From 5785e16b7fc5758b7b6e2c453472190ecffd11ca Mon Sep 17 00:00:00 2001 From: Aaron Dean <8dino2@gmail.com> Date: Fri, 8 Sep 2023 12:17:53 -0400 Subject: [PATCH] Commented references for jump sounds --- actionlite/g_spawn.cpp | 2 +- actionlite/m_actor.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/actionlite/g_spawn.cpp b/actionlite/g_spawn.cpp index 339c629..06b3f4a 100644 --- a/actionlite/g_spawn.cpp +++ b/actionlite/g_spawn.cpp @@ -1798,7 +1798,7 @@ void SP_worldspawn(edict_t *ent) gi.soundindex("*fall2.wav"); gi.soundindex("*gurp1.wav"); // drowning damage gi.soundindex("*gurp2.wav"); - gi.soundindex("*jump1.wav"); // player jump + //gi.soundindex("*jump1.wav"); // player jump, not used in Action gi.soundindex("*pain25_1.wav"); gi.soundindex("*pain25_2.wav"); gi.soundindex("*pain50_1.wav"); diff --git a/actionlite/m_actor.cpp b/actionlite/m_actor.cpp index 31fd7fd..42fff65 100644 --- a/actionlite/m_actor.cpp +++ b/actionlite/m_actor.cpp @@ -483,7 +483,7 @@ TOUCH(target_actor_touch) (edict_t *self, edict_t *other, const trace_t &tr, boo { other->groundentity = nullptr; other->velocity[2] = self->movedir[2]; - gi.sound(other, CHAN_VOICE, gi.soundindex("player/male/jump1.wav"), 1, ATTN_NORM, 0); + //gi.sound(other, CHAN_VOICE, gi.soundindex("player/male/jump1.wav"), 1, ATTN_NORM, 0); } }