mirror of
https://github.com/id-Software/quake-rerelease-qc.git
synced 2024-11-27 22:42:03 +00:00
242 lines
5.7 KiB
C++
242 lines
5.7 KiB
C++
/* Copyright (C) 1996-2022 id Software LLC
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file, 'COPYING', for details.
|
|
*/
|
|
|
|
// Rogue Runes
|
|
// Jan'97 by ZOID <zoid@threewave.com>
|
|
// Under contract to id software for Rogue Entertainment
|
|
|
|
.float rune; // what rune does this guy have?
|
|
.float runetime; // last time we told him he's already got a rune
|
|
|
|
.float rune1_last_noise_time;
|
|
.float rune2_last_noise_time;
|
|
.float rune3_last_noise_time;
|
|
.float rune4_last_regen_time;
|
|
|
|
float runespawn; // have we spawned runes?
|
|
entity rune_spawn_spot; // spawn spot for runes
|
|
|
|
float ITEM_RUNE1 = 1; // Rune of Earth Magic: Resistance
|
|
float ITEM_RUNE2 = 2; // Rune of Black Magic: Strength
|
|
float ITEM_RUNE3 = 4; // Rune of Hell Magic: Haste
|
|
float ITEM_RUNE4 = 8; // Rune of Edler Magic: Regeneration
|
|
|
|
//prototypes
|
|
|
|
void() RuneTouch =
|
|
{
|
|
if (other.classname != "player" || other.health <= 0)
|
|
return;
|
|
|
|
if (other.rune) {
|
|
if (other.runetime < time)
|
|
centerprint(other, "$qc_already_have_rune");
|
|
other.runetime = time + 5;
|
|
return;
|
|
}
|
|
|
|
other.rune = other.rune | self.rune;
|
|
|
|
sound (other, CHAN_ITEM, "weapons/pkup.wav", 1, ATTN_NORM);
|
|
|
|
if (self.rune & ITEM_RUNE1)
|
|
centerprint(other, "$qc_rune_resistance");
|
|
else if (self.rune & ITEM_RUNE2)
|
|
centerprint(other, "$qc_rune_strength");
|
|
else if (self.rune & ITEM_RUNE3)
|
|
centerprint(other, "$qc_rune_haste");
|
|
else if (self.rune & ITEM_RUNE4)
|
|
centerprint(other, "$qc_rune_regeneration");
|
|
remove(self);
|
|
};
|
|
|
|
entity() RuneSpawnPoint =
|
|
{
|
|
while (1) {
|
|
rune_spawn_spot = find(rune_spawn_spot, classname,
|
|
"info_player_deathmatch");
|
|
|
|
if (rune_spawn_spot != world)
|
|
return rune_spawn_spot;
|
|
}
|
|
};
|
|
|
|
void() RuneRespawn =
|
|
{
|
|
local entity spot;
|
|
|
|
spot = RuneSpawnPoint();
|
|
setorigin(self, spot.origin);
|
|
|
|
self.velocity_z = 300;
|
|
self.velocity_x = -300 + (random() * 600);
|
|
self.velocity_y = -300 + (random() * 600);
|
|
|
|
self.nextthink = time + 120;
|
|
};
|
|
|
|
void(float r, entity spot) SpawnRune =
|
|
{
|
|
local entity item;
|
|
|
|
if (spot == world)
|
|
spot = RuneSpawnPoint();
|
|
|
|
item = spawn();
|
|
|
|
setorigin(item, spot.origin);
|
|
item.rune = r;
|
|
item.velocity_z = 300;
|
|
item.velocity_x = -300 + (random() * 600);
|
|
item.velocity_y = -300 + (random() * 600);
|
|
|
|
item.flags = FL_ITEM;
|
|
item.solid = SOLID_TRIGGER;
|
|
item.movetype = MOVETYPE_TOSS;
|
|
|
|
if (r & ITEM_RUNE1)
|
|
setmodel (item, "progs/end1.mdl");
|
|
else if (r & ITEM_RUNE2)
|
|
setmodel (item, "progs/end2.mdl");
|
|
else if (r & ITEM_RUNE3)
|
|
setmodel (item, "progs/end3.mdl");
|
|
else if (r & ITEM_RUNE4)
|
|
setmodel (item, "progs/end4.mdl");
|
|
|
|
setsize (item, '-16 -16 0', '16 16 56');
|
|
item.touch = RuneTouch;
|
|
|
|
item.nextthink = time + 120; // remove after 2 minutes
|
|
item.think = RuneRespawn;
|
|
};
|
|
|
|
// self is player
|
|
void() DropRune =
|
|
{
|
|
if (self.rune & ITEM_RUNE1)
|
|
SpawnRune(ITEM_RUNE1, self);
|
|
if (self.rune & ITEM_RUNE2)
|
|
SpawnRune(ITEM_RUNE2, self);
|
|
if (self.rune & ITEM_RUNE3)
|
|
SpawnRune(ITEM_RUNE3, self);
|
|
if (self.rune & ITEM_RUNE4)
|
|
SpawnRune(ITEM_RUNE4, self);
|
|
self.rune = 0;
|
|
};
|
|
|
|
void() DoSpawnRunes =
|
|
{
|
|
remove(self);
|
|
|
|
SpawnRune(ITEM_RUNE1, world);
|
|
SpawnRune(ITEM_RUNE2, world);
|
|
SpawnRune(ITEM_RUNE3, world);
|
|
SpawnRune(ITEM_RUNE4, world);
|
|
};
|
|
|
|
void() SpawnRunes =
|
|
{
|
|
local entity spawner;
|
|
|
|
if (!deathmatch || !(cvar("gamecfg") & GAMECFG_ENABLE_RUNES) || runespawn)
|
|
return;
|
|
runespawn = 1;
|
|
spawner = spawn();
|
|
spawner.think = DoSpawnRunes;
|
|
spawner.nextthink = time + 0.1;
|
|
};
|
|
|
|
float(float damage, entity who) RuneApplyEarth =
|
|
{
|
|
if (who.rune & ITEM_RUNE1) {
|
|
if (who.rune1_last_noise_time < time) {
|
|
sound (who, CHAN_ITEM, "runes/end1.wav", 1, ATTN_NORM);
|
|
// tune as needed
|
|
who.rune1_last_noise_time = time + 1.0;
|
|
}
|
|
return damage/2;
|
|
}
|
|
return damage;
|
|
};
|
|
|
|
void(entity who) RuneApplyBlackNoise =
|
|
{
|
|
if (who.rune & ITEM_RUNE2)
|
|
if (who.rune2_last_noise_time < time) {
|
|
sound (who, CHAN_ITEM, "runes/end2.wav", 1, ATTN_NORM);
|
|
// tune as needed
|
|
who.rune2_last_noise_time = time + 1.0;
|
|
}
|
|
};
|
|
|
|
float(float damage, entity who) RuneApplyBlack =
|
|
{
|
|
if (who.rune & ITEM_RUNE2)
|
|
return damage*2;
|
|
return damage;
|
|
};
|
|
|
|
float(float tvalue, entity who) RuneApplyHell =
|
|
{
|
|
if (who.rune & ITEM_RUNE3) {
|
|
if (who.rune3_last_noise_time < time) {
|
|
sound (who, CHAN_ITEM, "runes/end3.wav", 1, ATTN_NORM);
|
|
// tune as needed
|
|
who.rune3_last_noise_time = time + 1.0;
|
|
}
|
|
return (tvalue * 2) / 3;
|
|
}
|
|
return tvalue;
|
|
};
|
|
|
|
void(entity who) RuneApplyElder =
|
|
{
|
|
if (who.rune & ITEM_RUNE4) {
|
|
if (who.rune4_last_regen_time < time && who.health < 100) {
|
|
sound (who, CHAN_ITEM, "runes/end4.wav", 1, ATTN_NORM);
|
|
who.health = who.health + 5;
|
|
if (who.health > 100)
|
|
who.health = 100;
|
|
who.rune4_last_regen_time = time + 1.0;
|
|
}
|
|
}
|
|
};
|
|
|
|
float(entity who) RuneHasElder =
|
|
{
|
|
if (who.rune & ITEM_RUNE4)
|
|
return TRUE;
|
|
return FALSE;
|
|
};
|
|
|
|
void() RunePrecache =
|
|
{
|
|
if (cvar("deathmatch"))
|
|
if (cvar("gamecfg") & GAMECFG_ENABLE_RUNES) {
|
|
precache_model("progs/end1.mdl");
|
|
precache_model("progs/end2.mdl");
|
|
precache_model("progs/end3.mdl");
|
|
precache_model("progs/end4.mdl");
|
|
|
|
precache_sound("runes/end1.wav");
|
|
precache_sound("runes/end2.wav");
|
|
precache_sound("runes/end3.wav");
|
|
precache_sound("runes/end4.wav");
|
|
}
|
|
};
|