Added missing functions

This commit is contained in:
Dino 2023-09-04 20:31:57 -04:00
parent 6a56ecf2be
commit 594f3342a2

View file

@ -3972,6 +3972,27 @@ void PlaceHolder(edict_t* ent)
ent->nextthink = level.time + 1_sec;
}
edict_t *FindSpecWeapSpawn(edict_t* ent)
{
edict_t* spot = NULL;
//gi.bprintf (PRINT_HIGH, "Calling the FindSpecWeapSpawn\n");
spot = G_Find(spot, FOFS(classname), ent->classname);
//gi.bprintf (PRINT_HIGH, "spot = %p and spot->think = %p and playerholder = %p, spot, (spot ? spot->think : 0), PlaceHolder\n");
while (spot && spot->think != PlaceHolder) //(spot->spawnflags & DROPPED_ITEM ) && spot->think != PlaceHolder )//spot->solid == SOLID_NOT )
{
// gi.bprintf (PRINT_HIGH, "Calling inside the loop FindSpecWeapSpawn\n");
spot = G_Find(spot, FOFS(classname), ent->classname);
}
return spot;
}
static void SpawnSpecWeap(gitem_t* item, edict_t* spot)
{
SetRespawn(spot, 1);
gi.linkentity(spot);
}
void ThinkSpecWeap(edict_t* ent)
{
edict_t* spot;
@ -3983,7 +4004,7 @@ void ThinkSpecWeap(edict_t* ent)
}
else
{
ent->nextthink = level.time + 10_msec;
ent->nextthink = level.time + 10_ms;
ent->think = G_FreeEdict;
}
}
@ -3993,7 +4014,7 @@ void temp_think_specweap(edict_t* ent)
ent->touch = Touch_Item;
if (allweapon->value) { // allweapon set
ent->nextthink = level.time + 10_msec;
ent->nextthink = level.time + 10_ms;
ent->think = G_FreeEdict;
return;
}
@ -4005,7 +4026,7 @@ void temp_think_specweap(edict_t* ent)
}
if (gameSettings & GS_WEAPONCHOOSE) {
ent->nextthink = level.time + 60_msec;
ent->nextthink = level.time + 60_ms;
ent->think = ThinkSpecWeap;
}
// else if (DMFLAGS(DF_WEAPON_RESPAWN)) {