Added CheckItem

This commit is contained in:
darkshade9 2023-09-07 22:21:44 -04:00
parent fbb6a41014
commit 739bd5fcaf
3 changed files with 48 additions and 0 deletions

View file

@ -2382,3 +2382,45 @@ void SetItemNames()
cs_index++;
}
}
#define ITEM_SWITCH_COUNT 15
const char* sp_item[ITEM_SWITCH_COUNT][2] = {
{"weapon_machinegun", "weapon_MP5"},
//{"weapon_supershotgun","weapon_HC"},
{"weapon_bfg", "weapon_M4"},
{"weapon_shotgun", "weapon_M3"},
//{"weapon_grenadelauncher","weapon_M203"},
{"weapon_chaingun", "weapon_Sniper"},
{"weapon_rocketlauncher", "weapon_HC"},
{"weapon_railgun", "weapon_Dual"},
{"ammo_bullets", "ammo_clip"},
{"ammo_rockets", "ammo_mag"},
{"ammo_cells", "ammo_m4"},
{"ammo_slugs", "ammo_sniper"},
{"ammo_shells", "ammo_m3"},
{"ammo_grenades", "weapon_Grenade"},
{"ammo_box", "ammo_m3"},
{"weapon_cannon", "weapon_HC"},
{"weapon_sniper", "weapon_Sniper"}
};
void CheckItem(edict_t* ent)
{
int i;
for (i = 0; i < ITEM_SWITCH_COUNT; i++)
{
//If it's a null entry, bypass it
if (!sp_item[i][0])
continue;
//Do the passed ent and our list match?
if (strcmp(ent->classname, sp_item[i][0]) == 0)
{
//Yep. Replace the Q2 entity with our own.
ent->classname = sp_item[i][1];
return;
}
}
}

View file

@ -2166,6 +2166,7 @@ void Compass_Update(edict_t *ent, bool first);
// ACTION
void DeadDropSpec(edict_t * ent);
void CheckItem(edict_t* ent);
#define ITEM_INDEX(x) ((x)-itemlist)
#define INV_AMMO(ent, num) ((ent)->client->pers.inventory[num])
#define GET_ITEM(num) (&itemlist[num])

View file

@ -443,6 +443,7 @@ char ml_creator[101];
//AQ2:TNG END
placedata_t locationbase[MAX_LOCATIONS_IN_BASE];
/*
===============
ED_CallSpawn
@ -462,6 +463,9 @@ void ED_CallSpawn(edict_t *ent)
return;
}
// zucc - BD's item replacement idea
CheckItem(ent);
// PGM - do this before calling the spawn function so it can be overridden.
ent->gravityVector[0] = 0.0;
ent->gravityVector[1] = 0.0;
@ -1569,6 +1573,7 @@ void SP_worldspawn(edict_t *ent)
PrecacheItem(GetItemByIndex(IT_WEAPON_MK23));
if (g_dm_random_items->integer)
for (item_id_t i = static_cast<item_id_t>(IT_NULL + 1); i < IT_TOTAL; i = static_cast<item_id_t>(i + 1))
PrecacheItem(GetItemByIndex(i));