quake2-rerelease-dll/rerelease/m_flyer.cpp
2023-10-03 14:43:06 -04:00

784 lines
19 KiB
C++

// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
/*
==============================================================================
flyer
==============================================================================
*/
#include "g_local.h"
#include "m_flyer.h"
#include "m_flash.h"
static cached_soundindex sound_sight;
static cached_soundindex sound_idle;
static cached_soundindex sound_pain1;
static cached_soundindex sound_pain2;
static cached_soundindex sound_slash;
static cached_soundindex sound_sproing;
static cached_soundindex sound_die;
void flyer_check_melee(edict_t *self);
void flyer_loop_melee(edict_t *self);
void flyer_setstart(edict_t *self);
// ROGUE - kamikaze stuff
void flyer_kamikaze(edict_t *self);
void flyer_kamikaze_check(edict_t *self);
void flyer_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod);
MONSTERINFO_SIGHT(flyer_sight) (edict_t *self, edict_t *other) -> void
{
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}
MONSTERINFO_IDLE(flyer_idle) (edict_t *self) -> void
{
gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}
void flyer_pop_blades(edict_t *self)
{
gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_stand[] = {
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand },
{ ai_stand }
};
MMOVE_T(flyer_move_stand) = { FRAME_stand01, FRAME_stand45, flyer_frames_stand, nullptr };
mframe_t flyer_frames_walk[] = {
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 },
{ ai_walk, 5 }
};
MMOVE_T(flyer_move_walk) = { FRAME_stand01, FRAME_stand45, flyer_frames_walk, nullptr };
mframe_t flyer_frames_run[] = {
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 },
{ ai_run, 10 }
};
MMOVE_T(flyer_move_run) = { FRAME_stand01, FRAME_stand45, flyer_frames_run, nullptr };
mframe_t flyer_frames_kamizake[] = {
{ ai_charge, 40, flyer_kamikaze_check },
{ ai_charge, 40, flyer_kamikaze_check },
{ ai_charge, 40, flyer_kamikaze_check },
{ ai_charge, 40, flyer_kamikaze_check },
{ ai_charge, 40, flyer_kamikaze_check }
};
MMOVE_T(flyer_move_kamikaze) = { FRAME_rollr02, FRAME_rollr06, flyer_frames_kamizake, flyer_kamikaze };
MONSTERINFO_RUN(flyer_run) (edict_t *self) -> void
{
if (self->mass > 50)
M_SetAnimation(self, &flyer_move_kamikaze);
else if (self->monsterinfo.aiflags & AI_STAND_GROUND)
M_SetAnimation(self, &flyer_move_stand);
else
M_SetAnimation(self, &flyer_move_run);
}
MONSTERINFO_WALK(flyer_walk) (edict_t *self) -> void
{
if (self->mass > 50)
flyer_run(self);
else
M_SetAnimation(self, &flyer_move_walk);
}
MONSTERINFO_STAND(flyer_stand) (edict_t *self) -> void
{
if (self->mass > 50)
flyer_run(self);
else
M_SetAnimation(self, &flyer_move_stand);
}
// ROGUE - kamikaze stuff
void flyer_kamikaze_explode(edict_t *self)
{
vec3_t dir;
if (self->monsterinfo.commander && self->monsterinfo.commander->inuse &&
!strcmp(self->monsterinfo.commander->classname, "monster_carrier"))
self->monsterinfo.commander->monsterinfo.monster_slots++;
if (self->enemy)
{
dir = self->enemy->s.origin - self->s.origin;
T_Damage(self->enemy, self, self, dir, self->s.origin, vec3_origin, (int) 50, (int) 50, DAMAGE_RADIUS, MOD_UNKNOWN);
}
flyer_die(self, nullptr, nullptr, 0, dir, MOD_EXPLOSIVE);
}
void flyer_kamikaze(edict_t *self)
{
M_SetAnimation(self, &flyer_move_kamikaze);
}
void flyer_kamikaze_check(edict_t *self)
{
float dist;
// PMM - this needed because we could have gone away before we get here (blocked code)
if (!self->inuse)
return;
if ((!self->enemy) || (!self->enemy->inuse))
{
flyer_kamikaze_explode(self);
return;
}
self->s.angles[0] = vectoangles(self->enemy->s.origin - self->s.origin).x;
self->goalentity = self->enemy;
dist = realrange(self, self->enemy);
if (dist < 90)
flyer_kamikaze_explode(self);
}
#if 0
mframe_t flyer_frames_rollright[] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
MMOVE_T(flyer_move_rollright) = { FRAME_rollr01, FRAME_rollr09, flyer_frames_rollright, nullptr };
mframe_t flyer_frames_rollleft[] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
MMOVE_T(flyer_move_rollleft) = { FRAME_rollf01, FRAME_rollf09, flyer_frames_rollleft, nullptr };
#endif
mframe_t flyer_frames_pain3[] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
MMOVE_T(flyer_move_pain3) = { FRAME_pain301, FRAME_pain304, flyer_frames_pain3, flyer_run };
mframe_t flyer_frames_pain2[] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
MMOVE_T(flyer_move_pain2) = { FRAME_pain201, FRAME_pain204, flyer_frames_pain2, flyer_run };
mframe_t flyer_frames_pain1[] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
MMOVE_T(flyer_move_pain1) = { FRAME_pain101, FRAME_pain109, flyer_frames_pain1, flyer_run };
#if 0
mframe_t flyer_frames_defense[] = {
{ ai_move },
{ ai_move },
{ ai_move }, // Hold this frame
{ ai_move },
{ ai_move },
{ ai_move }
};
MMOVE_T(flyer_move_defense) = { FRAME_defens01, FRAME_defens06, flyer_frames_defense, nullptr };
mframe_t flyer_frames_bankright[] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
MMOVE_T(flyer_move_bankright) = { FRAME_bankr01, FRAME_bankr07, flyer_frames_bankright, nullptr };
mframe_t flyer_frames_bankleft[] = {
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move },
{ ai_move }
};
MMOVE_T(flyer_move_bankleft) = { FRAME_bankl01, FRAME_bankl07, flyer_frames_bankleft, nullptr };
#endif
void flyer_fire(edict_t *self, monster_muzzleflash_id_t flash_number)
{
vec3_t start;
vec3_t forward, right;
vec3_t end;
vec3_t dir;
if (!self->enemy || !self->enemy->inuse) // PGM
return; // PGM
AngleVectors(self->s.angles, forward, right, nullptr);
start = M_ProjectFlashSource(self, monster_flash_offset[flash_number], forward, right);
end = self->enemy->s.origin;
end[2] += self->enemy->viewheight;
dir = end - start;
dir.normalize();
monster_fire_blaster(self, start, dir, 1, 1000, flash_number, (self->s.frame % 4) ? EF_NONE : EF_HYPERBLASTER);
}
void flyer_fireleft(edict_t *self)
{
flyer_fire(self, MZ2_FLYER_BLASTER_1);
}
void flyer_fireright(edict_t *self)
{
flyer_fire(self, MZ2_FLYER_BLASTER_2);
}
mframe_t flyer_frames_attack2[] = {
{ ai_charge },
{ ai_charge },
{ ai_charge },
{ ai_charge, -10, flyer_fireleft }, // left gun
{ ai_charge, -10, flyer_fireright }, // right gun
{ ai_charge, -10, flyer_fireleft }, // left gun
{ ai_charge, -10, flyer_fireright }, // right gun
{ ai_charge, -10, flyer_fireleft }, // left gun
{ ai_charge, -10, flyer_fireright }, // right gun
{ ai_charge, -10, flyer_fireleft }, // left gun
{ ai_charge, -10, flyer_fireright }, // right gun
{ ai_charge },
{ ai_charge },
{ ai_charge },
{ ai_charge },
{ ai_charge },
{ ai_charge }
};
MMOVE_T(flyer_move_attack2) = { FRAME_attak201, FRAME_attak217, flyer_frames_attack2, flyer_run };
// PMM
// circle strafe frames
mframe_t flyer_frames_attack3[] = {
{ ai_charge, 10 },
{ ai_charge, 10 },
{ ai_charge, 10 },
{ ai_charge, 10, flyer_fireleft }, // left gun
{ ai_charge, 10, flyer_fireright }, // right gun
{ ai_charge, 10, flyer_fireleft }, // left gun
{ ai_charge, 10, flyer_fireright }, // right gun
{ ai_charge, 10, flyer_fireleft }, // left gun
{ ai_charge, 10, flyer_fireright }, // right gun
{ ai_charge, 10, flyer_fireleft }, // left gun
{ ai_charge, 10, flyer_fireright }, // right gun
{ ai_charge, 10 },
{ ai_charge, 10 },
{ ai_charge, 10 },
{ ai_charge, 10 },
{ ai_charge, 10 },
{ ai_charge, 10 }
};
MMOVE_T(flyer_move_attack3) = { FRAME_attak201, FRAME_attak217, flyer_frames_attack3, flyer_run };
// pmm
void flyer_slash_left(edict_t *self)
{
vec3_t aim = { MELEE_DISTANCE, self->mins[0], 0 };
if (!fire_hit(self, aim, 5, 0))
self->monsterinfo.melee_debounce_time = level.time + 1.5_sec;
gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}
void flyer_slash_right(edict_t *self)
{
vec3_t aim = { MELEE_DISTANCE, self->maxs[0], 0 };
if (!fire_hit(self, aim, 5, 0))
self->monsterinfo.melee_debounce_time = level.time + 1.5_sec;
gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}
mframe_t flyer_frames_start_melee[] = {
{ ai_charge, 0, flyer_pop_blades },
{ ai_charge },
{ ai_charge },
{ ai_charge },
{ ai_charge },
{ ai_charge }
};
MMOVE_T(flyer_move_start_melee) = { FRAME_attak101, FRAME_attak106, flyer_frames_start_melee, flyer_loop_melee };
mframe_t flyer_frames_end_melee[] = {
{ ai_charge },
{ ai_charge },
{ ai_charge }
};
MMOVE_T(flyer_move_end_melee) = { FRAME_attak119, FRAME_attak121, flyer_frames_end_melee, flyer_run };
mframe_t flyer_frames_loop_melee[] = {
{ ai_charge }, // Loop Start
{ ai_charge },
{ ai_charge, 0, flyer_slash_left }, // Left Wing Strike
{ ai_charge },
{ ai_charge },
{ ai_charge },
{ ai_charge },
{ ai_charge, 0, flyer_slash_right }, // Right Wing Strike
{ ai_charge },
{ ai_charge },
{ ai_charge },
{ ai_charge } // Loop Ends
};
MMOVE_T(flyer_move_loop_melee) = { FRAME_attak107, FRAME_attak118, flyer_frames_loop_melee, flyer_check_melee };
void flyer_loop_melee(edict_t *self)
{
M_SetAnimation(self, &flyer_move_loop_melee);
}
static void flyer_set_fly_parameters(edict_t *self, bool melee)
{
if (melee)
{
// engage thrusters for a slice
self->monsterinfo.fly_pinned = false;
self->monsterinfo.fly_thrusters = true;
self->monsterinfo.fly_position_time = 0_sec;
self->monsterinfo.fly_acceleration = 20.f;
self->monsterinfo.fly_speed = 210.f;
self->monsterinfo.fly_min_distance = 0.f;
self->monsterinfo.fly_max_distance = 10.f;
}
else
{
self->monsterinfo.fly_thrusters = false;
self->monsterinfo.fly_acceleration = 15.f;
self->monsterinfo.fly_speed = 165.f;
self->monsterinfo.fly_min_distance = 45.f;
self->monsterinfo.fly_max_distance = 200.f;
}
}
MONSTERINFO_ATTACK(flyer_attack) (edict_t *self) -> void
{
if (self->mass > 50)
{
flyer_run(self);
return;
}
float range = range_to(self, self->enemy);
if (self->enemy && visible(self, self->enemy) && range <= 225.f && frandom() > (range / 225.f) * 0.35f)
{
// fly-by slicing!
self->monsterinfo.attack_state = AS_STRAIGHT;
M_SetAnimation(self, &flyer_move_start_melee);
flyer_set_fly_parameters(self, true);
}
else
{
self->monsterinfo.attack_state = AS_STRAIGHT;
M_SetAnimation(self, &flyer_move_attack2);
}
// [Paril-KEX] for alternate fly mode, sometimes we'll pin us
// down, kind of like a pseudo-stand ground
if (!self->monsterinfo.fly_pinned && brandom() && self->enemy && visible(self, self->enemy))
{
self->monsterinfo.fly_pinned = true;
self->monsterinfo.fly_position_time = max(self->monsterinfo.fly_position_time, self->monsterinfo.fly_position_time + 1.7_sec); // make sure there's enough time for attack2/3
if (brandom())
self->monsterinfo.fly_ideal_position = self->s.origin + (self->velocity * frandom()); // pin to our current position
else
self->monsterinfo.fly_ideal_position += self->enemy->s.origin; // make un-relative
}
// if we're currently pinned, fly_position_time will unpin us eventually
}
MONSTERINFO_MELEE(flyer_melee) (edict_t *self) -> void
{
if (self->mass > 50)
flyer_run(self);
else
{
M_SetAnimation(self, &flyer_move_start_melee);
flyer_set_fly_parameters(self, true);
}
}
void flyer_check_melee(edict_t *self)
{
if (range_to(self, self->enemy) <= RANGE_MELEE)
{
if (self->monsterinfo.melee_debounce_time <= level.time)
{
M_SetAnimation(self, &flyer_move_loop_melee);
return;
}
}
M_SetAnimation(self, &flyer_move_end_melee);
flyer_set_fly_parameters(self, false);
}
PAIN(flyer_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
{
int n;
// pmm - kamikaze's don't feel pain
if (self->mass != 50)
return;
// pmm
if (level.time < self->pain_debounce_time)
return;
self->pain_debounce_time = level.time + 3_sec;
n = irandom(3);
if (n == 0)
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
else if (n == 1)
gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
else
gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
if (!M_ShouldReactToPain(self, mod))
return; // no pain anims in nightmare
flyer_set_fly_parameters(self, false);
if (n == 0)
M_SetAnimation(self, &flyer_move_pain1);
else if (n == 1)
M_SetAnimation(self, &flyer_move_pain2);
else
M_SetAnimation(self, &flyer_move_pain3);
}
MONSTERINFO_SETSKIN(flyer_setskin) (edict_t *self) -> void
{
if (self->health < (self->max_health / 2))
self->s.skinnum = 1;
else
self->s.skinnum = 0;
}
DIE(flyer_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
{
gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_EXPLOSION1);
gi.WritePosition(self->s.origin);
gi.multicast(self->s.origin, MULTICAST_PHS, false);
self->s.skinnum /= 2;
ThrowGibs(self, 55, {
{ 2, "models/objects/gibs/sm_metal/tris.md2" },
{ 2, "models/objects/gibs/sm_meat/tris.md2" },
{ "models/monsters/flyer/gibs/base.md2", GIB_SKINNED },
{ 2, "models/monsters/flyer/gibs/gun.md2", GIB_SKINNED },
{ 2, "models/monsters/flyer/gibs/wing.md2", GIB_SKINNED },
{ "models/monsters/flyer/gibs/head.md2", GIB_SKINNED | GIB_HEAD }
});
self->touch = nullptr;
}
// PMM - kamikaze code .. blow up if blocked
MONSTERINFO_BLOCKED(flyer_blocked) (edict_t *self, float dist) -> bool
{
// kamikaze = 100, normal = 50
if (self->mass == 100)
{
flyer_kamikaze_check(self);
// if the above didn't blow us up (i.e. I got blocked by the player)
if (self->inuse)
T_Damage(self, self, self, vec3_origin, self->s.origin, vec3_origin, 9999, 100, DAMAGE_NONE, MOD_UNKNOWN);
return true;
}
return false;
}
TOUCH(kamikaze_touch) (edict_t *ent, edict_t *other, const trace_t &tr, bool other_touching_self) -> void
{
T_Damage(ent, ent, ent, ent->velocity.normalized(), ent->s.origin, ent->velocity.normalized(), 9999, 100, DAMAGE_NONE, MOD_UNKNOWN);
}
TOUCH(flyer_touch) (edict_t *ent, edict_t *other, const trace_t &tr, bool other_touching_self) -> void
{
if ((other->monsterinfo.aiflags & AI_ALTERNATE_FLY) && (other->flags & FL_FLY) &&
(ent->monsterinfo.duck_wait_time < level.time))
{
ent->monsterinfo.duck_wait_time = level.time + 1_sec;
ent->monsterinfo.fly_thrusters = false;
vec3_t dir = (ent->s.origin - other->s.origin).normalized();
ent->velocity = dir * 500.f;
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_SPLASH);
gi.WriteByte(32);
gi.WritePosition(tr.endpos);
gi.WriteDir(dir);
gi.WriteByte(SPLASH_SPARKS);
gi.multicast(tr.endpos, MULTICAST_PVS, false);
}
}
/*QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
*/
void SP_monster_flyer(edict_t *self)
{
if ( !M_AllowSpawn( self ) ) {
G_FreeEdict( self );
return;
}
sound_sight.assign("flyer/flysght1.wav");
sound_idle.assign("flyer/flysrch1.wav");
sound_pain1.assign("flyer/flypain1.wav");
sound_pain2.assign("flyer/flypain2.wav");
sound_slash.assign("flyer/flyatck2.wav");
sound_sproing.assign("flyer/flyatck1.wav");
sound_die.assign("flyer/flydeth1.wav");
gi.soundindex("flyer/flyatck3.wav");
self->s.modelindex = gi.modelindex("models/monsters/flyer/tris.md2");
gi.modelindex("models/monsters/flyer/gibs/base.md2");
gi.modelindex("models/monsters/flyer/gibs/wing.md2");
gi.modelindex("models/monsters/flyer/gibs/gun.md2");
gi.modelindex("models/monsters/flyer/gibs/head.md2");
self->mins = { -16, -16, -24 };
// PMM - shortened to 16 from 32
self->maxs = { 16, 16, 16 };
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->viewheight = 12;
self->monsterinfo.engine_sound = gi.soundindex("flyer/flyidle1.wav");
self->health = 50 * st.health_multiplier;
self->mass = 50;
self->pain = flyer_pain;
self->die = flyer_die;
self->monsterinfo.stand = flyer_stand;
self->monsterinfo.walk = flyer_walk;
self->monsterinfo.run = flyer_run;
self->monsterinfo.attack = flyer_attack;
self->monsterinfo.melee = flyer_melee;
self->monsterinfo.sight = flyer_sight;
self->monsterinfo.idle = flyer_idle;
self->monsterinfo.blocked = flyer_blocked;
self->monsterinfo.setskin = flyer_setskin;
gi.linkentity(self);
M_SetAnimation(self, &flyer_move_stand);
self->monsterinfo.scale = MODEL_SCALE;
if (self->s.effects & EF_ROCKET)
{
// PMM - normal flyer has mass of 50
self->mass = 100;
self->yaw_speed = 5;
self->touch = kamikaze_touch;
}
else
{
self->monsterinfo.aiflags |= AI_ALTERNATE_FLY;
self->monsterinfo.fly_buzzard = true;
flyer_set_fly_parameters(self, false);
self->touch = flyer_touch;
}
flymonster_start(self);
}
// PMM - suicide fliers
void SP_monster_kamikaze(edict_t *self)
{
if ( !M_AllowSpawn( self ) ) {
G_FreeEdict( self );
return;
}
self->s.effects |= EF_ROCKET;
SP_monster_flyer(self);
}