ $(REF_SOFT_OBJS) \ $(REF_SOFT_SVGA_OBJS) $(SVGALDFLAGS) $(BUILDDIR)/ref_softx.$(SHLIBEXT) : $(REF_SOFT_OBJS) $(REF_SOFT_X11_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_SOFT_OBJS) \ $(REF_SOFT_X11_OBJS) $(XLDFLAGS) $(BUILDDIR)/ref_soft/r_aclip.o : $(REF_SOFT_DIR)/r_aclip.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_alias.o : $(REF_SOFT_DIR)/r_alias.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_bsp.o : $(REF_SOFT_DIR)/r_bsp.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_draw.o : $(REF_SOFT_DIR)/r_draw.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_edge.o : $(REF_SOFT_DIR)/r_edge.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_image.o : $(REF_SOFT_DIR)/r_image.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_light.o : $(REF_SOFT_DIR)/r_light.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_main.o : $(REF_SOFT_DIR)/r_main.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_misc.o : $(REF_SOFT_DIR)/r_misc.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_model.o : $(REF_SOFT_DIR)/r_model.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_part.o : $(REF_SOFT_DIR)/r_part.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_poly.o : $(REF_SOFT_DIR)/r_poly.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_polyse.o : $(REF_SOFT_DIR)/r_polyse.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_rast.o : $(REF_SOFT_DIR)/r_rast.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_scan.o : $(REF_SOFT_DIR)/r_scan.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_sprite.o : $(REF_SOFT_DIR)/r_sprite.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_surf.o : $(REF_SOFT_DIR)/r_surf.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/r_aclipa.o : $(LINUX_DIR)/r_aclipa.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_draw16.o : $(LINUX_DIR)/r_draw16.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_drawa.o : $(LINUX_DIR)/r_drawa.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_edgea.o : $(LINUX_DIR)/r_edgea.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_scana.o : $(LINUX_DIR)/r_scana.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_spr8.o : $(LINUX_DIR)/r_spr8.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_surf8.o : $(LINUX_DIR)/r_surf8.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/math.o : $(LINUX_DIR)/math.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/d_polysa.o : $(LINUX_DIR)/d_polysa.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/r_varsa.o : $(LINUX_DIR)/r_varsa.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/sys_dosa.o : $(LINUX_DIR)/sys_dosa.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_SHLIB_DEBUG_CC) $(BUILDDIR)/ref_soft/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c $(DO_SHLIB_O_CC) $(BUILDDIR)/ref_soft/glob.o : $(LINUX_DIR)/glob.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/rw_svgalib.o : $(LINUX_DIR)/rw_svgalib.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/d_copy.o : $(LINUX_DIR)/d_copy.s $(DO_SHLIB_AS) $(BUILDDIR)/ref_soft/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c $(DO_SHLIB_CC) $(BUILDDIR)/ref_soft/rw_x11.o : $(LINUX_DIR)/rw_x11.c $(DO_SHLIB_CC) ############################################################################# # REF_GL ############################################################################# REF_GL_OBJS = \ $(BUILDDIR)/ref_gl/gl_draw.o \ $(BUILDDIR)/ref_gl/gl_image.o \ $(BUILDDIR)/ref_gl/gl_light.o \ $(BUILDDIR)/ref_gl/gl_mesh.o \ $(BUILDDIR)/ref_gl/gl_model.o \ $(BUILDDIR)/ref_gl/gl_rmain.o \ $(BUILDDIR)/ref_gl/gl_rmisc.o \ $(BUILDDIR)/ref_gl/gl_rsurf.o \ $(BUILDDIR)/ref_gl/gl_warp.o \ \ $(BUILDDIR)/ref_gl/qgl_linux.o \ $(BUILDDIR)/ref_gl/q_shared.o \ $(BUILDDIR)/ref_gl/q_shlinux.o \ $(BUILDDIR)/ref_gl/glob.o # TTimo: taking out Mesa REF_GL_FXMESA_OBJS = \ $(BUILDDIR)/ref_gl/rw_in_svgalib.o #REF_GL_FXMESA_OBJS = \ # $(BUILDDIR)/ref_gl/gl_fxmesa.o \ # $(BUILDDIR)/ref_gl/rw_in_svgalib.o REF_GL_GLX_OBJS = \ $(BUILDDIR)/ref_gl/gl_glx.o $(BUILDDIR)/ref_gl.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_FXMESA_OBJS) $(GLLDFLAGS) $(BUILDDIR)/ref_glx.$(SHLIBEXT) : $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(REF_GL_OBJS) $(REF_GL_GLX_OBJS) $(GLXLDFLAGS) $(BUILDDIR)/ref_gl/gl_draw.o : $(REF_GL_DIR)/gl_draw.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_image.o : $(REF_GL_DIR)/gl_image.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_light.o : $(REF_GL_DIR)/gl_light.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_mesh.o : $(REF_GL_DIR)/gl_mesh.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_model.o : $(REF_GL_DIR)/gl_model.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_rmain.o : $(REF_GL_DIR)/gl_rmain.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_rmisc.o : $(REF_GL_DIR)/gl_rmisc.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_rsurf.o : $(REF_GL_DIR)/gl_rsurf.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_warp.o : $(REF_GL_DIR)/gl_warp.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/qgl_linux.o : $(LINUX_DIR)/qgl_linux.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_fxmesa.o : $(LINUX_DIR)/gl_fxmesa.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/gl_glx.o : $(LINUX_DIR)/gl_glx.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/rw_in_svgalib.o : $(LINUX_DIR)/rw_in_svgalib.c $(DO_GL_SHLIB_CC) $(BUILDDIR)/ref_gl/q_shared.o : $(GAME_DIR)/q_shared.c $(DO_SHLIB_DEBUG_CC) $(BUILDDIR)/ref_gl/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c $(DO_GL_SHLIB_O_CC) $(BUILDDIR)/ref_gl/glob.o : $(LINUX_DIR)/glob.c $(DO_GL_SHLIB_CC) ############################################################################# # RPM ############################################################################# # Make RPMs. You need to be root to make this work RPMROOT=/usr/src/redhat RPM = rpm RPMFLAGS = -bb INSTALLDIR = /usr/local/games/quake2 TDFXGL_DIR = /home/zoid/3dfxgl TMPDIR = /var/tmp ifeq ($(ARCH),axp) RPMDIR = $(TMPDIR)/q2ded-$(VERSION_FN) DESTDIR= $(RPMDIR)/$(INSTALLDIR) rpm: quake2.axp.spec touch $(RPMROOT)/SOURCES/q2ded-$(VERSION_FN).tar.gz if [ ! -d archives ];then mkdir archives;fi $(MAKE) copyfiles COPYDIR=$(DESTDIR) cp $(MOUNT_DIR)/linux/quake2.gif $(RPMROOT)/SOURCES/. cp quake2.axp.spec $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) quake2.axp.spec rm -rf $(RPMDIR) mv $(RPMROOT)/RPMS/$(RPMARCH)/q2ded-$(VERSION_FN)-$(RPM_RELEASE).$(RPMARCH).rpm archives/. tar: if [ ! -d archives ];then mkdir archives;fi $(MAKE) copyfiles COPYDIR=$(RPMDIR) cd $(RPMDIR); tar czvf q2ded-$(VERSION_FN)-$(RPMARCH)-unknown-linux2.0.tar.gz * mv $(RPMDIR)/*.tar.gz archives/. rm -rf $(RPMDIR) copyfiles: -mkdirhier $(COPYDIR) cp $(BUILD_RELEASE_DIR)/q2ded $(COPYDIR) strip $(COPYDIR)/q2ded chmod 755 $(COPYDIR)/q2ded -mkdir $(COPYDIR)/baseq2 chmod 755 $(COPYDIR)/baseq2 cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/baseq2 chmod 755 $(COPYDIR)/baseq2/game$(ARCH).$(SHLIBEXT) -mkdir $(COPYDIR)/ctf chmod 755 $(COPYDIR)/ctf cp $(BUILD_RELEASE_DIR)/ctf/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/ctf chmod 755 $(COPYDIR)/ctf/game$(ARCH).$(SHLIBEXT) -mkdir $(COPYDIR)/xatrix chmod 755 $(COPYDIR)/xatrix cp $(BUILD_RELEASE_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/xatrix chmod 755 $(COPYDIR)/xatrix/game$(ARCH).$(SHLIBEXT) -mkdir $(COPYDIR)/rogue chmod 755 $(COPYDIR)/rogue cp $(BUILD_RELEASE_DIR)/rogue/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/rogue chmod 755 $(COPYDIR)/rogue/game$(ARCH).$(SHLIBEXT) cp $(MOUNT_DIR)/linux/readme.axp $(COPYDIR)/README cp $(MOUNT_DIR)/readme.txt $(COPYDIR) cp $(MOUNT_DIR)/$(VERSION)_Changes.txt $(COPYDIR) quake2.axp.spec : $(MOUNT_DIR)/linux/quake2.axp.spec.sh Makefile sh $< $(VERSION_FN) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@ else # rpm-quake2-patch rpm: rpm-quake2 rpm-quake2-data rpm-quake2-video \ rpm-quake2-xatrix rpm-quake2-xatrix-video \ rpm-quake2-rogue rpm-quake2-rogue-video \ rpm-quake2-ctf PATCHDIR = $(TMPDIR)/quake2-patch-$(VERSION_FN) rpm-quake2-patch: quake2-patch.spec touch $(RPMROOT)/SOURCES/quake2-patch-$(VERSION_FN).tar.gz if [ ! -d archives ];then mkdir archives;fi $(MAKE) copyfiles COPYDIR=$(PATCHDIR)/$(INSTALLDIR) -mkdir $(RPMDIR)/etc cp $(MOUNT_DIR)/linux/quake2.conf $(PATCHDIR)/etc/quake2.conf cp $(MOUNT_DIR)/linux/quake2.gif $(RPMROOT)/SOURCES/. cp $< $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $< rm -rf $(PATCHDIR) mv $(RPMROOT)/RPMS/$(ARCH)/quake2-$(VERSION_FN)-$(RPM_RELEASE).$(ARCH).rpm archives/. QUAKE2DIR = $(TMPDIR)/quake2-$(VERSION_FN) QUAKE2INSTDIR = $(TMPDIR)/quake2-$(VERSION_FN)/$(INSTALLDIR) rpm-quake2: quake2.spec touch $(RPMROOT)/SOURCES/quake2-$(VERSION_FN).tar.gz if [ ! -d archives ];then mkdir archives;fi -mkdirhier $(QUAKE2INSTDIR) cp $(BUILD_RELEASE_DIR)/quake2 $(QUAKE2INSTDIR)/quake2 strip $(QUAKE2INSTDIR)/quake2 -mkdir $(QUAKE2INSTDIR)/baseq2 chmod 1777 $(QUAKE2INSTDIR)/baseq2 cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(QUAKE2INSTDIR)/baseq2 cp $(BUILD_RELEASE_DIR)/ref_soft.$(SHLIBEXT) $(QUAKE2INSTDIR) cp $(BUILD_RELEASE_DIR)/ref_softx.$(SHLIBEXT) $(QUAKE2INSTDIR) cp $(BUILD_RELEASE_DIR)/ref_gl.$(SHLIBEXT) $(QUAKE2INSTDIR) cp $(BUILD_RELEASE_DIR)/ref_glx.$(SHLIBEXT) $(QUAKE2INSTDIR) -mkdir $(QUAKE2INSTDIR)/ctf chmod 1777 $(QUAKE2INSTDIR)/ctf cp $(BUILD_RELEASE_DIR)/ctf/game$(ARCH).$(SHLIBEXT) $(QUAKE2INSTDIR)/ctf -mkdir $(QUAKE2INSTDIR)/xatrix chmod 1777 $(QUAKE2INSTDIR)/xatrix cp $(BUILD_RELEASE_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) $(QUAKE2INSTDIR)/xatrix -mkdir $(QUAKE2INSTDIR)/rogue chmod 1777 $(QUAKE2INSTDIR)/rogue cp $(BUILD_RELEASE_DIR)/rogue/game$(ARCH).$(SHLIBEXT) $(QUAKE2INSTDIR)/rogue -mkdirhier $(QUAKE2DIR)/usr/lib cp $(TDFXGL_DIR)/release$(ARCH)$(GLIBC)/lib3dfxgl.so $(QUAKE2DIR)/usr/lib/lib3dfxgl.so cp $(MESA_DIR)/lib/libMesaGL.so.2.6 $(QUAKE2DIR)/usr/lib/libMesaGL.so.2.6 cp $(MOUNT_DIR)/linux/README $(QUAKE2INSTDIR) cp $(MOUNT_DIR)/readme.txt $(QUAKE2INSTDIR) -mkdir $(QUAKE2DIR)/etc cp $(MOUNT_DIR)/linux/quake2.conf $(QUAKE2DIR)/etc/quake2.conf cp $(MOUNT_DIR)/linux/quake2.gif $(RPMROOT)/SOURCES/. cp $< $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $< rm -rf $(QUAKE2DIR) mv $(RPMROOT)/RPMS/$(ARCH)/quake2-$(VERSION_FN)-$(RPM_RELEASE).$(ARCH).rpm archives/. # rpm-quake2-patch: quake2-patch.spec QUAKE2DATADIR = $(TMPDIR)/quake2-data-$(VERSION)/$(INSTALLDIR) rpm-quake2-data: quake2-data.spec touch $(RPMROOT)/SOURCES/quake2-data-$(VERSION).tar.gz if [ ! -d archives ];then mkdir archives;fi -mkdirhier $(QUAKE2DATADIR)/baseq2 -mkdirhier $(QUAKE2DATADIR)/baseq2/players -mkdirhier $(QUAKE2DATADIR)/baseq2/players/cyborg -mkdirhier $(QUAKE2DATADIR)/baseq2/players/female -mkdirhier $(QUAKE2DATADIR)/baseq2/players/male cp $(QUAKE2_DIR)/baseq2/pak0.pak $(QUAKE2DATADIR)/baseq2/pak0.pak cp $(QUAKE2_DIR)/baseq2/pak1.pak $(QUAKE2DATADIR)/baseq2/pak1.pak cp $(QUAKE2_DIR)/baseq2/pak2.pak $(QUAKE2DATADIR)/baseq2/pak2.pak cp $(QUAKE2_DIR)/baseq2/players/cyborg/a_grenades.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/a_grenades.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_bfg.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_bfg.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_blaster.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_blaster.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_chainfist.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_chainfist.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_chaingun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_chaingun.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_disrupt.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_disrupt.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_etfrifle.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_etfrifle.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_glauncher.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_glauncher.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_grapple.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_grapple.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_hyperblaster.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_hyperblaster.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_machinegun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_machinegun.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_phalanx.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_phalanx.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_plasma.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_plasma.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_plauncher.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_plauncher.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_railgun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_railgun.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_ripper.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_ripper.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_rlauncher.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_rlauncher.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_shotgun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_shotgun.md2 cp $(QUAKE2_DIR)/baseq2/players/cyborg/w_sshotgun.md2 $(QUAKE2DATADIR)/baseq2/players/cyborg/w_sshotgun.md2 cp $(QUAKE2_DIR)/baseq2/players/female/a_grenades.md2 $(QUAKE2DATADIR)/baseq2/players/female/a_grenades.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_bfg.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_bfg.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_blaster.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_blaster.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_chainfist.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_chainfist.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_chaingun.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_chaingun.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_disrupt.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_disrupt.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_etfrifle.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_etfrifle.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_glauncher.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_glauncher.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_grapple.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_grapple.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_hyperblaster.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_hyperblaster.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_machinegun.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_machinegun.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_phalanx.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_phalanx.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_plasma.md2 $(QUAKE2DATADIR)/baseq2/players/female/w_plasma.md2 cp $(QUAKE2_DIR)/baseq2/players/female/w_plauncher.md2 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QUAKE2XATRIXDIR = $(TMPDIR)/quake2-xatrix-$(VERSION)/$(INSTALLDIR) rpm-quake2-xatrix: quake2-xatrix.spec touch $(RPMROOT)/SOURCES/quake2-xatrix-$(VERSION).tar.gz if [ ! -d archives ];then mkdir archives;fi -mkdirhier $(QUAKE2XATRIXDIR)/xatrix/docs cp $(QUAKE2_DIR)/xatrix/pak0.pak $(QUAKE2XATRIXDIR)/xatrix/. cp $(QUAKE2_DIR)/xatrix/docs/license.doc $(QUAKE2XATRIXDIR)/xatrix/docs/. cp $(QUAKE2_DIR)/xatrix/docs/license.txt $(QUAKE2XATRIXDIR)/xatrix/docs/. cp $(QUAKE2_DIR)/xatrix/docs/manual.doc $(QUAKE2XATRIXDIR)/xatrix/docs/. cp $(QUAKE2_DIR)/xatrix/docs/manual.txt $(QUAKE2XATRIXDIR)/xatrix/docs/. cp $(QUAKE2_DIR)/xatrix/docs/readme.htm $(QUAKE2XATRIXDIR)/xatrix/docs/. cp $(QUAKE2_DIR)/xatrix/docs/readme.txt $(QUAKE2XATRIXDIR)/xatrix/docs/. cp $(QUAKE2_DIR)/xatrix/docs/release.htm $(QUAKE2XATRIXDIR)/xatrix/docs/. cp $(QUAKE2_DIR)/xatrix/docs/release.txt $(QUAKE2XATRIXDIR)/xatrix/docs/. cp $< $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $< rm -rf $(TMPDIR)/quake2-xatrix-$(VERSION) mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-xatrix-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/. QUAKE2XATRIXVIDEODIR = $(TMPDIR)/quake2-xatrix-video-$(VERSION)/$(INSTALLDIR) rpm-quake2-xatrix-video : quake2-xatrix-video.spec touch $(RPMROOT)/SOURCES/quake2-xatrix-video-$(VERSION).tar.gz if [ ! -d archives ];then mkdir archives;fi -mkdirhier $(QUAKE2XATRIXVIDEODIR)/xatrix/video cp $(QUAKE2_DIR)/xatrix/video/idlog.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/. cp $(QUAKE2_DIR)/xatrix/video/logo.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/. cp $(QUAKE2_DIR)/xatrix/video/xin.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/. cp $(QUAKE2_DIR)/xatrix/video/xout.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/. cp $(QUAKE2_DIR)/xatrix/video/xu1.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/. cp $(QUAKE2_DIR)/xatrix/video/xu2.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/. cp $(QUAKE2_DIR)/xatrix/video/xu3.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/. cp $(QUAKE2_DIR)/xatrix/video/xu4.cin $(QUAKE2XATRIXVIDEODIR)/xatrix/video/. cp $< $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $< rm -rf $(TMPDIR)/quake2-xatrix-video-$(VERSION) mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-xatrix-video-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/. QUAKE2ROGUEDIR = $(TMPDIR)/quake2-rogue-$(VERSION)/$(INSTALLDIR) rpm-quake2-rogue: quake2-rogue.spec touch $(RPMROOT)/SOURCES/quake2-rogue-$(VERSION).tar.gz if [ ! -d archives ];then mkdir archives;fi -mkdirhier $(QUAKE2ROGUEDIR)/rogue/docs cp $(QUAKE2_DIR)/rogue/pak0.pak $(QUAKE2ROGUEDIR)/rogue/. cp $(QUAKE2_DIR)/rogue/docs/license.doc $(QUAKE2ROGUEDIR)/rogue/docs/. cp $(QUAKE2_DIR)/rogue/docs/license.txt $(QUAKE2ROGUEDIR)/rogue/docs/. cp $(QUAKE2_DIR)/rogue/docs/readme.htm $(QUAKE2ROGUEDIR)/rogue/docs/. cp $(QUAKE2_DIR)/rogue/docs/readme.txt $(QUAKE2ROGUEDIR)/rogue/docs/. cp $(QUAKE2_DIR)/rogue/docs/release.htm $(QUAKE2ROGUEDIR)/rogue/docs/. cp $(QUAKE2_DIR)/rogue/docs/release.txt $(QUAKE2ROGUEDIR)/rogue/docs/. cp $< $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $< rm -rf $(TMPDIR)/quake2-rogue-$(VERSION) mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-rogue-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/. QUAKE2ROGUEVIDEODIR = $(TMPDIR)/quake2-rogue-video-$(VERSION)/$(INSTALLDIR) rpm-quake2-rogue-video: quake2-rogue-video.spec touch $(RPMROOT)/SOURCES/quake2-rogue-video-$(VERSION).tar.gz if [ ! -d archives ];then mkdir archives;fi -mkdirhier $(QUAKE2ROGUEVIDEODIR)/rogue/video cp $(QUAKE2_DIR)/rogue/video/logo.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/. cp $(QUAKE2_DIR)/rogue/video/rend.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/. cp $(QUAKE2_DIR)/rogue/video/reu1_.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/. cp $(QUAKE2_DIR)/rogue/video/reu2_.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/. cp $(QUAKE2_DIR)/rogue/video/reu3_.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/. cp $(QUAKE2_DIR)/rogue/video/reu4_.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/. cp $(QUAKE2_DIR)/rogue/video/rintro.cin $(QUAKE2ROGUEVIDEODIR)/rogue/video/. cp $< $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $< rm -rf $(TMPDIR)/quake2-rogue-video-$(VERSION) mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-rogue-video-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/. QUAKE2CTFDIR = $(TMPDIR)/quake2-ctf-$(VERSION)/$(INSTALLDIR) rpm-quake2-ctf: quake2-ctf.spec touch $(RPMROOT)/SOURCES/quake2-ctf-$(VERSION).tar.gz if [ ! -d archives ];then mkdir archives;fi -mkdirhier $(QUAKE2CTFDIR)/ctf/docs cp $(QUAKE2_DIR)/ctf/pak0.pak $(QUAKE2CTFDIR)/ctf/. cp $(QUAKE2_DIR)/ctf/pak1.pak $(QUAKE2CTFDIR)/ctf/. cp $(QUAKE2_DIR)/ctf/ctf2.ico $(QUAKE2CTFDIR)/ctf/. cp $(QUAKE2_DIR)/ctf/readme.txt $(QUAKE2CTFDIR)/ctf/. cp $(QUAKE2_DIR)/ctf/server.cfg $(QUAKE2CTFDIR)/ctf/. cp $< $(RPMROOT)/SPECS/. cd $(RPMROOT)/SPECS; $(RPM) $(RPMFLAGS) $< rm -rf $(TMPDIR)/quake2-ctf-$(VERSION) mv $(RPMROOT)/RPMS/$(NOARCH)/quake2-ctf-$(VERSION)-$(RPM_RELEASE).$(NOARCH).rpm archives/. TARDIR=$(TMPDIR)/tar tar: if [ ! -d archives ];then mkdir archives;fi $(MAKE) copyfiles COPYDIR=$(TARDIR) cp $(MOUNT_DIR)/linux/quake2.conf $(TARDIR)/quake2.conf cd $(TARDIR); sh $(MOUNT_DIR)/linux/fixperms.sh cd $(TARDIR); tar czvf quake2-$(VERSION_FN)-$(ARCH)-unknown-linux2.0.tar.gz * mv $(TARDIR)/*.tar.gz archives/. rm -rf $(TARDIR) copyfiles: -mkdirhier $(COPYDIR) cp $(BUILD_RELEASE_DIR)/quake2 $(COPYDIR)/quake2 strip $(COPYDIR)/quake2 -mkdir $(COPYDIR)/baseq2 # cp -R $(VWEP_DIR)/baseq2 $(COPYDIR)/. # for x in `find $(COPYDIR)/baseq2 -type d`; do chmod 755 $$x;done # for x in `find $(COPYDIR)/baseq2 -type f`; do chmod 644 $$x;done chmod 1777 $(COPYDIR)/baseq2 cp $(BUILD_RELEASE_DIR)/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/baseq2 cp $(BUILD_RELEASE_DIR)/ref_soft.$(SHLIBEXT) $(COPYDIR) cp $(BUILD_RELEASE_DIR)/ref_softx.$(SHLIBEXT) $(COPYDIR) cp $(BUILD_RELEASE_DIR)/ref_gl.$(SHLIBEXT) $(COPYDIR) cp $(BUILD_RELEASE_DIR)/ref_glx.$(SHLIBEXT) $(COPYDIR) # -mkdir $(COPYDIR)/ctf # chmod 1777 $(COPYDIR)/ctf # cp $(BUILD_RELEASE_DIR)/ctf/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/ctf -mkdir $(COPYDIR)/xatrix chmod 1777 $(COPYDIR)/xatrix cp $(BUILD_RELEASE_DIR)/xatrix/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/xatrix -mkdir $(COPYDIR)/rogue chmod 1777 $(COPYDIR)/rogue cp $(BUILD_RELEASE_DIR)/rogue/game$(ARCH).$(SHLIBEXT) $(COPYDIR)/rogue cp $(TDFXGL_DIR)/release$(ARCH)$(GLIBC)/lib3dfxgl.so $(COPYDIR) cp $(MESA_DIR)/lib/libMesaGL.so.2.6 $(COPYDIR) cd $(COPYDIR); ln -sf libMesaGL.so.2.6 libMesaGL.so.2 cd $(COPYDIR); ln -sf libMesaGL.so.2 libMesaGL.so cd $(COPYDIR); ln -sf libMesaGL.so libGL.so cp $(MOUNT_DIR)/linux/README $(COPYDIR) cp $(MOUNT_DIR)/readme.txt $(COPYDIR) cp $(MOUNT_DIR)/$(VERSION)_Changes.txt $(COPYDIR) quake2.spec: $(MOUNT_DIR)/linux/quake2.spec.sh sh $< $(VERSION_FN) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@ quake2-patch.spec: $(MOUNT_DIR)/linux/quake2-patch.spec.sh sh $< $(VERSION_FN) $(RPM_RELEASE) $(ARCH) $(INSTALLDIR) > $@ quake2-data.spec: $(MOUNT_DIR)/linux/quake2-data.spec.sh sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@ quake2-video.spec: $(MOUNT_DIR)/linux/quake2-video.spec.sh sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@ quake2-xatrix.spec: $(MOUNT_DIR)/linux/quake2-xatrix.spec.sh sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@ quake2-xatrix-video.spec: $(MOUNT_DIR)/linux/quake2-xatrix-video.spec.sh sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@ quake2-rogue.spec: $(MOUNT_DIR)/linux/quake2-rogue.spec.sh sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@ quake2-rogue-video.spec: $(MOUNT_DIR)/linux/quake2-rogue-video.spec.sh sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@ quake2-ctf.spec: $(MOUNT_DIR)/linux/quake2-ctf.spec.sh sh $< $(VERSION) $(RPM_RELEASE) $(NOARCH) $(INSTALLDIR) > $@ endif ############################################################################# # MISC ############################################################################# clean: clean-debug clean-release clean-debug: $(MAKE) clean2 BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean-release: $(MAKE) clean2 BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(DEBUG_CFLAGS)" clean2: -rm -f \ $(QUAKE2_OBJS) \ $(Q2DED_OBJS) \ $(QUAKE2_AS_OBJS) \ $(GAME_OBJS) \ $(CTF_OBJS) \ $(XATRIX_OBJS) \ $(ROGUE_OBJS) \ $(REF_SOFT_OBJS) \ $(REF_SOFT_SVGA_OBJS) \ $(REF_SOFT_X11_OBJS) \ $(REF_GL_OBJS) \ $(REF_GL_FXMESA_OBJS) \ $(REF_GL_GLX_OBJS)