--------------------Configuration: game - Win32 Debug-------------------- Begining build with project "E:\quake2\code\game\game.dsp", at root. Active configuration is Win32 (x86) Dynamic-Link Library (based on Win32 (x86) Dynamic-Link Library) Project's tools are: "32-bit C/C++ Compiler for 80x86" with flags "/nologo /G5 /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /FR"debug/" /Fp"debug/game.pch" /YX /Fo"debug/" /Fd"debug/" /FD /c " "OLE Type Library Maker" with flags "/nologo /D "_DEBUG" /mktyplib203 /win32 " "Win32 Resource Compiler" with flags "/l 0x409 /d "_DEBUG" " "Browser Database Maker" with flags "/nologo /o"..\..\debug/game.bsc" " "COFF Linker for 80x86" with flags "kernel32.lib user32.lib gdi32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:no /pdb:"..\..\debug/gamex86.pdb" /map:"debug/gamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\..\debug\gamex86.dll" /implib:"..\..\debug/gamex86.lib" " "Custom Build" with flags "" "" with flags "" Creating temp file "C:\TEMP\RSP2F.tmp" with contents Creating command line "cl.exe @C:\TEMP\RSP2F.tmp" Creating temp file "C:\TEMP\RSP30.tmp" with contents Creating command line "link.exe @C:\TEMP\RSP30.tmp" Compiling... g_spawn.c Linking... Creating library ..\..\debug/gamex86.lib and object ..\..\debug/gamex86.exp Creating temp file "C:\TEMP\RSP31.tmp" with contents Creating command line "bscmake.exe @C:\TEMP\RSP31.tmp" Creating browse info file... gamex86.dll - 0 error(s), 0 warning(s)