quake2-rerelease-dll/rerelease/rogue/g_rogue_sphere.cpp
2023-08-07 14:48:30 -05:00

710 lines
16 KiB
C++

// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// g_sphere.c
// pmack
// april 1998
// defender - actively finds and shoots at enemies
// hunter - waits until < 25% health and vore ball tracks person who hurt you
// vengeance - kills person who killed you.
#include "../g_local.h"
constexpr gtime_t DEFENDER_LIFESPAN = 30_sec;
constexpr gtime_t HUNTER_LIFESPAN = 30_sec;
constexpr gtime_t VENGEANCE_LIFESPAN = 30_sec;
constexpr gtime_t MINIMUM_FLY_TIME = 15_sec;
void LookAtKiller(edict_t *self, edict_t *inflictor, edict_t *attacker);
void vengeance_touch(edict_t *self, edict_t *other, const trace_t &tr, bool other_touching_self);
void hunter_touch(edict_t *self, edict_t *other, const trace_t &tr, bool other_touching_self);
// *************************
// General Sphere Code
// *************************
// =================
// =================
THINK(sphere_think_explode) (edict_t *self) -> void
{
if (self->owner && self->owner->client && !(self->spawnflags & SPHERE_DOPPLEGANGER))
{
self->owner->client->owned_sphere = nullptr;
}
BecomeExplosion1(self);
}
// =================
// sphere_explode
// =================
DIE(sphere_explode) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
{
sphere_think_explode(self);
}
// =================
// sphere_if_idle_die - if the sphere is not currently attacking, blow up.
// =================
DIE(sphere_if_idle_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void
{
if (!self->enemy)
sphere_think_explode(self);
}
// *************************
// Sphere Movement
// *************************
// =================
// =================
void sphere_fly(edict_t *self)
{
vec3_t dest;
vec3_t dir;
if (level.time >= gtime_t::from_sec(self->wait))
{
sphere_think_explode(self);
return;
}
dest = self->owner->s.origin;
dest[2] = self->owner->absmax[2] + 4;
if (level.time.seconds() == level.time.seconds<int>())
{
if (!visible(self, self->owner))
{
self->s.origin = dest;
gi.linkentity(self);
return;
}
}
dir = dest - self->s.origin;
self->velocity = dir * 5;
}
// =================
// =================
void sphere_chase(edict_t *self, int stupidChase)
{
vec3_t dest;
vec3_t dir;
float dist;
if (level.time >= gtime_t::from_sec(self->wait) || (self->enemy && self->enemy->health < 1))
{
sphere_think_explode(self);
return;
}
dest = self->enemy->s.origin;
if (self->enemy->client)
dest[2] += self->enemy->viewheight;
if (visible(self, self->enemy) || stupidChase)
{
// if moving, hunter sphere uses active sound
if (!stupidChase)
self->s.sound = gi.soundindex("spheres/h_active.wav");
dir = dest - self->s.origin;
dir.normalize();
self->s.angles = vectoangles(dir);
self->velocity = dir * 500;
self->monsterinfo.saved_goal = dest;
}
else if (!self->monsterinfo.saved_goal)
{
dir = self->enemy->s.origin - self->s.origin;
dist = dir.normalize();
self->s.angles = vectoangles(dir);
// if lurking, hunter sphere uses lurking sound
self->s.sound = gi.soundindex("spheres/h_lurk.wav");
self->velocity = {};
}
else
{
dir = self->monsterinfo.saved_goal - self->s.origin;
dist = dir.normalize();
if (dist > 1)
{
self->s.angles = vectoangles(dir);
if (dist > 500)
self->velocity = dir * 500;
else if (dist < 20)
self->velocity = dir * (dist / gi.frame_time_s);
else
self->velocity = dir * dist;
// if moving, hunter sphere uses active sound
if (!stupidChase)
self->s.sound = gi.soundindex("spheres/h_active.wav");
}
else
{
dir = self->enemy->s.origin - self->s.origin;
dist = dir.normalize();
self->s.angles = vectoangles(dir);
// if not moving, hunter sphere uses lurk sound
if (!stupidChase)
self->s.sound = gi.soundindex("spheres/h_lurk.wav");
self->velocity = {};
}
}
}
// *************************
// Attack related stuff
// *************************
// =================
// =================
void sphere_fire(edict_t *self, edict_t *enemy)
{
vec3_t dest;
vec3_t dir;
if (!enemy || level.time >= gtime_t::from_sec(self->wait))
{
sphere_think_explode(self);
return;
}
dest = enemy->s.origin;
self->s.effects |= EF_ROCKET;
dir = dest - self->s.origin;
dir.normalize();
self->s.angles = vectoangles(dir);
self->velocity = dir * 1000;
self->touch = vengeance_touch;
self->think = sphere_think_explode;
self->nextthink = gtime_t::from_sec(self->wait);
}
// =================
// =================
void sphere_touch(edict_t *self, edict_t *other, const trace_t &tr, mod_t mod)
{
if (self->spawnflags.has(SPHERE_DOPPLEGANGER))
{
if (other == self->teammaster)
return;
self->takedamage = false;
self->owner = self->teammaster;
self->teammaster = nullptr;
}
else
{
if (other == self->owner)
return;
// PMM - don't blow up on bodies
if (!strcmp(other->classname, "bodyque"))
return;
}
if (tr.surface && (tr.surface->flags & SURF_SKY))
{
G_FreeEdict(self);
return;
}
if (self->owner)
{
if (other->takedamage)
{
T_Damage(other, self, self->owner, self->velocity, self->s.origin, tr.plane.normal,
10000, 1, DAMAGE_DESTROY_ARMOR, mod);
}
else
{
T_RadiusDamage(self, self->owner, 512, self->owner, 256, DAMAGE_NONE, mod);
}
}
sphere_think_explode(self);
}
// =================
// =================
TOUCH(vengeance_touch) (edict_t *self, edict_t *other, const trace_t &tr, bool other_touching_self) -> void
{
if (self->spawnflags.has(SPHERE_DOPPLEGANGER))
sphere_touch(self, other, tr, MOD_DOPPLE_VENGEANCE);
else
sphere_touch(self, other, tr, MOD_VENGEANCE_SPHERE);
}
// =================
// =================
TOUCH(hunter_touch) (edict_t *self, edict_t *other, const trace_t &tr, bool other_touching_self) -> void
{
edict_t *owner;
// don't blow up if you hit the world.... sheesh.
if (other == world)
return;
if (self->owner)
{
// if owner is flying with us, make sure they stop too.
owner = self->owner;
if (owner->flags & FL_SAM_RAIMI)
{
owner->velocity = {};
owner->movetype = MOVETYPE_NONE;
gi.linkentity(owner);
}
}
if (self->spawnflags.has(SPHERE_DOPPLEGANGER))
sphere_touch(self, other, tr, MOD_DOPPLE_HUNTER);
else
sphere_touch(self, other, tr, MOD_HUNTER_SPHERE);
}
// =================
// =================
void defender_shoot(edict_t *self, edict_t *enemy)
{
vec3_t dir;
vec3_t start;
if (!(enemy->inuse) || enemy->health <= 0)
return;
if (enemy == self->owner)
return;
dir = enemy->s.origin - self->s.origin;
dir.normalize();
if (self->monsterinfo.attack_finished > level.time)
return;
if (!visible(self, self->enemy))
return;
start = self->s.origin;
start[2] += 2;
fire_blaster2(self->owner, start, dir, 10, 1000, EF_BLASTER, 0);
self->monsterinfo.attack_finished = level.time + 400_ms;
}
// *************************
// Activation Related Stuff
// *************************
// =================
// =================
void body_gib(edict_t *self)
{
gi.sound(self, CHAN_BODY, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
ThrowGibs(self, 50, {
{ 4, "models/objects/gibs/sm_meat/tris.md2" },
{ "models/objects/gibs/skull/tris.md2" }
});
}
// =================
// =================
PAIN(hunter_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
{
edict_t *owner;
float dist;
vec3_t dir;
if (self->enemy)
return;
owner = self->owner;
if (!(self->spawnflags & SPHERE_DOPPLEGANGER))
{
if (owner && (owner->health > 0))
return;
// PMM
if (other == owner)
return;
// pmm
}
else
{
// if fired by a doppleganger, set it to 10 second timeout
self->wait = (level.time + MINIMUM_FLY_TIME).seconds();
}
if ((gtime_t::from_sec(self->wait) - level.time) < MINIMUM_FLY_TIME)
self->wait = (level.time + MINIMUM_FLY_TIME).seconds();
self->s.effects |= EF_BLASTER | EF_TRACKER;
self->touch = hunter_touch;
self->enemy = other;
// if we're not owned by a player, no sam raimi
// if we're spawned by a doppleganger, no sam raimi
if (self->spawnflags.has(SPHERE_DOPPLEGANGER) || !(owner && owner->client))
return;
// sam raimi cam is disabled if FORCE_RESPAWN is set.
// sam raimi cam is also disabled if huntercam->value is 0.
if (!g_dm_force_respawn->integer && huntercam->integer)
{
dir = other->s.origin - self->s.origin;
dist = dir.length();
if (owner && (dist >= 192))
{
// detach owner from body and send him flying
owner->movetype = MOVETYPE_FLYMISSILE;
// gib like we just died, even though we didn't, really.
body_gib(owner);
// move the sphere to the owner's current viewpoint.
// we know it's a valid spot (or will be momentarily)
self->s.origin = owner->s.origin;
self->s.origin[2] += owner->viewheight;
// move the player's origin to the sphere's new origin
owner->s.origin = self->s.origin;
owner->s.angles = self->s.angles;
owner->client->v_angle = self->s.angles;
owner->mins = { -5, -5, -5 };
owner->maxs = { 5, 5, 5 };
owner->client->ps.fov = 140;
owner->s.modelindex = 0;
owner->s.modelindex2 = 0;
owner->viewheight = 8;
owner->solid = SOLID_NOT;
owner->flags |= FL_SAM_RAIMI;
gi.linkentity(owner);
self->solid = SOLID_BBOX;
gi.linkentity(self);
}
}
}
// =================
// =================
PAIN(defender_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
{
// PMM
if (other == self->owner)
return;
// pmm
self->enemy = other;
}
// =================
// =================
PAIN(vengeance_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void
{
if (self->enemy)
return;
if (!(self->spawnflags & SPHERE_DOPPLEGANGER))
{
if (self->owner && self->owner->health >= 25)
return;
// PMM
if (other == self->owner)
return;
// pmm
}
else
{
self->wait = (level.time + MINIMUM_FLY_TIME).seconds();
}
if ((gtime_t::from_sec(self->wait) - level.time) < MINIMUM_FLY_TIME)
self->wait = (level.time + MINIMUM_FLY_TIME).seconds();
self->s.effects |= EF_ROCKET;
self->touch = vengeance_touch;
self->enemy = other;
}
// *************************
// Think Functions
// *************************
// ===================
// ===================
THINK(defender_think) (edict_t *self) -> void
{
if (!self->owner)
{
G_FreeEdict(self);
return;
}
// if we've exited the level, just remove ourselves.
if (level.intermissiontime)
{
sphere_think_explode(self);
return;
}
if (self->owner->health <= 0)
{
sphere_think_explode(self);
return;
}
self->s.frame++;
if (self->s.frame > 19)
self->s.frame = 0;
if (self->enemy)
{
if (self->enemy->health > 0)
defender_shoot(self, self->enemy);
else
self->enemy = nullptr;
}
sphere_fly(self);
if (self->inuse)
self->nextthink = level.time + 10_hz;
}
// =================
// =================
THINK(hunter_think) (edict_t *self) -> void
{
// if we've exited the level, just remove ourselves.
if (level.intermissiontime)
{
sphere_think_explode(self);
return;
}
edict_t *owner = self->owner;
if (!owner && !(self->spawnflags & SPHERE_DOPPLEGANGER))
{
G_FreeEdict(self);
return;
}
if (owner)
self->ideal_yaw = owner->s.angles[YAW];
else if (self->enemy) // fired by doppleganger
{
vec3_t dir = self->enemy->s.origin - self->s.origin;
self->ideal_yaw = vectoyaw(dir);
}
M_ChangeYaw(self);
if (self->enemy)
{
sphere_chase(self, 0);
// deal with sam raimi cam
if (owner && (owner->flags & FL_SAM_RAIMI))
{
if (self->inuse)
{
owner->movetype = MOVETYPE_FLYMISSILE;
LookAtKiller(owner, self, self->enemy);
// owner is flying with us, move him too
owner->movetype = MOVETYPE_FLYMISSILE;
owner->viewheight = (int) (self->s.origin[2] - owner->s.origin[2]);
owner->s.origin = self->s.origin;
owner->velocity = self->velocity;
owner->mins = {};
owner->maxs = {};
gi.linkentity(owner);
}
else // sphere timed out
{
owner->velocity = {};
owner->movetype = MOVETYPE_NONE;
gi.linkentity(owner);
}
}
}
else
sphere_fly(self);
if (self->inuse)
self->nextthink = level.time + 10_hz;
}
// =================
// =================
THINK(vengeance_think) (edict_t *self) -> void
{
// if we've exited the level, just remove ourselves.
if (level.intermissiontime)
{
sphere_think_explode(self);
return;
}
if (!(self->owner) && !(self->spawnflags & SPHERE_DOPPLEGANGER))
{
G_FreeEdict(self);
return;
}
if (self->enemy)
sphere_chase(self, 1);
else
sphere_fly(self);
if (self->inuse)
self->nextthink = level.time + 10_hz;
}
// *************************
// Spawning / Creation
// *************************
// monsterinfo_t
// =================
// =================
edict_t *Sphere_Spawn(edict_t *owner, spawnflags_t spawnflags)
{
edict_t *sphere;
sphere = G_Spawn();
sphere->s.origin = owner->s.origin;
sphere->s.origin[2] = owner->absmax[2];
sphere->s.angles[YAW] = owner->s.angles[YAW];
sphere->solid = SOLID_BBOX;
sphere->clipmask = MASK_PROJECTILE;
sphere->s.renderfx = RF_FULLBRIGHT | RF_IR_VISIBLE;
sphere->movetype = MOVETYPE_FLYMISSILE;
if (spawnflags.has(SPHERE_DOPPLEGANGER))
sphere->teammaster = owner->teammaster;
else
sphere->owner = owner;
sphere->classname = "sphere";
sphere->yaw_speed = 40;
sphere->monsterinfo.attack_finished = 0_ms;
sphere->spawnflags = spawnflags; // need this for the HUD to recognize sphere
// PMM
sphere->takedamage = false;
switch ((spawnflags & SPHERE_TYPE).value)
{
case SPHERE_DEFENDER.value:
sphere->s.modelindex = gi.modelindex("models/items/defender/tris.md2");
sphere->s.modelindex2 = gi.modelindex("models/items/shell/tris.md2");
sphere->s.sound = gi.soundindex("spheres/d_idle.wav");
sphere->pain = defender_pain;
sphere->wait = (level.time + DEFENDER_LIFESPAN).seconds();
sphere->die = sphere_explode;
sphere->think = defender_think;
break;
case SPHERE_HUNTER.value:
sphere->s.modelindex = gi.modelindex("models/items/hunter/tris.md2");
sphere->s.sound = gi.soundindex("spheres/h_idle.wav");
sphere->wait = (level.time + HUNTER_LIFESPAN).seconds();
sphere->pain = hunter_pain;
sphere->die = sphere_if_idle_die;
sphere->think = hunter_think;
break;
case SPHERE_VENGEANCE.value:
sphere->s.modelindex = gi.modelindex("models/items/vengnce/tris.md2");
sphere->s.sound = gi.soundindex("spheres/v_idle.wav");
sphere->wait = (level.time + VENGEANCE_LIFESPAN).seconds();
sphere->pain = vengeance_pain;
sphere->die = sphere_if_idle_die;
sphere->think = vengeance_think;
sphere->avelocity = { 30, 30, 0 };
break;
default:
gi.Com_Print("Tried to create an invalid sphere\n");
G_FreeEdict(sphere);
return nullptr;
}
sphere->nextthink = level.time + 10_hz;
gi.linkentity(sphere);
return sphere;
}
// =================
// Own_Sphere - attach the sphere to the client so we can
// directly access it later
// =================
void Own_Sphere(edict_t *self, edict_t *sphere)
{
if (!sphere)
return;
// ownership only for players
if (self->client)
{
// if they don't have one
if (!(self->client->owned_sphere))
{
self->client->owned_sphere = sphere;
}
// they already have one, take care of the old one
else
{
if (self->client->owned_sphere->inuse)
{
G_FreeEdict(self->client->owned_sphere);
self->client->owned_sphere = sphere;
}
else
{
self->client->owned_sphere = sphere;
}
}
}
}
// =================
// =================
void Defender_Launch(edict_t *self)
{
edict_t *sphere;
sphere = Sphere_Spawn(self, SPHERE_DEFENDER);
Own_Sphere(self, sphere);
}
// =================
// =================
void Hunter_Launch(edict_t *self)
{
edict_t *sphere;
sphere = Sphere_Spawn(self, SPHERE_HUNTER);
Own_Sphere(self, sphere);
}
// =================
// =================
void Vengeance_Launch(edict_t *self)
{
edict_t *sphere;
sphere = Sphere_Spawn(self, SPHERE_VENGEANCE);
Own_Sphere(self, sphere);
}