Commented references for jump sounds

This commit is contained in:
Aaron Dean 2023-09-08 12:17:53 -04:00
parent acdea4aa41
commit 5785e16b7f
2 changed files with 2 additions and 2 deletions

View file

@ -1798,7 +1798,7 @@ void SP_worldspawn(edict_t *ent)
gi.soundindex("*fall2.wav");
gi.soundindex("*gurp1.wav"); // drowning damage
gi.soundindex("*gurp2.wav");
gi.soundindex("*jump1.wav"); // player jump
//gi.soundindex("*jump1.wav"); // player jump, not used in Action
gi.soundindex("*pain25_1.wav");
gi.soundindex("*pain25_2.wav");
gi.soundindex("*pain50_1.wav");

View file

@ -483,7 +483,7 @@ TOUCH(target_actor_touch) (edict_t *self, edict_t *other, const trace_t &tr, boo
{
other->groundentity = nullptr;
other->velocity[2] = self->movedir[2];
gi.sound(other, CHAN_VOICE, gi.soundindex("player/male/jump1.wav"), 1, ATTN_NORM, 0);
//gi.sound(other, CHAN_VOICE, gi.soundindex("player/male/jump1.wav"), 1, ATTN_NORM, 0);
}
}