From 5f2599e9ba34787786350bd7573b698249fdefda Mon Sep 17 00:00:00 2001 From: Aaron Dean <8dino2@gmail.com> Date: Fri, 8 Sep 2023 10:18:02 -0400 Subject: [PATCH] Set jump_sound to false --- actionlite/p_move.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/actionlite/p_move.cpp b/actionlite/p_move.cpp index f6308d8..ad495cc 100644 --- a/actionlite/p_move.cpp +++ b/actionlite/p_move.cpp @@ -1067,7 +1067,8 @@ void PM_CheckJump() return; // in air, so no effect pm->s.pm_flags |= PMF_JUMP_HELD; - pm->jump_sound = true; + // Action: Changed to false, we don't play jump sounds in AQ2 + pm->jump_sound = false; pm->groundentity = nullptr; pm->s.pm_flags &= ~PMF_ON_GROUND;