mirror of
https://github.com/id-Software/quake-rerelease-qc.git
synced 2024-12-11 13:20:57 +00:00
84 lines
No EOL
2.5 KiB
C++
84 lines
No EOL
2.5 KiB
C++
/* Copyright (C) 1996-2022 id Software LLC
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
|
|
See file, 'COPYING', for details.
|
|
*/
|
|
|
|
string GetNetName( float item_number ) = {
|
|
switch ( item_number ) {
|
|
case IT_AXE:
|
|
return "Axe";
|
|
case IT_SHOTGUN:
|
|
return "Shotgun";
|
|
case IT_SUPER_SHOTGUN:
|
|
return "Super Shotgun";
|
|
case IT_NAILGUN:
|
|
return "Nailgun";
|
|
case IT_SUPER_NAILGUN:
|
|
return "Perforator";
|
|
case IT_GRENADE_LAUNCHER:
|
|
return "Grenade Launcher";
|
|
case IT_ROCKET_LAUNCHER:
|
|
return "Rocket Launcher";
|
|
case IT_LIGHTNING:
|
|
return "Lightning Gun";
|
|
case IT_HOOK:
|
|
return "Grappling Hook";
|
|
case IT_SHELLS:
|
|
return "Shells";
|
|
case IT_NAILS:
|
|
return "Nails";
|
|
case IT_ROCKETS:
|
|
return "Rockets";
|
|
case IT_CELLS:
|
|
return "Cells";
|
|
case IT_ARMOR1:
|
|
return "Green Armor";
|
|
case IT_ARMOR2:
|
|
return "Yellow Armor";
|
|
case IT_ARMOR3:
|
|
return "Red Armor";
|
|
case IT_SUPERHEALTH:
|
|
return "Mega Health";
|
|
case IT_KEY1: {
|
|
if ( world.worldtype == WORLDTYPE_MEDIEVAL )
|
|
return "Silver key";
|
|
else if ( world.worldtype == WORLDTYPE_METAL )
|
|
return "Silver runkey";
|
|
else if ( world.worldtype == WORLDTYPE_BASE )
|
|
return "Silver keycard";
|
|
}
|
|
case IT_KEY2: {
|
|
if ( world.worldtype == WORLDTYPE_MEDIEVAL )
|
|
return "Gold key";
|
|
else if ( world.worldtype == WORLDTYPE_METAL )
|
|
return "Gold runkey";
|
|
else if ( world.worldtype == WORLDTYPE_BASE )
|
|
return "Gold keycard";
|
|
}
|
|
case IT_INVISIBILITY:
|
|
return "Ring of Shadows";
|
|
case IT_INVULNERABILITY:
|
|
return "Pentagram of Protection";
|
|
case IT_SUIT:
|
|
return "Biohazard Suit";
|
|
case IT_QUAD:
|
|
return "Quad Damage";
|
|
|
|
default:
|
|
return string_null;
|
|
}
|
|
}; |