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@echo "... xatrix/g_xatrix_misc.s" - @echo "... xatrix/g_xatrix_monster.o" - @echo "... xatrix/g_xatrix_monster.i" - @echo "... xatrix/g_xatrix_monster.s" - @echo "... xatrix/g_xatrix_target.o" - @echo "... xatrix/g_xatrix_target.i" - @echo "... xatrix/g_xatrix_target.s" - @echo "... xatrix/g_xatrix_weapon.o" - @echo "... xatrix/g_xatrix_weapon.i" - @echo "... xatrix/g_xatrix_weapon.s" - @echo "... xatrix/m_xatrix_fixbot.o" - @echo "... xatrix/m_xatrix_fixbot.i" - @echo "... xatrix/m_xatrix_fixbot.s" - @echo "... xatrix/m_xatrix_gekk.o" - @echo "... xatrix/m_xatrix_gekk.i" - @echo "... xatrix/m_xatrix_gekk.s" - @echo "... xatrix/p_xatrix_weapon.o" - @echo "... xatrix/p_xatrix_weapon.i" - @echo "... xatrix/p_xatrix_weapon.s" -.PHONY : help - - - -#============================================================================= -# Special targets to cleanup operation of make. - -# Special rule to run CMake to check the build system integrity. -# No rule that depends on this can have commands that come from listfiles -# because they might be regenerated. -cmake_check_build_system: - $(CMAKE_COMMAND) -S$(CMAKE_SOURCE_DIR) -B$(CMAKE_BINARY_DIR) --check-build-system CMakeFiles/Makefile.cmake 0 -.PHONY : cmake_check_build_system - diff --git a/actionlite/g_local.h b/actionlite/g_local.h index 0ba4e32..f14f24a 100644 --- a/actionlite/g_local.h +++ b/actionlite/g_local.h @@ -995,7 +995,7 @@ enum mod_id_t : uint8_t MOD_KICK, MOD_GRAPPLE, MOD_TOTAL, - MOD_FRIENDLY_FIRE = 0x8000000 + MOD_FRIENDLY_FIRE }; struct mod_t diff --git a/fgd/Action.fgd b/fgd/Action.fgd index 6bfc62d..15b5b3a 100644 --- a/fgd/Action.fgd +++ b/fgd/Action.fgd @@ -153,13 +153,8 @@ @PointClass base(PlayerClass) = info_player_start : "Player start" [] @PointClass base(PlayerClass) = info_player_deathmatch : "Player deathmatch start" [] - targetname(string) : "Spawn point name, to be matched to previous levels' target_changelevel" -] - @PointClass base(PlayerClass) = info_player_coop_lava : "Smart Water lava spawn point" [] - @PointClass base(PlayerClass, Targetable) = info_player_intermission : "Deathmatch intermission point" [] - @PointClass base(PlayerClass) = info_player_team1 : "CTF Red start" [] @PointClass base(PlayerClass) = info_player_team2 : "CTF Blue start" []