mirror of
https://github.com/id-Software/quake-rerelease-qc.git
synced 2024-11-23 12:42:17 +00:00
104 lines
2.4 KiB
C++
104 lines
2.4 KiB
C++
/* Copyright (C) 1996-2022 id Software LLC
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file, 'COPYING', for details.
|
|
*/
|
|
|
|
/*~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>
|
|
~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~*/
|
|
|
|
void() test_teleport_touch;
|
|
void() tele_done;
|
|
|
|
/*QUAKED test_teleport (0 .5 .8) ?
|
|
Teleporter testing
|
|
*/
|
|
void() test_teleport =
|
|
{
|
|
precache_model ("sprites/s_aball.spr");
|
|
setsize (self, self.mins, self.maxs);
|
|
self.touch = test_teleport_touch;
|
|
self.solid = 1;
|
|
|
|
if (!self.target)
|
|
objerror ("no target\n");
|
|
};
|
|
|
|
void() test_teleport_touch =
|
|
{
|
|
local entity oldself;
|
|
other.movetype = MOVETYPE_TOSS;
|
|
// other.solid = SOLID_NOT;
|
|
other.dest = '256 -128 -128';
|
|
oldself = self;
|
|
self = other;
|
|
// SUB_CalcMove (self.dest, 200, tele_done);
|
|
self.velocity = '1000 0 0 ';
|
|
self = oldself;
|
|
};
|
|
|
|
void() tele_done =
|
|
{
|
|
self.movetype = MOVETYPE_WALK;
|
|
self.solid = SOLID_SLIDEBOX;
|
|
};
|
|
|
|
/*~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>
|
|
~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~<~>~*/
|
|
|
|
void() test_goaway;
|
|
void() test_spawn;
|
|
|
|
/*QUAKED test_fodder (0 .5 .8) ?
|
|
beating guy
|
|
*/
|
|
void() test_fodder =
|
|
{
|
|
self.nextthink = time + 3;
|
|
self.think = test_spawn;
|
|
};
|
|
|
|
void() test_spawn =
|
|
{
|
|
local entity body;
|
|
makevectors (self.angles);
|
|
|
|
body = spawn();
|
|
setmodel (body, "progs/soldier.mdl");
|
|
setorigin (body, self.origin);
|
|
body.classname = "player";
|
|
body.health = 1000;
|
|
body.frags = 0;
|
|
body.takedamage = DAMAGE_AIM;
|
|
body.solid = SOLID_SLIDEBOX;
|
|
body.movetype = MOVETYPE_WALK;
|
|
body.show_hostile = 0;
|
|
body.weapon = 1;
|
|
body.velocity = v_forward * 200;
|
|
|
|
body.nextthink = time + 5;
|
|
body.think = test_goaway;
|
|
|
|
self.nextthink = time + 3;
|
|
self.think = test_spawn;
|
|
|
|
};
|
|
|
|
void() test_goaway =
|
|
{
|
|
remove (self);
|
|
};
|
|
|