241 lines
5.7 KiB
C
241 lines
5.7 KiB
C
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/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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** GLW_IMP.C
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**
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** This file contains ALL Linux specific stuff having to do with the
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** OpenGL refresh. When a port is being made the following functions
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** must be implemented by the port:
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**
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** GLimp_EndFrame
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** GLimp_Init
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** GLimp_Shutdown
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** GLimp_SwitchFullscreen
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**
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*/
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#include <termios.h>
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#include <sys/ioctl.h>
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#include <sys/stat.h>
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#include <sys/vt.h>
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#include <stdarg.h>
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#include <stdio.h>
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#include <signal.h>
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#include "../ref_gl/gl_local.h"
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#include "../client/keys.h"
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#include "../linux/rw_linux.h"
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#include "../linux/glw_linux.h"
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#include <GL/fxmesa.h>
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/*****************************************************************************/
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glwstate_t glw_state;
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static qboolean GLimp_SwitchFullscreen( int width, int height );
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qboolean GLimp_InitGL (void);
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extern cvar_t *vid_fullscreen;
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extern cvar_t *vid_ref;
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static fxMesaContext fc = NULL;
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#define NUM_RESOLUTIONS 16
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static resolutions[NUM_RESOLUTIONS][3]={
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{ 320,200, GR_RESOLUTION_320x200 },
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{ 320,240, GR_RESOLUTION_320x240 },
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{ 400,256, GR_RESOLUTION_400x256 },
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{ 400,300, GR_RESOLUTION_400x300 },
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{ 512,384, GR_RESOLUTION_512x384 },
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{ 640,200, GR_RESOLUTION_640x200 },
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{ 640,350, GR_RESOLUTION_640x350 },
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{ 640,400, GR_RESOLUTION_640x400 },
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{ 640,480, GR_RESOLUTION_640x480 },
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{ 800,600, GR_RESOLUTION_800x600 },
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{ 960,720, GR_RESOLUTION_960x720 },
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{ 856,480, GR_RESOLUTION_856x480 },
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{ 512,256, GR_RESOLUTION_512x256 },
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{ 1024,768, GR_RESOLUTION_1024x768 },
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{ 1280,1024,GR_RESOLUTION_1280x1024 },
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{ 1600,1200,GR_RESOLUTION_1600x1200 }
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};
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static int findres(int *width, int *height)
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{
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int i;
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for(i=0;i<NUM_RESOLUTIONS;i++)
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if((*width<=resolutions[i][0]) && (*height<=resolutions[i][1])) {
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*width = resolutions[i][0];
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*height = resolutions[i][1];
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return resolutions[i][2];
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}
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*width = 640;
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*height = 480;
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return GR_RESOLUTION_640x480;
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}
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static void signal_handler(int sig)
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{
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printf("Received signal %d, exiting...\n", sig);
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GLimp_Shutdown();
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_exit(0);
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}
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static void InitSig(void)
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{
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signal(SIGHUP, signal_handler);
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signal(SIGQUIT, signal_handler);
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signal(SIGILL, signal_handler);
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signal(SIGTRAP, signal_handler);
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signal(SIGIOT, signal_handler);
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signal(SIGBUS, signal_handler);
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signal(SIGFPE, signal_handler);
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signal(SIGSEGV, signal_handler);
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signal(SIGTERM, signal_handler);
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}
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/*
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** GLimp_SetMode
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*/
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int GLimp_SetMode( int *pwidth, int *pheight, int mode, qboolean fullscreen )
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{
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int width, height;
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GLint attribs[32];
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ri.Con_Printf( PRINT_ALL, "Initializing OpenGL display\n");
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ri.Con_Printf (PRINT_ALL, "...setting mode %d:", mode );
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if ( !ri.Vid_GetModeInfo( &width, &height, mode ) )
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{
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ri.Con_Printf( PRINT_ALL, " invalid mode\n" );
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return rserr_invalid_mode;
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}
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ri.Con_Printf( PRINT_ALL, " %d %d\n", width, height );
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// destroy the existing window
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GLimp_Shutdown ();
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// set fx attribs
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attribs[0] = FXMESA_DOUBLEBUFFER;
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attribs[1] = FXMESA_ALPHA_SIZE;
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attribs[2] = 1;
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attribs[3] = FXMESA_DEPTH_SIZE;
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attribs[4] = 1;
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attribs[5] = FXMESA_NONE;
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fc = qfxMesaCreateContext(0, findres(&width, &height), GR_REFRESH_75Hz,
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attribs);
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if (!fc)
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return rserr_invalid_mode;
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*pwidth = width;
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*pheight = height;
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// let the sound and input subsystems know about the new window
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ri.Vid_NewWindow (width, height);
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qfxMesaMakeCurrent(fc);
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return rserr_ok;
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}
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/*
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** GLimp_Shutdown
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**
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** This routine does all OS specific shutdown procedures for the OpenGL
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** subsystem. Under OpenGL this means NULLing out the current DC and
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** HGLRC, deleting the rendering context, and releasing the DC acquired
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** for the window. The state structure is also nulled out.
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**
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*/
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void GLimp_Shutdown( void )
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{
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if (fc) {
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qfxMesaDestroyContext(fc);
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fc = NULL;
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}
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}
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/*
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** GLimp_Init
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**
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** This routine is responsible for initializing the OS specific portions
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** of OpenGL.
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*/
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int GLimp_Init( void *hinstance, void *wndproc )
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{
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InitSig();
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return true;
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}
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/*
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** GLimp_BeginFrame
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*/
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void GLimp_BeginFrame( float camera_seperation )
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{
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}
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/*
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** GLimp_EndFrame
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**
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** Responsible for doing a swapbuffers and possibly for other stuff
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** as yet to be determined. Probably better not to make this a GLimp
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** function and instead do a call to GLimp_SwapBuffers.
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*/
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void GLimp_EndFrame (void)
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{
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qglFlush();
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qfxMesaSwapBuffers();
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}
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/*
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** GLimp_AppActivate
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*/
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void GLimp_AppActivate( qboolean active )
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{
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}
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void Fake_glColorTableEXT( GLenum target, GLenum internalformat,
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GLsizei width, GLenum format, GLenum type,
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const GLvoid *table )
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{
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byte temptable[256][4];
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byte *intbl;
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int i;
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for (intbl = (byte *)table, i = 0; i < 256; i++) {
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temptable[i][2] = *intbl++;
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temptable[i][1] = *intbl++;
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temptable[i][0] = *intbl++;
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temptable[i][3] = 255;
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}
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qglEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
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qgl3DfxSetPaletteEXT((GLuint *)temptable);
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}
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