quake2-rerelease-dll/rerelease/g_chase.cpp
2023-08-07 14:48:30 -05:00

171 lines
3.4 KiB
C++

// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "g_local.h"
void UpdateChaseCam(edict_t *ent)
{
vec3_t o, ownerv, goal;
edict_t *targ;
vec3_t forward, right;
trace_t trace;
vec3_t oldgoal;
vec3_t angles;
// is our chase target gone?
if (!ent->client->chase_target->inuse || ent->client->chase_target->client->resp.spectator)
{
edict_t *old = ent->client->chase_target;
ChaseNext(ent);
if (ent->client->chase_target == old)
{
ent->client->chase_target = nullptr;
ent->client->ps.pmove.pm_flags &= ~(PMF_NO_POSITIONAL_PREDICTION | PMF_NO_ANGULAR_PREDICTION);
return;
}
}
targ = ent->client->chase_target;
ownerv = targ->s.origin;
oldgoal = ent->s.origin;
ownerv[2] += targ->viewheight;
angles = targ->client->v_angle;
if (angles[PITCH] > 56)
angles[PITCH] = 56;
AngleVectors(angles, forward, right, nullptr);
forward.normalize();
o = ownerv + (forward * -30);
if (o[2] < targ->s.origin[2] + 20)
o[2] = targ->s.origin[2] + 20;
// jump animation lifts
if (!targ->groundentity)
o[2] += 16;
trace = gi.traceline(ownerv, o, targ, MASK_SOLID);
goal = trace.endpos;
goal += (forward * 2);
// pad for floors and ceilings
o = goal;
o[2] += 6;
trace = gi.traceline(goal, o, targ, MASK_SOLID);
if (trace.fraction < 1)
{
goal = trace.endpos;
goal[2] -= 6;
}
o = goal;
o[2] -= 6;
trace = gi.traceline(goal, o, targ, MASK_SOLID);
if (trace.fraction < 1)
{
goal = trace.endpos;
goal[2] += 6;
}
if (targ->deadflag)
ent->client->ps.pmove.pm_type = PM_DEAD;
else
ent->client->ps.pmove.pm_type = PM_FREEZE;
ent->s.origin = goal;
ent->client->ps.pmove.delta_angles = targ->client->v_angle - ent->client->resp.cmd_angles;
if (targ->deadflag)
{
ent->client->ps.viewangles[ROLL] = 40;
ent->client->ps.viewangles[PITCH] = -15;
ent->client->ps.viewangles[YAW] = targ->client->killer_yaw;
}
else
{
ent->client->ps.viewangles = targ->client->v_angle;
ent->client->v_angle = targ->client->v_angle;
AngleVectors(ent->client->v_angle, ent->client->v_forward, nullptr, nullptr);
}
ent->viewheight = 0;
ent->client->ps.pmove.pm_flags |= PMF_NO_POSITIONAL_PREDICTION | PMF_NO_ANGULAR_PREDICTION;
gi.linkentity(ent);
}
void ChaseNext(edict_t *ent)
{
ptrdiff_t i;
edict_t *e;
if (!ent->client->chase_target)
return;
i = ent->client->chase_target - g_edicts;
do
{
i++;
if (i > game.maxclients)
i = 1;
e = g_edicts + i;
if (!e->inuse)
continue;
if (!e->client->resp.spectator)
break;
} while (e != ent->client->chase_target);
ent->client->chase_target = e;
ent->client->update_chase = true;
}
void ChasePrev(edict_t *ent)
{
int i;
edict_t *e;
if (!ent->client->chase_target)
return;
i = ent->client->chase_target - g_edicts;
do
{
i--;
if (i < 1)
i = game.maxclients;
e = g_edicts + i;
if (!e->inuse)
continue;
if (!e->client->resp.spectator)
break;
} while (e != ent->client->chase_target);
ent->client->chase_target = e;
ent->client->update_chase = true;
}
void GetChaseTarget(edict_t *ent)
{
uint32_t i;
edict_t *other;
for (i = 1; i <= game.maxclients; i++)
{
other = g_edicts + i;
if (other->inuse && !other->client->resp.spectator)
{
ent->client->chase_target = other;
ent->client->update_chase = true;
UpdateChaseCam(ent);
return;
}
}
if (ent->client->chase_msg_time <= level.time)
{
gi.LocCenter_Print(ent, "$g_no_players_chase");
ent->client->chase_msg_time = level.time + 5_sec;
}
}