From 32136e587fcb7a74da31e194cd8ab9b2865ed07c Mon Sep 17 00:00:00 2001 From: Aaron Dean <8dino2@gmail.com> Date: Thu, 7 Sep 2023 12:24:26 -0400 Subject: [PATCH] Removing cgf glass for now --- actionlite/action/a_team.cpp | 2 +- actionlite/g_local.h | 4 +--- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/actionlite/action/a_team.cpp b/actionlite/action/a_team.cpp index bfb60d1..378d7cd 100644 --- a/actionlite/action/a_team.cpp +++ b/actionlite/action/a_team.cpp @@ -1,5 +1,5 @@ #include "../g_local.h" -#include "cgf_sfx_glass.h" +//#include "cgf_sfx_glass.h" bool team_game_going = false; // is a team game going right now? bool team_round_going = false; // is an actual round of a team game going right now? diff --git a/actionlite/g_local.h b/actionlite/g_local.h index 1c49a67..e7bf934 100644 --- a/actionlite/g_local.h +++ b/actionlite/g_local.h @@ -9,7 +9,7 @@ // Action includes #include "action/a_team.h" #include "action/a_game.h" -#include "action/cgf_sfx_glass.h" +//#include "action/cgf_sfx_glass.h" #include "action/a_radio.h" #include "action/a_xgame.h" @@ -1789,8 +1789,6 @@ extern cvar_t *warmup; extern cvar_t *rrot; extern cvar_t *vrot; extern cvar_t *e_enhancedSlippers; - - extern mod_id_t meansOfDeath; // zucc for hitlocation of death