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https://github.com/id-Software/quake2-rerelease-dll.git
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Removed USE_AQTION preprocessors
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parent
2a3b91edeb
commit
ea468f036b
3 changed files with 4 additions and 61 deletions
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@ -1013,12 +1013,6 @@ void JoinTeam (edict_t * ent, int desired_team, int skip_menuclose)
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AddToTransparentList (ent);
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}
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#ifdef USE_AQTION
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if (in_warmup && warmup_bots->value) {
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PutClientInServer (ent);
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}
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#endif
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//AQ2:TNG END
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if (!skip_menuclose && (gameSettings & GS_WEAPONCHOOSE) && !use_randoms->value)
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OpenWeaponMenu(ent);
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@ -1744,13 +1738,6 @@ void RunWarmup ()
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gi.LocCenter_Print(ent, "WARMUP");
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}
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}
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#ifdef USE_AQTION
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if (warmup_bots->value){
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gi.cvar_forceset("am", "1");
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gi.cvar_forceset("am_botcount", warmup_bots->string);
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attract_mode_bot_check();
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}
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#endif
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}
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void StartRound ()
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@ -2189,21 +2176,6 @@ int CheckTeamRules (void)
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if (printrules->value) {
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PrintMatchRules();
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}
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#ifdef USE_AQTION
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// Cleanup and remove all bots, it's go time!
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if (warmup_bots->value){
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gi.cvar_forceset("am", "0");
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gi.cvar_forceset("am_botcount", "0");
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attract_mode_bot_check();
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ACESP_RemoveBot("all");
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CenterPrintAll("All bots removed, good luck and have fun!");
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//Re-enable stats now that the bots are gone
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game.ai_ent_found = false;
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gi.cvar_forceset(stat_logs->name, "1");
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}
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#endif
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}
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}
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if(team_round_countdown == 41 && !matchmode->value)
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@ -3144,17 +3116,7 @@ void TallyEndOfLevelTeamScores (void)
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teams[game.clients[i].resp.team].total += game.clients[i].resp.score;
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}
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// Stats begin
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#if USE_AQTION
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if (stat_logs->value && !matchmode->value) {
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LogMatch(); // Generates end of game stats
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LogEndMatchStats(); // Generates end of match logs
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}
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#endif
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// Stats: Reset roundNum
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game.roundNum = 0;
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// Stats end
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}
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@ -51,11 +51,6 @@ void Announce_Reward(edict_t *ent, int rewardType){
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CenterPrintAll(buf);
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gi.sound(&g_edicts[0], CHAN_VOICE | CHAN_NO_PHS_ADD, gi.soundindex("tng/accuracy.wav"), 1.0, ATTN_NONE, 0.0);
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}
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#ifdef USE_AQTION
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if (stat_logs->value)
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LogAward(ent, rewardType);
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#endif
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}
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void Add_Frag(edict_t * ent, int mod)
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@ -467,8 +462,7 @@ void CL_FixUpGender(edict_t *ent, const char *userinfo)
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void ClientObituary(edict_t *self, edict_t *inflictor, edict_t *attacker, mod_t mod)
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{
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int loc;
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char *message;
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char *message2;
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char message[1024];
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char death_msg[1024]; // enough in all situations? -FB
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bool friendlyFire;
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char *special_message = NULL;
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@ -484,8 +478,6 @@ void ClientObituary(edict_t *self, edict_t *inflictor, edict_t *attacker, mod_t
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friendlyFire = meansOfDeath & MOD_FRIENDLY_FIRE;
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mod = meansOfDeath & ~MOD_FRIENDLY_FIRE;
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loc = locOfDeath; // useful for location based hits
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message = NULL;
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message2 = "";
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// Reki: Print killfeed to spectators who ask for easily parsable stuff
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edict_t *other;
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@ -535,7 +527,8 @@ void ClientObituary(edict_t *self, edict_t *inflictor, edict_t *attacker, mod_t
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if( self->client->push_timeout > 40 )
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snprintf(special_message, sizeof(special_message), "%s was thrown through a window by %s",
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self->client->pers.netname, attacker->client->pers.netname);
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message = "ate too much glass";
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snprintf(message, sizeof(message), "%s ate too much glass",
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self->client->pers.netname);
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break;
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case MOD_SUICIDE:
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snprintf(message, sizeof(message), "%s is done with the world", self->client->pers.netname);
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@ -597,12 +590,6 @@ void ClientObituary(edict_t *self, edict_t *inflictor, edict_t *attacker, mod_t
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PrintDeathMessage(death_msg, self);
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AddKilledPlayer(self->client->attacker, self);
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#if USE_AQTION
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if (stat_logs->value) { // Only create stats logs if stat_logs is 1
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LogKill(self, inflictor, self->client->attacker);
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}
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#endif
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self->client->attacker->client->radio_num_kills++;
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//MODIFIED FOR FF -FB
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@ -633,12 +620,6 @@ void ClientObituary(edict_t *self, edict_t *inflictor, edict_t *attacker, mod_t
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}
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self->enemy = NULL;
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#if USE_AQTION
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if (stat_logs->value) { // Only create stats logs if stat_logs is 1
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LogWorldKill(self);
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}
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#endif
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}
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return;
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}
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@ -34,7 +34,7 @@
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namespace fmt = std;
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#define FMT_STRING(s) s
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#else
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//#include <fmt/format.h>
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#include <fmt/format.h>
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#endif
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struct g_fmt_data_t {
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