mirror of
https://github.com/id-Software/quake2-rerelease-dll.git
synced 2025-02-25 04:30:45 +00:00
124 lines
3.3 KiB
C++
124 lines
3.3 KiB
C++
// Copyright (c) ZeniMax Media Inc.
|
|
// Licensed under the GNU General Public License 2.0.
|
|
|
|
#include "cg_local.h"
|
|
#include "m_flash.h"
|
|
|
|
cgame_import_t cgi;
|
|
cgame_export_t cglobals;
|
|
|
|
static void *CG_GetExtension(const char *name)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
void CG_InitScreen();
|
|
|
|
uint64_t cgame_init_time = 0;
|
|
|
|
static void InitCGame()
|
|
{
|
|
CG_InitScreen();
|
|
|
|
cgame_init_time = cgi.CL_ClientRealTime();
|
|
|
|
pm_config.n64_physics = !!atoi(cgi.get_configstring(CONFIG_N64_PHYSICS));
|
|
pm_config.airaccel = atoi(cgi.get_configstring(CS_AIRACCEL));
|
|
}
|
|
|
|
static void ShutdownCGame()
|
|
{
|
|
}
|
|
|
|
void CG_DrawHUD (int32_t isplit, const cg_server_data_t *data, vrect_t hud_vrect, vrect_t hud_safe, int32_t scale, int32_t playernum, const player_state_t *ps);
|
|
void CG_TouchPics();
|
|
layout_flags_t CG_LayoutFlags(const player_state_t *ps);
|
|
|
|
int32_t CG_GetActiveWeaponWheelWeapon(const player_state_t *ps)
|
|
{
|
|
return ps->stats[STAT_ACTIVE_WHEEL_WEAPON];
|
|
}
|
|
|
|
uint32_t CG_GetOwnedWeaponWheelWeapons(const player_state_t *ps)
|
|
{
|
|
return ((uint32_t) (uint16_t) ps->stats[STAT_WEAPONS_OWNED_1]) | ((uint32_t) (uint16_t) (ps->stats[STAT_WEAPONS_OWNED_2]) << 16);
|
|
}
|
|
|
|
int16_t CG_GetWeaponWheelAmmoCount(const player_state_t *ps, int32_t ammo_id)
|
|
{
|
|
uint16_t ammo = G_GetAmmoStat((uint16_t *) &ps->stats[STAT_AMMO_INFO_START], ammo_id);
|
|
|
|
if (ammo == AMMO_VALUE_INFINITE)
|
|
return -1;
|
|
|
|
return ammo;
|
|
}
|
|
|
|
int16_t CG_GetPowerupWheelCount(const player_state_t *ps, int32_t powerup_id)
|
|
{
|
|
return G_GetPowerupStat((uint16_t *) &ps->stats[STAT_POWERUP_INFO_START], powerup_id);
|
|
}
|
|
|
|
int16_t CG_GetHitMarkerDamage(const player_state_t *ps)
|
|
{
|
|
return ps->stats[STAT_HIT_MARKER];
|
|
}
|
|
|
|
static void CG_ParseConfigString(int32_t i, const char *s)
|
|
{
|
|
if (i == CONFIG_N64_PHYSICS)
|
|
pm_config.n64_physics = !!atoi(s);
|
|
else if (i == CS_AIRACCEL)
|
|
pm_config.airaccel = atoi(s);
|
|
}
|
|
|
|
void CG_ParseCenterPrint (const char *str, int isplit, bool instant);
|
|
void CG_ClearNotify(int32_t isplit);
|
|
void CG_ClearCenterprint(int32_t isplit);
|
|
void CG_NotifyMessage(int32_t isplit, const char *msg, bool is_chat);
|
|
|
|
void CG_GetMonsterFlashOffset(monster_muzzleflash_id_t id, gvec3_ref_t offset)
|
|
{
|
|
if (id >= q_countof(monster_flash_offset))
|
|
cgi.Com_Error("Bad muzzle flash offset");
|
|
|
|
offset = monster_flash_offset[id];
|
|
}
|
|
|
|
/*
|
|
=================
|
|
GetCGameAPI
|
|
|
|
Returns a pointer to the structure with all entry points
|
|
and global variables
|
|
=================
|
|
*/
|
|
Q2GAME_API cgame_export_t *GetCGameAPI(cgame_import_t *import)
|
|
{
|
|
cgi = *import;
|
|
|
|
cglobals.apiversion = CGAME_API_VERSION;
|
|
cglobals.Init = InitCGame;
|
|
cglobals.Shutdown = ShutdownCGame;
|
|
|
|
cglobals.Pmove = Pmove;
|
|
cglobals.DrawHUD = CG_DrawHUD;
|
|
cglobals.LayoutFlags = CG_LayoutFlags;
|
|
cglobals.TouchPics = CG_TouchPics;
|
|
|
|
cglobals.GetActiveWeaponWheelWeapon = CG_GetActiveWeaponWheelWeapon;
|
|
cglobals.GetOwnedWeaponWheelWeapons = CG_GetOwnedWeaponWheelWeapons;
|
|
cglobals.GetWeaponWheelAmmoCount = CG_GetWeaponWheelAmmoCount;
|
|
cglobals.GetPowerupWheelCount = CG_GetPowerupWheelCount;
|
|
cglobals.GetHitMarkerDamage = CG_GetHitMarkerDamage;
|
|
cglobals.ParseConfigString = CG_ParseConfigString;
|
|
cglobals.ParseCenterPrint = CG_ParseCenterPrint;
|
|
cglobals.ClearNotify = CG_ClearNotify;
|
|
cglobals.ClearCenterprint = CG_ClearCenterprint;
|
|
cglobals.NotifyMessage = CG_NotifyMessage;
|
|
cglobals.GetMonsterFlashOffset = CG_GetMonsterFlashOffset;
|
|
|
|
cglobals.GetExtension = CG_GetExtension;
|
|
|
|
return &cglobals;
|
|
}
|