Set jump_sound to false

This commit is contained in:
Aaron Dean 2023-09-08 10:18:02 -04:00
parent e09d549909
commit 5f2599e9ba

View file

@ -1067,7 +1067,8 @@ void PM_CheckJump()
return; // in air, so no effect
pm->s.pm_flags |= PMF_JUMP_HELD;
pm->jump_sound = true;
// Action: Changed to false, we don't play jump sounds in AQ2
pm->jump_sound = false;
pm->groundentity = nullptr;
pm->s.pm_flags &= ~PMF_ON_GROUND;