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Commented references for jump sounds
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2 changed files with 2 additions and 2 deletions
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@ -1798,7 +1798,7 @@ void SP_worldspawn(edict_t *ent)
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gi.soundindex("*fall2.wav");
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gi.soundindex("*gurp1.wav"); // drowning damage
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gi.soundindex("*gurp2.wav");
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gi.soundindex("*jump1.wav"); // player jump
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//gi.soundindex("*jump1.wav"); // player jump, not used in Action
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gi.soundindex("*pain25_1.wav");
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gi.soundindex("*pain25_2.wav");
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gi.soundindex("*pain50_1.wav");
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@ -483,7 +483,7 @@ TOUCH(target_actor_touch) (edict_t *self, edict_t *other, const trace_t &tr, boo
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{
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other->groundentity = nullptr;
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other->velocity[2] = self->movedir[2];
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gi.sound(other, CHAN_VOICE, gi.soundindex("player/male/jump1.wav"), 1, ATTN_NORM, 0);
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//gi.sound(other, CHAN_VOICE, gi.soundindex("player/male/jump1.wav"), 1, ATTN_NORM, 0);
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}
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}
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