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https://github.com/id-Software/quake2-rerelease-dll.git
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171 lines
3.4 KiB
C++
171 lines
3.4 KiB
C++
// Copyright (c) ZeniMax Media Inc.
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// Licensed under the GNU General Public License 2.0.
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#include "g_local.h"
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void UpdateChaseCam(edict_t *ent)
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{
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vec3_t o, ownerv, goal;
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edict_t *targ;
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vec3_t forward, right;
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trace_t trace;
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vec3_t oldgoal;
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vec3_t angles;
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// is our chase target gone?
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if (!ent->client->chase_target->inuse || ent->client->chase_target->client->resp.spectator)
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{
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edict_t *old = ent->client->chase_target;
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ChaseNext(ent);
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if (ent->client->chase_target == old)
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{
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ent->client->chase_target = nullptr;
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ent->client->ps.pmove.pm_flags &= ~(PMF_NO_POSITIONAL_PREDICTION | PMF_NO_ANGULAR_PREDICTION);
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return;
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}
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}
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targ = ent->client->chase_target;
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ownerv = targ->s.origin;
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oldgoal = ent->s.origin;
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ownerv[2] += targ->viewheight;
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angles = targ->client->v_angle;
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if (angles[PITCH] > 56)
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angles[PITCH] = 56;
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AngleVectors(angles, forward, right, nullptr);
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forward.normalize();
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o = ownerv + (forward * -30);
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if (o[2] < targ->s.origin[2] + 20)
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o[2] = targ->s.origin[2] + 20;
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// jump animation lifts
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if (!targ->groundentity)
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o[2] += 16;
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trace = gi.traceline(ownerv, o, targ, MASK_SOLID);
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goal = trace.endpos;
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goal += (forward * 2);
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// pad for floors and ceilings
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o = goal;
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o[2] += 6;
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trace = gi.traceline(goal, o, targ, MASK_SOLID);
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if (trace.fraction < 1)
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{
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goal = trace.endpos;
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goal[2] -= 6;
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}
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o = goal;
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o[2] -= 6;
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trace = gi.traceline(goal, o, targ, MASK_SOLID);
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if (trace.fraction < 1)
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{
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goal = trace.endpos;
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goal[2] += 6;
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}
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if (targ->deadflag)
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ent->client->ps.pmove.pm_type = PM_DEAD;
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else
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ent->client->ps.pmove.pm_type = PM_FREEZE;
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ent->s.origin = goal;
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ent->client->ps.pmove.delta_angles = targ->client->v_angle - ent->client->resp.cmd_angles;
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if (targ->deadflag)
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{
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ent->client->ps.viewangles[ROLL] = 40;
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ent->client->ps.viewangles[PITCH] = -15;
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ent->client->ps.viewangles[YAW] = targ->client->killer_yaw;
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}
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else
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{
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ent->client->ps.viewangles = targ->client->v_angle;
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ent->client->v_angle = targ->client->v_angle;
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AngleVectors(ent->client->v_angle, ent->client->v_forward, nullptr, nullptr);
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}
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ent->viewheight = 0;
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ent->client->ps.pmove.pm_flags |= PMF_NO_POSITIONAL_PREDICTION | PMF_NO_ANGULAR_PREDICTION;
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gi.linkentity(ent);
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}
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void ChaseNext(edict_t *ent)
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{
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ptrdiff_t i;
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edict_t *e;
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if (!ent->client->chase_target)
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return;
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i = ent->client->chase_target - g_edicts;
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do
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{
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i++;
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if (i > game.maxclients)
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i = 1;
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e = g_edicts + i;
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if (!e->inuse)
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continue;
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if (!e->client->resp.spectator)
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break;
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} while (e != ent->client->chase_target);
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ent->client->chase_target = e;
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ent->client->update_chase = true;
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}
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void ChasePrev(edict_t *ent)
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{
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int i;
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edict_t *e;
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if (!ent->client->chase_target)
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return;
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i = ent->client->chase_target - g_edicts;
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do
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{
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i--;
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if (i < 1)
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i = game.maxclients;
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e = g_edicts + i;
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if (!e->inuse)
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continue;
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if (!e->client->resp.spectator)
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break;
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} while (e != ent->client->chase_target);
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ent->client->chase_target = e;
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ent->client->update_chase = true;
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}
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void GetChaseTarget(edict_t *ent)
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{
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uint32_t i;
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edict_t *other;
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for (i = 1; i <= game.maxclients; i++)
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{
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other = g_edicts + i;
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if (other->inuse && !other->client->resp.spectator)
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{
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ent->client->chase_target = other;
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ent->client->update_chase = true;
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UpdateChaseCam(ent);
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return;
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}
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}
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if (ent->client->chase_msg_time <= level.time)
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{
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gi.LocCenter_Print(ent, "$g_no_players_chase");
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ent->client->chase_msg_time = level.time + 5_sec;
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}
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}
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