// Copyright (c) ZeniMax Media Inc.
// Licensed under the GNU General Public License 2.0.
// G:\quake2\baseq2\models/monsters/berserk

// This file generated by ModelGen - Do NOT Modify

enum
{
	FRAME_stand1,
	FRAME_stand2,
	FRAME_stand3,
	FRAME_stand4,
	FRAME_stand5,
	FRAME_standb1,
	FRAME_standb2,
	FRAME_standb3,
	FRAME_standb4,
	FRAME_standb5,
	FRAME_standb6,
	FRAME_standb7,
	FRAME_standb8,
	FRAME_standb9,
	FRAME_standb10,
	FRAME_standb11,
	FRAME_standb12,
	FRAME_standb13,
	FRAME_standb14,
	FRAME_standb15,
	FRAME_standb16,
	FRAME_standb17,
	FRAME_standb18,
	FRAME_standb19,
	FRAME_standb20,
	FRAME_walkc1,
	FRAME_walkc2,
	FRAME_walkc3,
	FRAME_walkc4,
	FRAME_walkc5,
	FRAME_walkc6,
	FRAME_walkc7,
	FRAME_walkc8,
	FRAME_walkc9,
	FRAME_walkc10,
	FRAME_walkc11,
	FRAME_run1,
	FRAME_run2,
	FRAME_run3,
	FRAME_run4,
	FRAME_run5,
	FRAME_run6,
	FRAME_att_a1,
	FRAME_att_a2,
	FRAME_att_a3,
	FRAME_att_a4,
	FRAME_att_a5,
	FRAME_att_a6,
	FRAME_att_a7,
	FRAME_att_a8,
	FRAME_att_a9,
	FRAME_att_a10,
	FRAME_att_a11,
	FRAME_att_a12,
	FRAME_att_a13,
	FRAME_att_b1,
	FRAME_att_b2,
	FRAME_att_b3,
	FRAME_att_b4,
	FRAME_att_b5,
	FRAME_att_b6,
	FRAME_att_b7,
	FRAME_att_b8,
	FRAME_att_b9,
	FRAME_att_b10,
	FRAME_att_b11,
	FRAME_att_b12,
	FRAME_att_b13,
	FRAME_att_b14,
	FRAME_att_b15,
	FRAME_att_b16,
	FRAME_att_b17,
	FRAME_att_b18,
	FRAME_att_b19,
	FRAME_att_b20,
	FRAME_att_b21,
	FRAME_att_c1,
	FRAME_att_c2,
	FRAME_att_c3,
	FRAME_att_c4,
	FRAME_att_c5,
	FRAME_att_c6,
	FRAME_att_c7,
	FRAME_att_c8,
	FRAME_att_c9,
	FRAME_att_c10,
	FRAME_att_c11,
	FRAME_att_c12,
	FRAME_att_c13,
	FRAME_att_c14,
	FRAME_att_c15,
	FRAME_att_c16,
	FRAME_att_c17,
	FRAME_att_c18,
	FRAME_att_c19,
	FRAME_att_c20,
	FRAME_att_c21,
	FRAME_att_c22,
	FRAME_att_c23,
	FRAME_att_c24,
	FRAME_att_c25,
	FRAME_att_c26,
	FRAME_att_c27,
	FRAME_att_c28,
	FRAME_att_c29,
	FRAME_att_c30,
	FRAME_att_c31,
	FRAME_att_c32,
	FRAME_att_c33,
	FRAME_att_c34,
	FRAME_r_att1,
	FRAME_r_att2,
	FRAME_r_att3,
	FRAME_r_att4,
	FRAME_r_att5,
	FRAME_r_att6,
	FRAME_r_att7,
	FRAME_r_att8,
	FRAME_r_att9,
	FRAME_r_att10,
	FRAME_r_att11,
	FRAME_r_att12,
	FRAME_r_att13,
	FRAME_r_att14,
	FRAME_r_att15,
	FRAME_r_att16,
	FRAME_r_att17,
	FRAME_r_att18,
	FRAME_r_attb1,
	FRAME_r_attb2,
	FRAME_r_attb3,
	FRAME_r_attb4,
	FRAME_r_attb5,
	FRAME_r_attb6,
	FRAME_r_attb7,
	FRAME_r_attb8,
	FRAME_r_attb9,
	FRAME_r_attb10,
	FRAME_r_attb11,
	FRAME_r_attb12,
	FRAME_r_attb13,
	FRAME_r_attb14,
	FRAME_r_attb15,
	FRAME_r_attb16,
	FRAME_r_attb17,
	FRAME_r_attb18,
	FRAME_slam1,
	FRAME_slam2,
	FRAME_slam3,
	FRAME_slam4,
	FRAME_slam5,
	FRAME_slam6,
	FRAME_slam7,
	FRAME_slam8,
	FRAME_slam9,
	FRAME_slam10,
	FRAME_slam11,
	FRAME_slam12,
	FRAME_slam13,
	FRAME_slam14,
	FRAME_slam15,
	FRAME_slam16,
	FRAME_slam17,
	FRAME_slam18,
	FRAME_slam19,
	FRAME_slam20,
	FRAME_slam21,
	FRAME_slam22,
	FRAME_slam23,
	FRAME_duck1,
	FRAME_duck2,
	FRAME_duck3,
	FRAME_duck4,
	FRAME_duck5,
	FRAME_duck6,
	FRAME_duck7,
	FRAME_duck8,
	FRAME_duck9,
	FRAME_duck10,
	FRAME_fall1,
	FRAME_fall2,
	FRAME_fall3,
	FRAME_fall4,
	FRAME_fall5,
	FRAME_fall6,
	FRAME_fall7,
	FRAME_fall8,
	FRAME_fall9,
	FRAME_fall10,
	FRAME_fall11,
	FRAME_fall12,
	FRAME_fall13,
	FRAME_fall14,
	FRAME_fall15,
	FRAME_fall16,
	FRAME_fall17,
	FRAME_fall18,
	FRAME_fall19,
	FRAME_fall20,
	FRAME_painc1,
	FRAME_painc2,
	FRAME_painc3,
	FRAME_painc4,
	FRAME_painb1,
	FRAME_painb2,
	FRAME_painb3,
	FRAME_painb4,
	FRAME_painb5,
	FRAME_painb6,
	FRAME_painb7,
	FRAME_painb8,
	FRAME_painb9,
	FRAME_painb10,
	FRAME_painb11,
	FRAME_painb12,
	FRAME_painb13,
	FRAME_painb14,
	FRAME_painb15,
	FRAME_painb16,
	FRAME_painb17,
	FRAME_painb18,
	FRAME_painb19,
	FRAME_painb20,
	FRAME_death1,
	FRAME_death2,
	FRAME_death3,
	FRAME_death4,
	FRAME_death5,
	FRAME_death6,
	FRAME_death7,
	FRAME_death8,
	FRAME_death9,
	FRAME_death10,
	FRAME_death11,
	FRAME_death12,
	FRAME_death13,
	FRAME_deathc1,
	FRAME_deathc2,
	FRAME_deathc3,
	FRAME_deathc4,
	FRAME_deathc5,
	FRAME_deathc6,
	FRAME_deathc7,
	FRAME_deathc8,
	// PGM
	FRAME_jump1,
	FRAME_jump2,
	FRAME_jump3,
	FRAME_jump4,
	FRAME_jump5,
	FRAME_jump6,
	FRAME_jump7,
	FRAME_jump8,
	FRAME_jump9
	// PGM
};

constexpr float MODEL_SCALE = 1.000000f;
