From 7862a2bd9d6f5ba0ed64b579f328fb825ed812b8 Mon Sep 17 00:00:00 2001 From: Dino <8dino2@gmail.com> Date: Thu, 31 Aug 2023 21:06:02 -0400 Subject: [PATCH] Removal of techs --- .gitignore | 4 +- actionlite/CMakeCache.txt | 469 ---------- actionlite/CMakeLists.txt | 7 +- actionlite/Makefile | 1153 ++++++++++++------------- actionlite/bots/bot_utils.cpp | 7 - actionlite/ctf/g_ctf.cpp | 202 +---- actionlite/ctf/g_ctf.h | 29 +- actionlite/g_items.cpp | 24 +- actionlite/p_weapon.cpp | 63 -- actionlite/rogue/p_rogue_weapon.cpp | 15 - actionlite/xatrix/p_xatrix_weapon.cpp | 16 - 11 files changed, 637 insertions(+), 1352 deletions(-) delete mode 100644 actionlite/CMakeCache.txt diff --git a/.gitignore b/.gitignore index fcb09bc..f37a566 100644 --- a/.gitignore +++ b/.gitignore @@ -1,4 +1,6 @@ .vscode build *.dylib -_deps \ No newline at end of file +_deps +CMakeCache.txt +CMakeFiles diff --git a/actionlite/CMakeCache.txt b/actionlite/CMakeCache.txt deleted file mode 100644 index 37d4d9b..0000000 --- a/actionlite/CMakeCache.txt +++ /dev/null @@ -1,469 +0,0 @@ -# This is the CMakeCache file. -# For build in directory: /home/dino/Documents/git/quake2-rerelease-dll/rerelease -# It was generated by CMake: /usr/local/bin/cmake -# You can edit this file to change values found and used by cmake. -# If you do not want to change any of the values, simply exit the editor. -# If you do want to change a value, simply edit, save, and exit the editor. -# The syntax for the file is as follows: -# KEY:TYPE=VALUE -# KEY is the name of a variable in the cache. -# TYPE is a hint to GUIs for the type of VALUE, DO NOT EDIT TYPE!. -# VALUE is the current value for the KEY. - 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FORCE) add_compile_options(-DKEX_Q2_GAME -DKEX_Q2GAME_EXPORTS -DNO_FMT_SOURCE -DKEX_Q2GAME_DYNAMIC) add_library(game SHARED ${GAME_SRC} ) -#target_include_directories(game PUBLIC /usr/local/Cellar/jsoncpp/1.9.5/include /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.3.sdk/usr/include/c++/v1/) -target_include_directories(game PUBLIC /usr/include/jsoncpp) +target_include_directories(game PUBLIC /usr/local/Cellar/jsoncpp/1.9.5/include /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.3.sdk/usr/include/c++/v1/) +#target_include_directories(game PUBLIC /usr/include/jsoncpp) set_target_properties(game PROPERTIES POSITION_INDEPENDENT_CODE ON diff --git a/actionlite/Makefile b/actionlite/Makefile index f010f67..a8b9edf 100644 --- a/actionlite/Makefile +++ b/actionlite/Makefile @@ -1,5 +1,5 @@ # CMAKE generated file: DO NOT EDIT! -# Generated by "Unix Makefiles" Generator, CMake Version 3.27 +# Generated by 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@echo "... rogue/g_rogue_items.obj" + @echo "... rogue/g_rogue_items.o" @echo "... rogue/g_rogue_items.i" @echo "... rogue/g_rogue_items.s" - @echo "... rogue/g_rogue_misc.obj" + @echo "... rogue/g_rogue_misc.o" @echo "... rogue/g_rogue_misc.i" @echo "... rogue/g_rogue_misc.s" - @echo "... rogue/g_rogue_monster.obj" + @echo "... rogue/g_rogue_monster.o" @echo "... rogue/g_rogue_monster.i" @echo "... rogue/g_rogue_monster.s" - @echo "... rogue/g_rogue_newai.obj" + @echo "... rogue/g_rogue_newai.o" @echo "... rogue/g_rogue_newai.i" @echo "... rogue/g_rogue_newai.s" - @echo "... rogue/g_rogue_newdm.obj" + @echo "... rogue/g_rogue_newdm.o" @echo "... rogue/g_rogue_newdm.i" @echo "... rogue/g_rogue_newdm.s" - @echo "... rogue/g_rogue_newfnc.obj" + @echo "... rogue/g_rogue_newfnc.o" @echo "... rogue/g_rogue_newfnc.i" @echo "... rogue/g_rogue_newfnc.s" - @echo "... rogue/g_rogue_newtarg.obj" + @echo "... rogue/g_rogue_newtarg.o" @echo "... rogue/g_rogue_newtarg.i" @echo "... rogue/g_rogue_newtarg.s" - @echo "... rogue/g_rogue_newtrig.obj" + @echo "... rogue/g_rogue_newtrig.o" @echo "... rogue/g_rogue_newtrig.i" @echo "... rogue/g_rogue_newtrig.s" - @echo "... rogue/g_rogue_newweap.obj" + @echo "... rogue/g_rogue_newweap.o" @echo "... rogue/g_rogue_newweap.i" @echo "... rogue/g_rogue_newweap.s" - @echo "... rogue/g_rogue_phys.obj" + @echo "... rogue/g_rogue_phys.o" @echo "... rogue/g_rogue_phys.i" @echo "... rogue/g_rogue_phys.s" - @echo "... rogue/g_rogue_spawn.obj" + @echo "... rogue/g_rogue_spawn.o" @echo "... rogue/g_rogue_spawn.i" @echo "... rogue/g_rogue_spawn.s" - @echo "... rogue/g_rogue_sphere.obj" + @echo "... rogue/g_rogue_sphere.o" @echo "... rogue/g_rogue_sphere.i" @echo "... rogue/g_rogue_sphere.s" - @echo "... rogue/g_rogue_utils.obj" + @echo "... rogue/g_rogue_utils.o" @echo "... rogue/g_rogue_utils.i" @echo "... rogue/g_rogue_utils.s" - @echo "... rogue/m_rogue_carrier.obj" + @echo "... rogue/m_rogue_carrier.o" @echo "... rogue/m_rogue_carrier.i" @echo "... rogue/m_rogue_carrier.s" - @echo "... rogue/m_rogue_stalker.obj" + @echo "... rogue/m_rogue_stalker.o" @echo "... rogue/m_rogue_stalker.i" @echo "... rogue/m_rogue_stalker.s" - @echo "... rogue/m_rogue_turret.obj" + @echo "... rogue/m_rogue_turret.o" @echo "... rogue/m_rogue_turret.i" @echo "... rogue/m_rogue_turret.s" - @echo "... rogue/m_rogue_widow.obj" + @echo "... rogue/m_rogue_widow.o" @echo "... rogue/m_rogue_widow.i" @echo "... rogue/m_rogue_widow.s" - @echo "... rogue/m_rogue_widow2.obj" + @echo "... rogue/m_rogue_widow2.o" @echo "... rogue/m_rogue_widow2.i" @echo "... rogue/m_rogue_widow2.s" - @echo "... rogue/p_rogue_weapon.obj" + @echo "... rogue/p_rogue_weapon.o" @echo "... rogue/p_rogue_weapon.i" @echo "... rogue/p_rogue_weapon.s" - @echo "... rogue/rogue_dm_ball.obj" + @echo "... rogue/rogue_dm_ball.o" @echo "... rogue/rogue_dm_ball.i" @echo "... rogue/rogue_dm_ball.s" - @echo "... rogue/rogue_dm_tag.obj" + @echo "... rogue/rogue_dm_tag.o" @echo "... rogue/rogue_dm_tag.i" @echo "... rogue/rogue_dm_tag.s" - @echo "... xatrix/g_xatrix_func.obj" + @echo "... xatrix/g_xatrix_func.o" @echo "... xatrix/g_xatrix_func.i" @echo "... xatrix/g_xatrix_func.s" - @echo "... xatrix/g_xatrix_items.obj" + @echo "... xatrix/g_xatrix_items.o" @echo "... xatrix/g_xatrix_items.i" @echo "... xatrix/g_xatrix_items.s" - @echo "... xatrix/g_xatrix_misc.obj" + @echo "... xatrix/g_xatrix_misc.o" @echo "... xatrix/g_xatrix_misc.i" @echo "... xatrix/g_xatrix_misc.s" - @echo "... xatrix/g_xatrix_monster.obj" + @echo "... xatrix/g_xatrix_monster.o" @echo "... xatrix/g_xatrix_monster.i" @echo "... xatrix/g_xatrix_monster.s" - @echo "... xatrix/g_xatrix_target.obj" + @echo "... xatrix/g_xatrix_target.o" @echo "... xatrix/g_xatrix_target.i" @echo "... xatrix/g_xatrix_target.s" - @echo "... xatrix/g_xatrix_weapon.obj" + @echo "... xatrix/g_xatrix_weapon.o" @echo "... xatrix/g_xatrix_weapon.i" @echo "... xatrix/g_xatrix_weapon.s" - @echo "... xatrix/m_xatrix_fixbot.obj" + @echo "... xatrix/m_xatrix_fixbot.o" @echo "... xatrix/m_xatrix_fixbot.i" @echo "... xatrix/m_xatrix_fixbot.s" - @echo "... xatrix/m_xatrix_gekk.obj" + @echo "... xatrix/m_xatrix_gekk.o" @echo "... xatrix/m_xatrix_gekk.i" @echo "... xatrix/m_xatrix_gekk.s" - @echo "... xatrix/p_xatrix_weapon.obj" + @echo "... xatrix/p_xatrix_weapon.o" @echo "... xatrix/p_xatrix_weapon.i" @echo "... xatrix/p_xatrix_weapon.s" .PHONY : help diff --git a/actionlite/bots/bot_utils.cpp b/actionlite/bots/bot_utils.cpp index e13f90e..532fd78 100644 --- a/actionlite/bots/bot_utils.cpp +++ b/actionlite/bots/bot_utils.cpp @@ -150,13 +150,6 @@ void Player_UpdateState( edict_t * player ) { // NOTE: to be the "best", and last the "worst". You don't need to add // NOTE: entries for things like armor shards, only actual armors. // NOTE: Check "Max_Armor_Types" to raise/lower the armor count. - armorInfo_t * armorInfo = player->sv.armor_info; - armorInfo[ 0 ].item_id = IT_ARMOR_BODY; - armorInfo[ 0 ].max_count = bodyarmor_info.max_count; - armorInfo[ 1 ].item_id = IT_ARMOR_COMBAT; - armorInfo[ 1 ].max_count = combatarmor_info.max_count; - armorInfo[ 2 ].item_id = IT_ARMOR_JACKET; - armorInfo[ 2 ].max_count = jacketarmor_info.max_count; gi.Info_ValueForKey( player->client->pers.userinfo, "name", player->sv.netname, sizeof( player->sv.netname ) ); diff --git a/actionlite/ctf/g_ctf.cpp b/actionlite/ctf/g_ctf.cpp index 6ebcdd0..33420f3 100644 --- a/actionlite/ctf/g_ctf.cpp +++ b/actionlite/ctf/g_ctf.cpp @@ -95,7 +95,8 @@ int imageindex_ctfsb1; int imageindex_ctfsb2; int modelindex_flag1, modelindex_flag2; // [Paril-KEX] -constexpr item_id_t tech_ids[] = { IT_TECH_RESISTANCE, IT_TECH_STRENGTH, IT_TECH_HASTE, IT_TECH_REGENERATION }; +// No techs +//constexpr item_id_t tech_ids[] = { IT_TECH_RESISTANCE, IT_TECH_STRENGTH, IT_TECH_HASTE, IT_TECH_REGENERATION }; /*--------------------------------------------------------------------------*/ @@ -1052,16 +1053,16 @@ void SetCTFStats(edict_t *ent) } // tech icon - i = 0; - ent->client->ps.stats[STAT_CTF_TECH] = 0; - for (; i < q_countof(tech_ids); i++) - { - if (ent->client->pers.inventory[tech_ids[i]]) - { - ent->client->ps.stats[STAT_CTF_TECH] = gi.imageindex(GetItemByIndex(tech_ids[i])->icon); - break; - } - } + // i = 0; + // ent->client->ps.stats[STAT_CTF_TECH] = 0; + // for (; i < q_countof(tech_ids); i++) + // { + // if (ent->client->pers.inventory[tech_ids[i]]) + // { + // ent->client->ps.stats[STAT_CTF_TECH] = gi.imageindex(GetItemByIndex(tech_ids[i])->icon); + // break; + // } + // } if (ctf->integer) { @@ -1452,7 +1453,7 @@ void CTFWeapon_Grapple(edict_t *ent) } prevstate = ent->client->weaponstate; - Weapon_Generic(ent, 5, 10, 31, 36, pause_frames, fire_frames, + Weapon_Generic(ent, 5, 10, 31, 36, 5, 5, pause_frames, fire_frames, CTFWeapon_Grapple_Fire); // if the the attack button is still down, stay in the firing frame @@ -1792,38 +1793,38 @@ void CTFHasTech(edict_t *who) gitem_t *CTFWhat_Tech(edict_t *ent) { - int i; + // int i; - i = 0; - for (; i < q_countof(tech_ids); i++) - { - if (ent->client->pers.inventory[tech_ids[i]]) - { - return GetItemByIndex(tech_ids[i]); - } - } + // i = 0; + // for (; i < q_countof(tech_ids); i++) + // { + // if (ent->client->pers.inventory[tech_ids[i]]) + // { + // return GetItemByIndex(tech_ids[i]); + // } + // } return nullptr; } -bool CTFPickup_Tech(edict_t *ent, edict_t *other) -{ - int i; +// bool CTFPickup_Tech(edict_t *ent, edict_t *other) +// { +// int i; - i = 0; - for (; i < q_countof(tech_ids); i++) - { - if (other->client->pers.inventory[tech_ids[i]]) - { - CTFHasTech(other); - return false; // has this one - } - } +// i = 0; +// for (; i < q_countof(tech_ids); i++) +// { +// if (other->client->pers.inventory[tech_ids[i]]) +// { +// CTFHasTech(other); +// return false; // has this one +// } +// } - // client only gets one tech - other->client->pers.inventory[ent->item->id]++; - other->client->ctf_regentime = level.time; - return true; -} +// // client only gets one tech +// other->client->pers.inventory[ent->item->id]++; +// other->client->ctf_regentime = level.time; +// return true; +// } static void SpawnTech(gitem_t *item, edict_t *spot); @@ -1975,131 +1976,6 @@ void CTFResetTech() SpawnTechs(nullptr); } -int CTFApplyResistance(edict_t *ent, int dmg) -{ - float volume = 1.0; - - if (ent->client && ent->client->silencer_shots) - volume = 0.2f; - - if (dmg && ent->client && ent->client->pers.inventory[IT_TECH_RESISTANCE]) - { - // make noise - gi.sound(ent, CHAN_AUX, gi.soundindex("ctf/tech1.wav"), volume, ATTN_NORM, 0); - return dmg / 2; - } - return dmg; -} - -int CTFApplyStrength(edict_t *ent, int dmg) -{ - if (dmg && ent->client && ent->client->pers.inventory[IT_TECH_STRENGTH]) - { - return dmg * 2; - } - return dmg; -} - -bool CTFApplyStrengthSound(edict_t *ent) -{ - float volume = 1.0; - - if (ent->client && ent->client->silencer_shots) - volume = 0.2f; - - if (ent->client && - ent->client->pers.inventory[IT_TECH_STRENGTH]) - { - if (ent->client->ctf_techsndtime < level.time) - { - ent->client->ctf_techsndtime = level.time + 1_sec; - if (ent->client->quad_time > level.time) - gi.sound(ent, CHAN_AUX, gi.soundindex("ctf/tech2x.wav"), volume, ATTN_NORM, 0); - else - gi.sound(ent, CHAN_AUX, gi.soundindex("ctf/tech2.wav"), volume, ATTN_NORM, 0); - } - return true; - } - return false; -} - -bool CTFApplyHaste(edict_t *ent) -{ - if (ent->client && - ent->client->pers.inventory[IT_TECH_HASTE]) - return true; - return false; -} - -void CTFApplyHasteSound(edict_t *ent) -{ - float volume = 1.0; - - if (ent->client && ent->client->silencer_shots) - volume = 0.2f; - - if (ent->client && - ent->client->pers.inventory[IT_TECH_HASTE] && - ent->client->ctf_techsndtime < level.time) - { - ent->client->ctf_techsndtime = level.time + 1_sec; - gi.sound(ent, CHAN_AUX, gi.soundindex("ctf/tech3.wav"), volume, ATTN_NORM, 0); - } -} - -void CTFApplyRegeneration(edict_t *ent) -{ - bool noise = false; - gclient_t *client; - int index; - float volume = 1.0; - - client = ent->client; - if (!client) - return; - - if (ent->client->silencer_shots) - volume = 0.2f; - - if (client->pers.inventory[IT_TECH_REGENERATION]) - { - if (client->ctf_regentime < level.time) - { - client->ctf_regentime = level.time; - if (ent->health < 150) - { - ent->health += 5; - if (ent->health > 150) - ent->health = 150; - client->ctf_regentime += 500_ms; - noise = true; - } - index = ArmorIndex(ent); - if (index && client->pers.inventory[index] < 150) - { - client->pers.inventory[index] += 5; - if (client->pers.inventory[index] > 150) - client->pers.inventory[index] = 150; - client->ctf_regentime += 500_ms; - noise = true; - } - } - if (noise && ent->client->ctf_techsndtime < level.time) - { - ent->client->ctf_techsndtime = level.time + 1_sec; - gi.sound(ent, CHAN_AUX, gi.soundindex("ctf/tech4.wav"), volume, ATTN_NORM, 0); - } - } -} - -bool CTFHasRegeneration(edict_t *ent) -{ - if (ent->client && - ent->client->pers.inventory[IT_TECH_REGENERATION]) - return true; - return false; -} - void CTFSay_Team(edict_t *who, const char *msg_in) { edict_t *cl_ent; diff --git a/actionlite/ctf/g_ctf.h b/actionlite/ctf/g_ctf.h index 3b89e69..9be1825 100644 --- a/actionlite/ctf/g_ctf.h +++ b/actionlite/ctf/g_ctf.h @@ -113,20 +113,21 @@ void CTFGrapplePull(edict_t *self); void CTFResetGrapple(edict_t *self); // TECH -gitem_t *CTFWhat_Tech(edict_t *ent); -bool CTFPickup_Tech(edict_t *ent, edict_t *other); -void CTFDrop_Tech(edict_t *ent, gitem_t *item); -void CTFDeadDropTech(edict_t *ent); -void CTFSetupTechSpawn(); -int CTFApplyResistance(edict_t *ent, int dmg); -int CTFApplyStrength(edict_t *ent, int dmg); -bool CTFApplyStrengthSound(edict_t *ent); -bool CTFApplyHaste(edict_t *ent); -void CTFApplyHasteSound(edict_t *ent); -void CTFApplyRegeneration(edict_t *ent); -bool CTFHasRegeneration(edict_t *ent); -void CTFRespawnTech(edict_t *ent); -void CTFResetTech(); +// No techs in Action CTF +//gitem_t *CTFWhat_Tech(edict_t *ent); +//bool CTFPickup_Tech(edict_t *ent, edict_t *other); +// void CTFDrop_Tech(edict_t *ent, gitem_t *item); +// void CTFDeadDropTech(edict_t *ent); +// void CTFSetupTechSpawn(); +// int CTFApplyResistance(edict_t *ent, int dmg); +// int CTFApplyStrength(edict_t *ent, int dmg); +// bool CTFApplyStrengthSound(edict_t *ent); +// bool CTFApplyHaste(edict_t *ent); +// void CTFApplyHasteSound(edict_t *ent); +// void CTFApplyRegeneration(edict_t *ent); +// bool CTFHasRegeneration(edict_t *ent); +// void CTFRespawnTech(edict_t *ent); +// void CTFResetTech(); void CTFOpenJoinMenu(edict_t *ent); bool CTFStartClient(edict_t *ent); diff --git a/actionlite/g_items.cpp b/actionlite/g_items.cpp index e50dd02..fe2a717 100644 --- a/actionlite/g_items.cpp +++ b/actionlite/g_items.cpp @@ -1589,18 +1589,18 @@ void Drop_Special (edict_t *ent, gitem_t *item) void DropSpecialItem (edict_t * ent) { // this is the order I'd probably want to drop them in... - if (INV_AMMO(ent, LASER_NUM)) - Drop_Special (ent, GET_ITEM(LASER_NUM)); - else if (INV_AMMO(ent, SLIP_NUM)) - Drop_Special (ent, GET_ITEM(SLIP_NUM)); - else if (INV_AMMO(ent, SIL_NUM)) - Drop_Special (ent, GET_ITEM(SIL_NUM)); - else if (INV_AMMO(ent, BAND_NUM)) - Drop_Special (ent, GET_ITEM(BAND_NUM)); - else if (INV_AMMO(ent, HELM_NUM)) - Drop_Special (ent, GET_ITEM(HELM_NUM)); - else if (INV_AMMO(ent, KEV_NUM)) - Drop_Special (ent, GET_ITEM(KEV_NUM)); + if (INV_AMMO(ent, IT_ITEM_LASERSIGHT)) + Drop_Special (ent, GetItemByIndex(IT_ITEM_LASERSIGHT)); + else if (INV_AMMO(ent, IT_ITEM_SLIPPERS)) + Drop_Special (ent, GetItemByIndex(IT_ITEM_SLIPPERS)); + else if (INV_AMMO(ent, IT_ITEM_SLIPPERS)) + Drop_Special (ent, GetItemByIndex(IT_ITEM_SLIPPERS)); + else if (INV_AMMO(ent, IT_ITEM_BANDOLIER)) + Drop_Special (ent, GetItemByIndex(IT_ITEM_BANDOLIER)); + else if (INV_AMMO(ent, IT_ITEM_HELM)) + Drop_Special (ent, GetItemByIndex(IT_ITEM_HELM)); + else if (INV_AMMO(ent, IT_ITEM_VEST)) + Drop_Special (ent, GetItemByIndex(IT_ITEM_VEST)); } //====================================================================== diff --git a/actionlite/p_weapon.cpp b/actionlite/p_weapon.cpp index 6992fe3..5d01598 100644 --- a/actionlite/p_weapon.cpp +++ b/actionlite/p_weapon.cpp @@ -1245,14 +1245,6 @@ void weapon_grenadelauncher_fire(edict_t *ent) G_RemoveAmmo(ent); } -void Weapon_GrenadeLauncher(edict_t *ent) -{ - constexpr int pause_frames[] = { 34, 51, 59, 0 }; - constexpr int fire_frames[] = { 6, 0 }; - - Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_grenadelauncher_fire); -} - /* ====================================================================== @@ -1293,14 +1285,6 @@ void Weapon_RocketLauncher_Fire(edict_t *ent) G_RemoveAmmo(ent); } -void Weapon_RocketLauncher(edict_t *ent) -{ - constexpr int pause_frames[] = { 25, 33, 42, 50, 0 }; - constexpr int fire_frames[] = { 5, 0 }; - - Weapon_Generic(ent, 4, 12, 50, 54, pause_frames, fire_frames, Weapon_RocketLauncher_Fire); -} - /* ====================================================================== @@ -1346,14 +1330,6 @@ void Weapon_Blaster_Fire(edict_t *ent) Blaster_Fire(ent, vec3_origin, damage, false, EF_BLASTER); } -void Weapon_Blaster(edict_t *ent) -{ - constexpr int pause_frames[] = { 19, 32, 0 }; - constexpr int fire_frames[] = { 5, 0 }; - - Weapon_Generic(ent, 4, 8, 52, 55, pause_frames, fire_frames, Weapon_Blaster_Fire); -} - void Weapon_HyperBlaster_Fire(edict_t *ent) { float rotation; @@ -1702,13 +1678,6 @@ void weapon_shotgun_fire(edict_t *ent) G_RemoveAmmo(ent); } -void Weapon_Shotgun(edict_t *ent) -{ - constexpr int pause_frames[] = { 22, 28, 34, 0 }; - constexpr int fire_frames[] = { 8, 0 }; - - Weapon_Generic(ent, 7, 18, 36, 39, pause_frames, fire_frames, weapon_shotgun_fire); -} void weapon_supershotgun_fire(edict_t *ent) { @@ -1750,14 +1719,6 @@ void weapon_supershotgun_fire(edict_t *ent) G_RemoveAmmo(ent); } -void Weapon_SuperShotgun(edict_t *ent) -{ - constexpr int pause_frames[] = { 29, 42, 57, 0 }; - constexpr int fire_frames[] = { 7, 0 }; - - Weapon_Generic(ent, 6, 17, 57, 61, pause_frames, fire_frames, weapon_supershotgun_fire); -} - /* ====================================================================== @@ -1796,14 +1757,6 @@ void weapon_railgun_fire(edict_t *ent) G_RemoveAmmo(ent); } -void Weapon_Railgun(edict_t *ent) -{ - constexpr int pause_frames[] = { 56, 0 }; - constexpr int fire_frames[] = { 4, 0 }; - - Weapon_Generic(ent, 3, 18, 56, 61, pause_frames, fire_frames, weapon_railgun_fire); -} - /* ====================================================================== @@ -1861,14 +1814,6 @@ void weapon_bfg_fire(edict_t *ent) G_RemoveAmmo(ent); } -void Weapon_BFG(edict_t *ent) -{ - constexpr int pause_frames[] = { 39, 45, 50, 55, 0 }; - constexpr int fire_frames[] = { 9, 17, 0 }; - - Weapon_Generic(ent, 8, 32, 54, 58, pause_frames, fire_frames, weapon_bfg_fire); -} - //====================================================================== void weapon_disint_fire(edict_t *self) @@ -1891,14 +1836,6 @@ void weapon_disint_fire(edict_t *self) G_RemoveAmmo(self); } -void Weapon_Beta_Disintegrator(edict_t *ent) -{ - constexpr int pause_frames[] = { 30, 37, 45, 0 }; - constexpr int fire_frames[] = { 17, 0 }; - - Weapon_Generic(ent, 16, 23, 46, 50, pause_frames, fire_frames, weapon_disint_fire); -} - //====================================================================== // Action Add //====================================================================== diff --git a/actionlite/rogue/p_rogue_weapon.cpp b/actionlite/rogue/p_rogue_weapon.cpp index b87f662..cd8eec6 100644 --- a/actionlite/rogue/p_rogue_weapon.cpp +++ b/actionlite/rogue/p_rogue_weapon.cpp @@ -25,14 +25,6 @@ void weapon_prox_fire(edict_t *ent) G_RemoveAmmo(ent); } -void Weapon_ProxLauncher(edict_t *ent) -{ - constexpr int pause_frames[] = { 34, 51, 59, 0 }; - constexpr int fire_frames[] = { 6, 0 }; - - Weapon_Generic(ent, 5, 16, 59, 64, pause_frames, fire_frames, weapon_prox_fire); -} - void weapon_tesla_fire(edict_t *ent, bool held) { vec3_t start, dir; @@ -247,13 +239,6 @@ void weapon_tracker_fire(edict_t *self) G_RemoveAmmo(self); } -void Weapon_Disintegrator(edict_t *ent) -{ - constexpr int pause_frames[] = { 14, 19, 23, 0 }; - constexpr int fire_frames[] = { 5, 0 }; - - Weapon_Generic(ent, 4, 9, 29, 34, pause_frames, fire_frames, weapon_tracker_fire); -} /* ====================================================================== diff --git a/actionlite/xatrix/p_xatrix_weapon.cpp b/actionlite/xatrix/p_xatrix_weapon.cpp index 9317af8..08840f9 100644 --- a/actionlite/xatrix/p_xatrix_weapon.cpp +++ b/actionlite/xatrix/p_xatrix_weapon.cpp @@ -42,14 +42,6 @@ void weapon_ionripper_fire(edict_t *ent) G_RemoveAmmo(ent); } -void Weapon_Ionripper(edict_t *ent) -{ - constexpr int pause_frames[] = { 36, 0 }; - constexpr int fire_frames[] = { 6, 0 }; - - Weapon_Generic(ent, 5, 7, 36, 39, pause_frames, fire_frames, weapon_ionripper_fire); -} - // // Phalanx // @@ -118,14 +110,6 @@ void weapon_phalanx_fire(edict_t *ent) P_AddWeaponKick(ent, ent->client->v_forward * -2, { -2.f, 0.f, 0.f }); } -void Weapon_Phalanx(edict_t *ent) -{ - constexpr int pause_frames[] = { 29, 42, 55, 0 }; - constexpr int fire_frames[] = { 7, 8, 0 }; - - Weapon_Generic(ent, 5, 20, 58, 63, pause_frames, fire_frames, weapon_phalanx_fire); -} - /* ======================================================================