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6 changed files with 459 additions and 17 deletions

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@ -160,21 +160,7 @@ entity() FindIntermission =
void() GotoNextMap =
{
local string newmap;
//ZOID: 12-13-96, samelevel is overloaded, only 1 works for same level
if (cvar("samelevel") == 1) // if samelevel is set, stay on same level
changelevel (mapname);
else {
// configurable map lists, see if the current map exists as a
// serverinfo/localinfo var
newmap = infokey(world, mapname);
if (newmap != "")
changelevel (newmap);
else
changelevel (nextmap);
}
localcmd("nextmap\n");
};

75
mapcycle.qc Normal file
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@ -0,0 +1,75 @@
/* public domain, do whatever you please. */
typedef float filestream;
/* builtins used */
filestream(string filename, float mode) fopen = #110;
void(filestream fhandle) fclose = #111;
string(filestream fhandle) fgets = #112;
string(string, optional string, optional string, optional string, optional string, optional string, optional string, optional string) strcat = #115;
string(string filename, optional enumflags:float{WP_REFERENCEPACKAGE,WP_FULLPACKAGEPATH} flags) whichpack = #503;
void(string text,...) print = #339;
void(string cmd) readcmd = #0:readcmd;
string(string fmt, ...) sprintf = #627;
string(string cvarname) cvar_string = #448;
/* constants */
const float FILE_READ = 0;
void
Mapcycle_Load(string filename)
{
filestream fs_mapcycle;
string temp;
float mapcount = 0;
string lastmap = "";
float map_next = 0;
fs_mapcycle = fopen(filename, FILE_READ);
if (fs_mapcycle < 0) {
print(strcat("^1could not load ", filename, "\n"));
return;
}
/* read the lines in, see if the map exists and define an enumerated alias */
while ((temp = fgets(fs_mapcycle))) {
if not (whichpack(strcat("maps/", temp, ".bsp")))
continue;
readcmd(sprintf("alias m%d \"map %s;alias nextmap m%d\"\n", mapcount, temp, mapcount + 1));
if (mapname == lastmap)
map_next = mapcount;
lastmap = temp;
mapcount++;
}
fclose(fs_mapcycle);
if (mapcount <= 0)
return;
/* override the last map so that it goes back to m0 */
readcmd(sprintf("alias m%d \"map %s;alias nextmap m0\"\n", mapcount - 1, lastmap));
/* the current map in the list will decide the nextmap */
readcmd(sprintf("alias nextmap m%d\n", map_next));
print(sprintf("mapcycle initialized with %d entries.\n", mapcount));
}
void
Mapcycle_Init(void)
{
string cycleFile = autocvar(mapcycle_file, "mapcycle.txt");
/* in case some server admin wants a map to continously loop */
if not (cycleFile) {
print("mapcycle disabled via cvar. skipping\n");
return;
}
print("--------- Initializing MapCycle ----------\n");
Mapcycle_Load(cycleFile);
}

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@ -1,10 +1,11 @@
./qwprogs.dat
../qwprogs.dat
defs.qc
subs.qc
combat.qc
items.qc
weapons.qc
mapcycle.qc
world.qc
client.qc
spectate.qc
@ -14,5 +15,5 @@ buttons.qc
triggers.qc
plats.qc
misc.qc
server.qc
voting.qc

View file

@ -601,8 +601,57 @@ void() trigger_hurt =
float PUSH_ONCE = 1;
float(float value) sqrt = #62;
vector
trigger_push_velfortarget(vector vecFrom, vector vecTo, float flGravMod)
{
float flHeight, flGravity, flTime, flDistance, flDir;
vector vecJump = [0,0,0];
if (flGravMod <= 0.0)
flGravMod = 1.0f;
flGravity = cvar("sv_gravity") * flGravMod;
flHeight = vecTo[2] - vecFrom[2];
/* this may not be a much verticality to this jump, use distance instead */
if (flHeight <= 0) {
flHeight = vlen(vecTo - vecFrom);
flTime = flHeight / flGravity;
} else {
flTime = sqrt(flHeight / (flGravity * 0.5f));
if (flTime <= 0) {
return [0,0,0];
}
}
vecJump = vecTo - vecFrom;
vecJump[2] = 0;
flDistance = vlen(normalize(vecJump));
flDir = flDistance / flTime;
vecJump *= flDir;
vecJump[2] = flTime * flGravity;
return vecJump;
}
void() trigger_push_touch =
{
/* if our trigger_push has a target, bah */
if (self.target) {
entity targetPos = find(world, ::targetname, self.target);
vector pushCenter = ( self.absmin + ( 0.5 * ( self.absmax - self.absmin ) ) );
if (targetPos) {
self.movedir = targetPos.origin;
}
other.velocity = trigger_push_velfortarget(pushCenter, self.movedir, 1.0);
return;
}
if (other.classname == "grenade")
other.velocity = self.speed * self.movedir * 10;
else if (other.health > 0)

327
voting.qc Normal file
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@ -0,0 +1,327 @@
/* In order to incorporate this file into your mod, you have to do two things:
1. Include this file in your progs.src
2. Call Vote_Init(); inside worldspawn.
You need fteqcc and fteqw-sv for this to work.
*/
/* builtins required */
float(string) tokenize = #441;
string(float) argv = #442;
void(entity e, string s) clientcommand = #440;
void(entity player, string key, string value) forceinfokey = #213;
string(string key) serverkey = #354;
float(string key, optional float assumevalue) serverkeyfloat = #0:serverkeyfloat;
void ChatMessage_Parse( entity, string );
string Util_TimeToString(float fTime);
void Vote_Cmd_VoteYes(void);
void Vote_Cmd_VoteNo(void);
void Vote_Cmd_CallVote(string);
void Vote_Help(entity);
var string g_strVoteCmd;
var float g_flVoteTime;
var float g_iVoteState;
var float autocvar_mp_allowvote = 1;
.float voted;
entity voteHandler;
enum
{
VOTE_INACTIVE,
VOTE_INPROGRESS,
VOTE_PASSED
};
/* callback from fteqw-sv */
void
SV_ParseClientCommand(string cmd)
{
float argc;
argc = tokenize(cmd);
switch (argv(0)) {
case "say":
clientcommand(self, cmd);
ChatMessage_Parse(self, argv(1));
break;
default:
clientcommand(self, cmd);
}
}
void
ChatMessage_Parse(entity sayingEnt, string commandString)
{
float isMap = 0;
if (whichpack(strcat("maps/", commandString, ".bsp"))) {
isMap = 1;
}
float args = tokenize(commandString);
switch (argv(0)) {
case "yes":
self = sayingEnt;
Vote_Cmd_VoteYes();
break;
case "no":
self = sayingEnt;
Vote_Cmd_VoteNo();
break;
case "rtv":
bprint(PRINT_CHAT, sprintf("rock the vote requested by %s\n", sayingEnt.netname));
break;
case "timeleft":
string msg;
string timestring;
float timeleft;
timeleft = cvar("timelimit") - (time / 60);
timestring = Util_TimeToString(timeleft);
msg = sprintf("we have %s minutes remaining\n", timestring);
sprint(sayingEnt, PRINT_CHAT, msg);
break;
case "callvote":
Vote_Cmd_CallVote(commandString);
break;
case "votehelp":
Vote_Help(sayingEnt);
break;
default:
if (isMap) {
bprint(PRINT_CHAT, sprintf("%s was nominated by %s\n", commandString, sayingEnt.netname));
}
break;
}
}
string
Util_TimeToString(float fTime)
{
fTime = rint(fTime);
switch (fTime) {
case 0: return "less than one";
case 1: return "one";
case 2: return "two";
case 3: return "three";
case 4: return "four";
case 5: return "five";
case 6: return "six";
case 7: return "seven";
case 8: return "eight";
case 9: return "nine";
case 10: return "ten";
default: return "over ten";
}
}
void
Vote_End(void)
{
localcmd(sprintf("%s\n", g_strVoteCmd));
g_flVoteTime = 0.0f;
g_iVoteState = VOTE_INACTIVE;
remove(voteHandler);
}
void
Vote_Reset(void)
{
forceinfokey(world, "votes_y", "0");
forceinfokey(world, "votes_n", "0");
forceinfokey(world, "vote_cmd", "");
for (entity e = world; (e = find(e, ::classname, "player"));) {
e.voted = 0;
}
}
void
Vote_Passed(void)
{
g_flVoteTime = time + 5.0f;
g_iVoteState = VOTE_PASSED;
bprint(PRINT_CHAT, "Vote passed.\n");
g_strVoteCmd = serverkey("vote_cmd");
Vote_Reset();
}
void
Vote_Failed(void)
{
g_flVoteTime = 0.0;
g_iVoteState = VOTE_INACTIVE;
bprint(PRINT_CHAT, "Vote failed.\n");
Vote_Reset();
remove(voteHandler);
}
void
Vote_Frame(void)
{
if (time >= g_flVoteTime) {
if (g_iVoteState == VOTE_INPROGRESS) {
if (serverkeyfloat("votes_y") > serverkeyfloat("votes_n")) {
Vote_Passed();
} else {
Vote_Failed();
}
} else if (g_iVoteState == VOTE_PASSED) {
Vote_End();
}
}
self.nextthink = time;
}
void
Vote_Cmd_VoteYes(void)
{
/* No vote is in progress */
if (g_iVoteState != VOTE_INPROGRESS) {
return;
}
if (self.classname != "player") {
return;
}
if (self.voted) {
return;
}
forceinfokey(world, "votes_y", ftos(serverkeyfloat("votes_y")+1));
self.voted = 1;
/* HACK: Is there a better way to do this? */
float playernums = 0;
for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
playernums++;
}
/* We need at least half the players agreeing. */
if (serverkeyfloat("votes_y") > rint(playernums / 2)) {
Vote_Passed();
return;
}
if (serverkeyfloat("votes_n") + serverkeyfloat("votes_y") == playernums) {
g_flVoteTime = time + 0.0f;
}
}
void
Vote_Cmd_VoteNo(void)
{
/* No vote is in progress */
if (g_iVoteState != VOTE_INPROGRESS) {
return;
}
if (self.classname != "player") {
return;
}
if (self.voted) {
return;
}
forceinfokey(world, "votes_n", ftos(serverkeyfloat("votes_n")+1));
self.voted = 1;
/* HACK: Is there a better way to do this? */
float playernums = 0;
for (entity eFind = world; (eFind = find(eFind, ::classname, "player"));) {
playernums++;
}
/* We need at least half the players disagreeing. */
if (serverkeyfloat("votes_n") > rint(playernums / 2)) {
Vote_Failed();
return;
}
if (serverkeyfloat("votes_n") + serverkeyfloat("votes_y") == playernums) {
g_flVoteTime = time + 0.0f;
}
}
void
Vote_InitiateVote(string votemsg)
{
/* A vote is in progress */
if (g_iVoteState != VOTE_INACTIVE) {
return;
}
if (self.classname != "player") {
return;
}
Vote_Reset();
forceinfokey(world, "vote_cmd", votemsg);
g_flVoteTime = time + 30.0f;
g_iVoteState = VOTE_INPROGRESS;
bprint(PRINT_CHAT, sprintf("vote: %S, type yes/no in chat!\n", votemsg));
}
void
Vote_Cmd_CallVote(string text)
{
if (autocvar_mp_allowvote == 0) {
return;
}
/* No vote is in progress */
if (g_iVoteState != VOTE_INACTIVE) {
sprint(self, PRINT_CHAT, "A vote is already in progress.\n");
return;
}
voteHandler = spawn();
voteHandler.think = Vote_Frame;
voteHandler.nextthink = time;
tokenize(text);
switch (argv(1)) {
case "map":
if not (whichpack(sprintf("maps/%s.bsp", argv(2)))) {
sprint(self, PRINT_CHAT, sprintf("Map '%s' not available on server.\n", argv(2)));
break;
}
case "kick":
case "slowmo":
case "timelimit":
case "fraglimit":
case "map_restart":
case "nextmap":
Vote_InitiateVote(sprintf("%s %s", argv(1), argv(2)));
Vote_Cmd_VoteYes();
break;
default:
sprint(self, PRINT_CHAT, sprintf("Cannot callvote for '%s'.\n", argv(1)));
}
}
void
Vote_Init(void)
{
Vote_Reset();
}
void
Vote_Help(entity targetPlayer)
{
centerprint(targetPlayer, "Voting is easy:\nsay: callvote map dm3\n\nplayers say 'yes' or 'no'\nto decide the outcome!\n\ncommands include:\nmap, kick, fraglimit, timelimit");
}

View file

@ -26,6 +26,7 @@
*/
void() InitBodyQue;
void() Vote_Init;
void() main =
@ -198,6 +199,7 @@ World Types:
void() worldspawn =
{
lastspawn = world;
Mapcycle_Init();
InitBodyQue ();
// custom map attributes
@ -369,6 +371,8 @@ void() worldspawn =
// 63 testing
lightstyle(63, "a");
Vote_Init();
};
void() StartFrame =