// Copyright (c) ZeniMax Media Inc. // Licensed under the GNU General Public License 2.0. /* ============================================================================== hover ============================================================================== */ #include "g_local.h" #include "m_hover.h" #include "m_flash.h" static cached_soundindex sound_pain1; static cached_soundindex sound_pain2; static cached_soundindex sound_death1; static cached_soundindex sound_death2; static cached_soundindex sound_sight; static cached_soundindex sound_search1; static cached_soundindex sound_search2; // ROGUE // daedalus sounds static cached_soundindex daed_sound_pain1; static cached_soundindex daed_sound_pain2; static cached_soundindex daed_sound_death1; static cached_soundindex daed_sound_death2; static cached_soundindex daed_sound_sight; static cached_soundindex daed_sound_search1; static cached_soundindex daed_sound_search2; // ROGUE MONSTERINFO_SIGHT(hover_sight) (edict_t *self, edict_t *other) -> void { // PMM - daedalus sounds if (self->mass < 225) gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, daed_sound_sight, 1, ATTN_NORM, 0); } MONSTERINFO_SEARCH(hover_search) (edict_t *self) -> void { // PMM - daedalus sounds if (self->mass < 225) { if (frandom() < 0.5f) gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); } else { if (frandom() < 0.5f) gi.sound(self, CHAN_VOICE, daed_sound_search1, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, daed_sound_search2, 1, ATTN_NORM, 0); } } void hover_run(edict_t *self); void hover_dead(edict_t *self); void hover_attack(edict_t *self); void hover_reattack(edict_t *self); void hover_fire_blaster(edict_t *self); mframe_t hover_frames_stand[] = { { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand }, { ai_stand } }; MMOVE_T(hover_move_stand) = { FRAME_stand01, FRAME_stand30, hover_frames_stand, nullptr }; mframe_t hover_frames_pain3[] = { { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(hover_move_pain3) = { FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run }; mframe_t hover_frames_pain2[] = { { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move }, { ai_move } }; MMOVE_T(hover_move_pain2) = { FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run }; mframe_t hover_frames_pain1[] = { { ai_move }, { ai_move }, { ai_move, 2 }, { ai_move, -8 }, { ai_move, -4 }, { ai_move, -6 }, { ai_move, -4 }, { ai_move, -3 }, { ai_move, 1 }, { ai_move }, { ai_move }, { ai_move }, { ai_move, 3 }, { ai_move, 1 }, { ai_move }, { ai_move, 2 }, { ai_move, 3 }, { ai_move, 2 }, { ai_move, 7 }, { ai_move, 1 }, { ai_move }, { ai_move }, { ai_move, 2 }, { ai_move }, { ai_move }, { ai_move, 5 }, { ai_move, 3 }, { ai_move, 4 } }; MMOVE_T(hover_move_pain1) = { FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run }; mframe_t hover_frames_walk[] = { { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 }, { ai_walk, 4 } }; MMOVE_T(hover_move_walk) = { FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, nullptr }; mframe_t hover_frames_run[] = { { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 }, { ai_run, 10 } }; MMOVE_T(hover_move_run) = { FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, nullptr }; static void hover_gib(edict_t *self) { gi.WriteByte(svc_temp_entity); gi.WriteByte(TE_EXPLOSION1); gi.WritePosition(self->s.origin); gi.multicast(self->s.origin, MULTICAST_PHS, false); self->s.skinnum /= 2; ThrowGibs(self, 150, { { 2, "models/objects/gibs/sm_meat/tris.md2" }, { 2, "models/objects/gibs/sm_metal/tris.md2", GIB_METALLIC }, { "models/monsters/hover/gibs/chest.md2", GIB_SKINNED }, { 2, "models/monsters/hover/gibs/ring.md2", GIB_SKINNED | GIB_METALLIC }, { 2, "models/monsters/hover/gibs/foot.md2", GIB_SKINNED }, { "models/monsters/hover/gibs/head.md2", GIB_SKINNED | GIB_HEAD }, }); } THINK(hover_deadthink) (edict_t *self) -> void { if (!self->groundentity && level.time < self->timestamp) { self->nextthink = level.time + FRAME_TIME_S; return; } hover_gib(self); } void hover_dying(edict_t *self) { if (self->groundentity) { hover_deadthink(self); return; } if (brandom()) return; gi.WriteByte(svc_temp_entity); gi.WriteByte(TE_PLAIN_EXPLOSION); gi.WritePosition(self->s.origin); gi.multicast(self->s.origin, MULTICAST_PHS, false); if (brandom()) ThrowGibs(self, 120, { { "models/objects/gibs/sm_meat/tris.md2" } }); else ThrowGibs(self, 120, { { "models/objects/gibs/sm_metal/tris.md2", GIB_METALLIC } }); } mframe_t hover_frames_death1[] = { { ai_move }, { ai_move, 0.f, hover_dying }, { ai_move }, { ai_move, 0.f, hover_dying }, { ai_move }, { ai_move, 0.f, hover_dying }, { ai_move, -10, hover_dying }, { ai_move, 3 }, { ai_move, 5, hover_dying }, { ai_move, 4, hover_dying }, { ai_move, 7 } }; MMOVE_T(hover_move_death1) = { FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead }; mframe_t hover_frames_start_attack[] = { { ai_charge, 1 }, { ai_charge, 1 }, { ai_charge, 1 } }; MMOVE_T(hover_move_start_attack) = { FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack }; mframe_t hover_frames_attack1[] = { { ai_charge, -10, hover_fire_blaster }, { ai_charge, -10, hover_fire_blaster }, { ai_charge, 0, hover_reattack }, }; MMOVE_T(hover_move_attack1) = { FRAME_attak104, FRAME_attak106, hover_frames_attack1, nullptr }; mframe_t hover_frames_end_attack[] = { { ai_charge, 1 }, { ai_charge, 1 } }; MMOVE_T(hover_move_end_attack) = { FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run }; /* PMM - circle strafing code */ #if 0 mframe_t hover_frames_start_attack2[] = { { ai_charge, 15 }, { ai_charge, 15 }, { ai_charge, 15 } }; MMOVE_T(hover_move_start_attack2) = { FRAME_attak101, FRAME_attak103, hover_frames_start_attack2, hover_attack }; #endif mframe_t hover_frames_attack2[] = { { ai_charge, 10, hover_fire_blaster }, { ai_charge, 10, hover_fire_blaster }, { ai_charge, 10, hover_reattack }, }; MMOVE_T(hover_move_attack2) = { FRAME_attak104, FRAME_attak106, hover_frames_attack2, nullptr }; #if 0 mframe_t hover_frames_end_attack2[] = { { ai_charge, 15 }, { ai_charge, 15 } }; MMOVE_T(hover_move_end_attack2) = { FRAME_attak107, FRAME_attak108, hover_frames_end_attack2, hover_run }; #endif // end of circle strafe void hover_reattack(edict_t *self) { if (self->enemy->health > 0) if (visible(self, self->enemy)) if (frandom() <= 0.6f) { if (self->monsterinfo.attack_state == AS_STRAIGHT) { M_SetAnimation(self, &hover_move_attack1); return; } else if (self->monsterinfo.attack_state == AS_SLIDING) { M_SetAnimation(self, &hover_move_attack2); return; } else gi.Com_PrintFmt("hover_reattack: unexpected state {}\n", (int32_t) self->monsterinfo.attack_state); } M_SetAnimation(self, &hover_move_end_attack); } void hover_fire_blaster(edict_t *self) { vec3_t start; vec3_t forward, right; vec3_t end; vec3_t dir; if (!self->enemy || !self->enemy->inuse) // PGM return; // PGM AngleVectors(self->s.angles, forward, right, nullptr); vec3_t o = monster_flash_offset[(self->s.frame & 1) ? MZ2_HOVER_BLASTER_2 : MZ2_HOVER_BLASTER_1]; start = M_ProjectFlashSource(self, o, forward, right); end = self->enemy->s.origin; end[2] += self->enemy->viewheight; dir = end - start; dir.normalize(); // PGM - daedalus fires blaster2 if (self->mass < 200) monster_fire_blaster(self, start, dir, 1, 1000, (self->s.frame & 1) ? MZ2_HOVER_BLASTER_2 : MZ2_HOVER_BLASTER_1, (self->s.frame % 4) ? EF_NONE : EF_HYPERBLASTER); else monster_fire_blaster2(self, start, dir, 1, 1000, (self->s.frame & 1) ? MZ2_DAEDALUS_BLASTER_2 : MZ2_DAEDALUS_BLASTER, (self->s.frame % 4) ? EF_NONE : EF_BLASTER); // PGM } MONSTERINFO_STAND(hover_stand) (edict_t *self) -> void { M_SetAnimation(self, &hover_move_stand); } MONSTERINFO_RUN(hover_run) (edict_t *self) -> void { if (self->monsterinfo.aiflags & AI_STAND_GROUND) M_SetAnimation(self, &hover_move_stand); else M_SetAnimation(self, &hover_move_run); } MONSTERINFO_WALK(hover_walk) (edict_t *self) -> void { M_SetAnimation(self, &hover_move_walk); } MONSTERINFO_ATTACK(hover_start_attack) (edict_t *self) -> void { M_SetAnimation(self, &hover_move_start_attack); } void hover_attack(edict_t *self) { float chance = 0.5f; if (self->mass > 150) // the daedalus strafes more chance += 0.1f; if (frandom() > chance) { M_SetAnimation(self, &hover_move_attack1); self->monsterinfo.attack_state = AS_STRAIGHT; } else // circle strafe { if (frandom() <= 0.5f) // switch directions self->monsterinfo.lefty = !self->monsterinfo.lefty; M_SetAnimation(self, &hover_move_attack2); self->monsterinfo.attack_state = AS_SLIDING; } } PAIN(hover_pain) (edict_t *self, edict_t *other, float kick, int damage, const mod_t &mod) -> void { if (level.time < self->pain_debounce_time) return; self->pain_debounce_time = level.time + 3_sec; float r = frandom(); //==== if (r < 0.5f) { // PMM - daedalus sounds if (self->mass < 225) gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, daed_sound_pain1, 1, ATTN_NORM, 0); } else { // PMM - daedalus sounds if (self->mass < 225) gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, daed_sound_pain2, 1, ATTN_NORM, 0); } // PGM //==== if (!M_ShouldReactToPain(self, mod)) return; // no pain anims in nightmare r = frandom(); if (damage <= 25) { if (r < 0.5f) M_SetAnimation(self, &hover_move_pain3); else M_SetAnimation(self, &hover_move_pain2); } else { //==== // PGM pain sequence is WAY too long if (r < 0.3f) M_SetAnimation(self, &hover_move_pain1); else M_SetAnimation(self, &hover_move_pain2); // PGM //==== } } MONSTERINFO_SETSKIN(hover_setskin) (edict_t *self) -> void { if (self->health < (self->max_health / 2)) self->s.skinnum |= 1; // PGM support for skins 2 & 3. else self->s.skinnum &= ~1; // PGM support for skins 2 & 3. } void hover_dead(edict_t *self) { self->mins = { -16, -16, -24 }; self->maxs = { 16, 16, -8 }; self->movetype = MOVETYPE_TOSS; self->think = hover_deadthink; self->nextthink = level.time + FRAME_TIME_S; self->timestamp = level.time + 15_sec; gi.linkentity(self); } DIE(hover_die) (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, const vec3_t &point, const mod_t &mod) -> void { self->s.effects = EF_NONE; self->monsterinfo.power_armor_type = IT_NULL; if (M_CheckGib(self, mod)) { hover_gib(self); return; } if (self->deadflag) return; // regular death // PMM - daedalus sounds if (self->mass < 225) { if (frandom() < 0.5f) gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); } else { if (frandom() < 0.5f) gi.sound(self, CHAN_VOICE, daed_sound_death1, 1, ATTN_NORM, 0); else gi.sound(self, CHAN_VOICE, daed_sound_death2, 1, ATTN_NORM, 0); } self->deadflag = true; self->takedamage = true; M_SetAnimation(self, &hover_move_death1); } static void hover_set_fly_parameters(edict_t *self) { self->monsterinfo.fly_thrusters = false; self->monsterinfo.fly_acceleration = 20.f; self->monsterinfo.fly_speed = 120.f; // Icarus prefers to keep its distance, but flies slower than the flyer. // he never pins because of this. self->monsterinfo.fly_min_distance = 150.f; self->monsterinfo.fly_max_distance = 350.f; } /*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ /*QUAKED monster_daedalus (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight This is the improved icarus monster. */ void SP_monster_hover(edict_t *self) { if ( !M_AllowSpawn( self ) ) { G_FreeEdict( self ); return; } self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2"); gi.modelindex("models/monsters/hover/gibs/chest.md2"); gi.modelindex("models/monsters/hover/gibs/foot.md2"); gi.modelindex("models/monsters/hover/gibs/head.md2"); gi.modelindex("models/monsters/hover/gibs/ring.md2"); self->mins = { -24, -24, -24 }; self->maxs = { 24, 24, 32 }; self->health = 240 * st.health_multiplier; self->gib_health = -100; self->mass = 150; self->pain = hover_pain; self->die = hover_die; self->monsterinfo.stand = hover_stand; self->monsterinfo.walk = hover_walk; self->monsterinfo.run = hover_run; self->monsterinfo.attack = hover_start_attack; self->monsterinfo.sight = hover_sight; self->monsterinfo.search = hover_search; self->monsterinfo.setskin = hover_setskin; // PGM if (strcmp(self->classname, "monster_daedalus") == 0) { self->health = 450 * st.health_multiplier; self->mass = 225; self->yaw_speed = 23; if (!st.was_key_specified("power_armor_type")) self->monsterinfo.power_armor_type = IT_ITEM_POWER_SCREEN; if (!st.was_key_specified("power_armor_power")) self->monsterinfo.power_armor_power = 100; // PMM - daedalus sounds self->monsterinfo.engine_sound = gi.soundindex("daedalus/daedidle1.wav"); daed_sound_pain1.assign("daedalus/daedpain1.wav"); daed_sound_pain2.assign("daedalus/daedpain2.wav"); daed_sound_death1.assign("daedalus/daeddeth1.wav"); daed_sound_death2.assign("daedalus/daeddeth2.wav"); daed_sound_sight.assign("daedalus/daedsght1.wav"); daed_sound_search1.assign("daedalus/daedsrch1.wav"); daed_sound_search2.assign("daedalus/daedsrch2.wav"); gi.soundindex("tank/tnkatck3.wav"); // pmm } else { self->yaw_speed = 18; sound_pain1.assign("hover/hovpain1.wav"); sound_pain2.assign("hover/hovpain2.wav"); sound_death1.assign("hover/hovdeth1.wav"); sound_death2.assign("hover/hovdeth2.wav"); sound_sight.assign("hover/hovsght1.wav"); sound_search1.assign("hover/hovsrch1.wav"); sound_search2.assign("hover/hovsrch2.wav"); gi.soundindex("hover/hovatck1.wav"); self->monsterinfo.engine_sound = gi.soundindex("hover/hovidle1.wav"); } // PGM gi.linkentity(self); M_SetAnimation(self, &hover_move_stand); self->monsterinfo.scale = MODEL_SCALE; flymonster_start(self); // PGM if (strcmp(self->classname, "monster_daedalus") == 0) self->s.skinnum = 2; // PGM self->monsterinfo.aiflags |= AI_ALTERNATE_FLY; hover_set_fly_parameters(self); }