/* Copyright (C) 1996-2022 id Software LLC This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA See file, 'COPYING', for details. */ /* ======================== Bot_PreThink Called by the engine every frame before running the bots update in C++ Example usages of this function: 1. Telling bots what to do or where to go. 2. Modifying properties on the bot player ( or other players in-game ) that the bots can see/use doing their update. ======================== */ void Bot_PreThink() { }; /* ======================== Bot_PostThink Called by the engine every frame after running the bots update in C++ Example usages of this function: 1. Overriding/modifying bot user cmds. 2. Overriding/modifying bot player properties. ======================== */ void Bot_PostThink() { };