quake2-rerelease-dll/rerelease/game.vcxproj
2023-08-07 14:48:30 -05:00

246 lines
No EOL
11 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{c994b5ea-3058-403c-953d-3673c2c4d64e}</ProjectGuid>
<RootNamespace>game</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>../</OutDir>
<TargetName>$(ProjectName)_x64</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>../</OutDir>
<TargetName>$(ProjectName)_x64</TargetName>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<PropertyGroup Label="Vcpkg" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<VcpkgUseStatic>true</VcpkgUseStatic>
</PropertyGroup>
<PropertyGroup Label="Vcpkg">
<VcpkgEnableManifest>true</VcpkgEnableManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>KEX_Q2_GAME;KEX_Q2GAME_EXPORTS;NO_FMT_SOURCE;KEX_Q2GAME_DYNAMIC;_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<DisableSpecificWarnings>4267;4244</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>NotSet</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>KEX_Q2_GAME;KEX_Q2GAME_EXPORTS;NO_FMT_SOURCE;KEX_Q2GAME_DYNAMIC;_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<LanguageStandard>stdcpp17</LanguageStandard>
<DisableSpecificWarnings>4267;4244</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>NotSet</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="bg_local.h" />
<ClInclude Include="bots\bot_debug.h" />
<ClInclude Include="bots\bot_exports.h" />
<ClInclude Include="bots\bot_includes.h" />
<ClInclude Include="bots\bot_think.h" />
<ClInclude Include="bots\bot_utils.h" />
<ClInclude Include="cg_local.h" />
<ClInclude Include="ctf\g_ctf.h" />
<ClInclude Include="ctf\p_ctf_menu.h" />
<ClInclude Include="game.h" />
<ClInclude Include="g_local.h" />
<ClInclude Include="g_statusbar.h" />
<ClInclude Include="m_actor.h" />
<ClInclude Include="m_arachnid.h" />
<ClInclude Include="m_berserk.h" />
<ClInclude Include="m_boss2.h" />
<ClInclude Include="m_boss31.h" />
<ClInclude Include="m_boss32.h" />
<ClInclude Include="m_brain.h" />
<ClInclude Include="m_chick.h" />
<ClInclude Include="m_flash.h" />
<ClInclude Include="m_flipper.h" />
<ClInclude Include="m_float.h" />
<ClInclude Include="m_flyer.h" />
<ClInclude Include="m_gladiator.h" />
<ClInclude Include="m_guardian.h" />
<ClInclude Include="m_gunner.h" />
<ClInclude Include="m_hover.h" />
<ClInclude Include="m_infantry.h" />
<ClInclude Include="m_insane.h" />
<ClInclude Include="m_medic.h" />
<ClInclude Include="m_mutant.h" />
<ClInclude Include="m_parasite.h" />
<ClInclude Include="m_player.h" />
<ClInclude Include="m_rider.h" />
<ClInclude Include="m_shambler.h" />
<ClInclude Include="m_soldier.h" />
<ClInclude Include="m_supertank.h" />
<ClInclude Include="m_tank.h" />
<ClInclude Include="q_std.h" />
<ClInclude Include="q_vec3.h" />
<ClInclude Include="rogue\m_rogue_carrier.h" />
<ClInclude Include="rogue\m_rogue_stalker.h" />
<ClInclude Include="rogue\m_rogue_turret.h" />
<ClInclude Include="rogue\m_rogue_widow.h" />
<ClInclude Include="rogue\m_rogue_widow2.h" />
<ClInclude Include="xatrix\m_xatrix_fixbot.h" />
<ClInclude Include="xatrix\m_xatrix_gekk.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="bots\bot_debug.cpp" />
<ClCompile Include="bots\bot_exports.cpp" />
<ClCompile Include="bots\bot_think.cpp" />
<ClCompile Include="bots\bot_utils.cpp" />
<ClCompile Include="cg_main.cpp" />
<ClCompile Include="cg_screen.cpp" />
<ClCompile Include="ctf\g_ctf.cpp" />
<ClCompile Include="ctf\p_ctf_menu.cpp" />
<ClCompile Include="g_ai.cpp" />
<ClCompile Include="g_chase.cpp" />
<ClCompile Include="g_cmds.cpp" />
<ClCompile Include="g_combat.cpp" />
<ClCompile Include="g_func.cpp" />
<ClCompile Include="g_items.cpp" />
<ClCompile Include="g_main.cpp" />
<ClCompile Include="g_misc.cpp" />
<ClCompile Include="g_monster.cpp" />
<ClCompile Include="g_phys.cpp" />
<ClCompile Include="g_save.cpp" />
<ClCompile Include="g_spawn.cpp" />
<ClCompile Include="g_svcmds.cpp" />
<ClCompile Include="g_target.cpp" />
<ClCompile Include="g_trigger.cpp" />
<ClCompile Include="g_turret.cpp" />
<ClCompile Include="g_utils.cpp" />
<ClCompile Include="g_weapon.cpp" />
<ClCompile Include="m_actor.cpp" />
<ClCompile Include="m_arachnid.cpp" />
<ClCompile Include="m_berserk.cpp" />
<ClCompile Include="m_boss2.cpp" />
<ClCompile Include="m_boss3.cpp" />
<ClCompile Include="m_boss31.cpp" />
<ClCompile Include="m_boss32.cpp" />
<ClCompile Include="m_brain.cpp" />
<ClCompile Include="m_chick.cpp" />
<ClCompile Include="m_flipper.cpp" />
<ClCompile Include="m_float.cpp" />
<ClCompile Include="m_flyer.cpp" />
<ClCompile Include="m_gladiator.cpp" />
<ClCompile Include="m_guardian.cpp" />
<ClCompile Include="m_guncmdr.cpp" />
<ClCompile Include="m_gunner.cpp" />
<ClCompile Include="m_hover.cpp" />
<ClCompile Include="m_infantry.cpp" />
<ClCompile Include="m_insane.cpp" />
<ClCompile Include="m_medic.cpp" />
<ClCompile Include="m_move.cpp" />
<ClCompile Include="m_mutant.cpp" />
<ClCompile Include="m_parasite.cpp" />
<ClCompile Include="m_shambler.cpp" />
<ClCompile Include="m_soldier.cpp" />
<ClCompile Include="m_supertank.cpp" />
<ClCompile Include="m_tank.cpp" />
<ClCompile Include="p_client.cpp" />
<ClCompile Include="p_hud.cpp" />
<ClCompile Include="p_move.cpp" />
<ClCompile Include="p_trail.cpp" />
<ClCompile Include="p_view.cpp" />
<ClCompile Include="p_weapon.cpp" />
<ClCompile Include="q_std.cpp" />
<ClCompile Include="rogue\g_rogue_combat.cpp" />
<ClCompile Include="rogue\g_rogue_func.cpp" />
<ClCompile Include="rogue\g_rogue_items.cpp" />
<ClCompile Include="rogue\g_rogue_misc.cpp" />
<ClCompile Include="rogue\g_rogue_monster.cpp" />
<ClCompile Include="rogue\g_rogue_newai.cpp" />
<ClCompile Include="rogue\g_rogue_newdm.cpp" />
<ClCompile Include="rogue\g_rogue_newfnc.cpp" />
<ClCompile Include="rogue\g_rogue_newtarg.cpp" />
<ClCompile Include="rogue\g_rogue_newtrig.cpp" />
<ClCompile Include="rogue\g_rogue_newweap.cpp" />
<ClCompile Include="rogue\g_rogue_phys.cpp" />
<ClCompile Include="rogue\g_rogue_spawn.cpp" />
<ClCompile Include="rogue\g_rogue_sphere.cpp" />
<ClCompile Include="rogue\g_rogue_utils.cpp" />
<ClCompile Include="rogue\m_rogue_carrier.cpp" />
<ClCompile Include="rogue\m_rogue_stalker.cpp" />
<ClCompile Include="rogue\m_rogue_turret.cpp" />
<ClCompile Include="rogue\m_rogue_widow.cpp" />
<ClCompile Include="rogue\m_rogue_widow2.cpp" />
<ClCompile Include="rogue\p_rogue_weapon.cpp" />
<ClCompile Include="rogue\rogue_dm_ball.cpp" />
<ClCompile Include="rogue\rogue_dm_tag.cpp" />
<ClCompile Include="xatrix\g_xatrix_func.cpp" />
<ClCompile Include="xatrix\g_xatrix_items.cpp" />
<ClCompile Include="xatrix\g_xatrix_misc.cpp" />
<ClCompile Include="xatrix\g_xatrix_monster.cpp" />
<ClCompile Include="xatrix\g_xatrix_target.cpp" />
<ClCompile Include="xatrix\g_xatrix_weapon.cpp" />
<ClCompile Include="xatrix\m_xatrix_fixbot.cpp" />
<ClCompile Include="xatrix\m_xatrix_gekk.cpp" />
<ClCompile Include="xatrix\p_xatrix_weapon.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>