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Set jump_sound to false
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1 changed files with 2 additions and 1 deletions
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@ -1067,7 +1067,8 @@ void PM_CheckJump()
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return; // in air, so no effect
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pm->s.pm_flags |= PMF_JUMP_HELD;
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pm->jump_sound = true;
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// Action: Changed to false, we don't play jump sounds in AQ2
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pm->jump_sound = false;
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pm->groundentity = nullptr;
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pm->s.pm_flags &= ~PMF_ON_GROUND;
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