quake2-rerelease-dll/rerelease/m_medic.h
2023-08-07 14:48:30 -05:00

248 lines
3.8 KiB
C++

// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// G:\quake2\baseq2\models/monsters/medic
// This file generated by ModelGen - Do NOT Modify
enum
{
FRAME_walk1,
FRAME_walk2,
FRAME_walk3,
FRAME_walk4,
FRAME_walk5,
FRAME_walk6,
FRAME_walk7,
FRAME_walk8,
FRAME_walk9,
FRAME_walk10,
FRAME_walk11,
FRAME_walk12,
FRAME_wait1,
FRAME_wait2,
FRAME_wait3,
FRAME_wait4,
FRAME_wait5,
FRAME_wait6,
FRAME_wait7,
FRAME_wait8,
FRAME_wait9,
FRAME_wait10,
FRAME_wait11,
FRAME_wait12,
FRAME_wait13,
FRAME_wait14,
FRAME_wait15,
FRAME_wait16,
FRAME_wait17,
FRAME_wait18,
FRAME_wait19,
FRAME_wait20,
FRAME_wait21,
FRAME_wait22,
FRAME_wait23,
FRAME_wait24,
FRAME_wait25,
FRAME_wait26,
FRAME_wait27,
FRAME_wait28,
FRAME_wait29,
FRAME_wait30,
FRAME_wait31,
FRAME_wait32,
FRAME_wait33,
FRAME_wait34,
FRAME_wait35,
FRAME_wait36,
FRAME_wait37,
FRAME_wait38,
FRAME_wait39,
FRAME_wait40,
FRAME_wait41,
FRAME_wait42,
FRAME_wait43,
FRAME_wait44,
FRAME_wait45,
FRAME_wait46,
FRAME_wait47,
FRAME_wait48,
FRAME_wait49,
FRAME_wait50,
FRAME_wait51,
FRAME_wait52,
FRAME_wait53,
FRAME_wait54,
FRAME_wait55,
FRAME_wait56,
FRAME_wait57,
FRAME_wait58,
FRAME_wait59,
FRAME_wait60,
FRAME_wait61,
FRAME_wait62,
FRAME_wait63,
FRAME_wait64,
FRAME_wait65,
FRAME_wait66,
FRAME_wait67,
FRAME_wait68,
FRAME_wait69,
FRAME_wait70,
FRAME_wait71,
FRAME_wait72,
FRAME_wait73,
FRAME_wait74,
FRAME_wait75,
FRAME_wait76,
FRAME_wait77,
FRAME_wait78,
FRAME_wait79,
FRAME_wait80,
FRAME_wait81,
FRAME_wait82,
FRAME_wait83,
FRAME_wait84,
FRAME_wait85,
FRAME_wait86,
FRAME_wait87,
FRAME_wait88,
FRAME_wait89,
FRAME_wait90,
FRAME_run1,
FRAME_run2,
FRAME_run3,
FRAME_run4,
FRAME_run5,
FRAME_run6,
FRAME_paina1,
FRAME_paina2,
FRAME_paina3,
FRAME_paina4,
FRAME_paina5,
FRAME_paina6,
FRAME_paina7,
FRAME_paina8,
FRAME_painb1,
FRAME_painb2,
FRAME_painb3,
FRAME_painb4,
FRAME_painb5,
FRAME_painb6,
FRAME_painb7,
FRAME_painb8,
FRAME_painb9,
FRAME_painb10,
FRAME_painb11,
FRAME_painb12,
FRAME_painb13,
FRAME_painb14,
FRAME_painb15,
FRAME_duck1,
FRAME_duck2,
FRAME_duck3,
FRAME_duck4,
FRAME_duck5,
FRAME_duck6,
FRAME_duck7,
FRAME_duck8,
FRAME_duck9,
FRAME_duck10,
FRAME_duck11,
FRAME_duck12,
FRAME_duck13,
FRAME_duck14,
FRAME_duck15,
FRAME_duck16,
FRAME_death1,
FRAME_death2,
FRAME_death3,
FRAME_death4,
FRAME_death5,
FRAME_death6,
FRAME_death7,
FRAME_death8,
FRAME_death9,
FRAME_death10,
FRAME_death11,
FRAME_death12,
FRAME_death13,
FRAME_death14,
FRAME_death15,
FRAME_death16,
FRAME_death17,
FRAME_death18,
FRAME_death19,
FRAME_death20,
FRAME_death21,
FRAME_death22,
FRAME_death23,
FRAME_death24,
FRAME_death25,
FRAME_death26,
FRAME_death27,
FRAME_death28,
FRAME_death29,
FRAME_death30,
FRAME_attack1,
FRAME_attack2,
FRAME_attack3,
FRAME_attack4,
FRAME_attack5,
FRAME_attack6,
FRAME_attack7,
FRAME_attack8,
FRAME_attack9,
FRAME_attack10,
FRAME_attack11,
FRAME_attack12,
FRAME_attack13,
FRAME_attack14,
FRAME_attack15,
FRAME_attack16,
FRAME_attack17,
FRAME_attack18,
FRAME_attack19,
FRAME_attack20,
FRAME_attack21,
FRAME_attack22,
FRAME_attack23,
FRAME_attack24,
FRAME_attack25,
FRAME_attack26,
FRAME_attack27,
FRAME_attack28,
FRAME_attack29,
FRAME_attack30,
FRAME_attack31,
FRAME_attack32,
FRAME_attack33,
FRAME_attack34,
FRAME_attack35,
FRAME_attack36,
FRAME_attack37,
FRAME_attack38,
FRAME_attack39,
FRAME_attack40,
FRAME_attack41,
FRAME_attack42,
FRAME_attack43,
FRAME_attack44,
FRAME_attack45,
FRAME_attack46,
FRAME_attack47,
FRAME_attack48,
FRAME_attack49,
FRAME_attack50,
FRAME_attack51,
FRAME_attack52,
FRAME_attack53,
FRAME_attack54,
FRAME_attack55,
FRAME_attack56,
FRAME_attack57,
FRAME_attack58,
FRAME_attack59,
FRAME_attack60
};
constexpr float MODEL_SCALE = 1.000000f;