quake2-rerelease-dll/rerelease/cg_main.cpp
2023-08-07 14:48:30 -05:00

124 lines
3.3 KiB
C++

// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
#include "cg_local.h"
#include "m_flash.h"
cgame_import_t cgi;
cgame_export_t cglobals;
static void *CG_GetExtension(const char *name)
{
return nullptr;
}
void CG_InitScreen();
uint64_t cgame_init_time = 0;
static void InitCGame()
{
CG_InitScreen();
cgame_init_time = cgi.CL_ClientRealTime();
pm_config.n64_physics = !!atoi(cgi.get_configstring(CONFIG_N64_PHYSICS));
pm_config.airaccel = atoi(cgi.get_configstring(CS_AIRACCEL));
}
static void ShutdownCGame()
{
}
void CG_DrawHUD (int32_t isplit, const cg_server_data_t *data, vrect_t hud_vrect, vrect_t hud_safe, int32_t scale, int32_t playernum, const player_state_t *ps);
void CG_TouchPics();
layout_flags_t CG_LayoutFlags(const player_state_t *ps);
int32_t CG_GetActiveWeaponWheelWeapon(const player_state_t *ps)
{
return ps->stats[STAT_ACTIVE_WHEEL_WEAPON];
}
uint32_t CG_GetOwnedWeaponWheelWeapons(const player_state_t *ps)
{
return ((uint32_t) (uint16_t) ps->stats[STAT_WEAPONS_OWNED_1]) | ((uint32_t) (uint16_t) (ps->stats[STAT_WEAPONS_OWNED_2]) << 16);
}
int16_t CG_GetWeaponWheelAmmoCount(const player_state_t *ps, int32_t ammo_id)
{
uint16_t ammo = G_GetAmmoStat((uint16_t *) &ps->stats[STAT_AMMO_INFO_START], ammo_id);
if (ammo == AMMO_VALUE_INFINITE)
return -1;
return ammo;
}
int16_t CG_GetPowerupWheelCount(const player_state_t *ps, int32_t powerup_id)
{
return G_GetPowerupStat((uint16_t *) &ps->stats[STAT_POWERUP_INFO_START], powerup_id);
}
int16_t CG_GetHitMarkerDamage(const player_state_t *ps)
{
return ps->stats[STAT_HIT_MARKER];
}
static void CG_ParseConfigString(int32_t i, const char *s)
{
if (i == CONFIG_N64_PHYSICS)
pm_config.n64_physics = !!atoi(s);
else if (i == CS_AIRACCEL)
pm_config.airaccel = atoi(s);
}
void CG_ParseCenterPrint (const char *str, int isplit, bool instant);
void CG_ClearNotify(int32_t isplit);
void CG_ClearCenterprint(int32_t isplit);
void CG_NotifyMessage(int32_t isplit, const char *msg, bool is_chat);
void CG_GetMonsterFlashOffset(monster_muzzleflash_id_t id, gvec3_ref_t offset)
{
if (id >= q_countof(monster_flash_offset))
cgi.Com_Error("Bad muzzle flash offset");
offset = monster_flash_offset[id];
}
/*
=================
GetCGameAPI
Returns a pointer to the structure with all entry points
and global variables
=================
*/
Q2GAME_API cgame_export_t *GetCGameAPI(cgame_import_t *import)
{
cgi = *import;
cglobals.apiversion = CGAME_API_VERSION;
cglobals.Init = InitCGame;
cglobals.Shutdown = ShutdownCGame;
cglobals.Pmove = Pmove;
cglobals.DrawHUD = CG_DrawHUD;
cglobals.LayoutFlags = CG_LayoutFlags;
cglobals.TouchPics = CG_TouchPics;
cglobals.GetActiveWeaponWheelWeapon = CG_GetActiveWeaponWheelWeapon;
cglobals.GetOwnedWeaponWheelWeapons = CG_GetOwnedWeaponWheelWeapons;
cglobals.GetWeaponWheelAmmoCount = CG_GetWeaponWheelAmmoCount;
cglobals.GetPowerupWheelCount = CG_GetPowerupWheelCount;
cglobals.GetHitMarkerDamage = CG_GetHitMarkerDamage;
cglobals.ParseConfigString = CG_ParseConfigString;
cglobals.ParseCenterPrint = CG_ParseCenterPrint;
cglobals.ClearNotify = CG_ClearNotify;
cglobals.ClearCenterprint = CG_ClearCenterprint;
cglobals.NotifyMessage = CG_NotifyMessage;
cglobals.GetMonsterFlashOffset = CG_GetMonsterFlashOffset;
cglobals.GetExtension = CG_GetExtension;
return &cglobals;
}