quake-id1-qc/models.qc

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1996-06-19 00:00:00 +00:00
/*
===============================================================================
WORLD WEAPONS
===============================================================================
*/
$modelname g_shot
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$cd id1/models/g_shot
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$origin 0 0 -24
$flags 8 // client side rotate
$base base
$skin skin
$frame shot1
$modelname g_nail
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$cd id1/models/g_nail
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$flags 8 // client side rotate
$origin 0 0 -24
$base base
$skin skin
$frame shot1
$modelname g_nail2
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$cd id1/models/g_nail2
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$flags 8 // client side rotate
$origin 0 0 -24
$base base
$skin skin
$frame shot2
$modelname g_rock
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$cd id1/models/g_rock
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$flags 8 // client side rotate
$origin 0 0 -24
$base base
$skin skin
$frame shot1
$modelname g_rock2
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$cd id1/models/g_rock2
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$flags 8 // client side rotate
$origin 0 0 -24
$base base
$skin skin
$frame shot1
$modelname g_light
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$cd id1/models/g_light
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$flags 8 // client side rotate
$origin 0 0 -24
$base base
$skin skin
$frame shot1
/*
===============================================================================
VIEW WEAPONS
===============================================================================
*/
$modelname v_axe
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$cd id1/models/v_axe
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$origin 0 5 54
$base base
$skin skin
$frame frame1 frame2 frame3 frame4 frame5 frame6 frame7 frame8 frame9
$modelname v_shot
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$cd id1/models/v_shot
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$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
$modelname v_shot2
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$cd id1/models/v_shot2
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$origin 0 0 56
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
$modelname v_rock2
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$cd id1/models/v_rock2
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$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot6
$modelname v_rock
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$cd id1/models/v_rock
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$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
$modelname v_nail2
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$cd id1/models/v_nail2
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$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
$modelname v_nail
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$cd id1/models/v_nail
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$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
$modelname v_light
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$cd id1/models/v_light
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$origin 0 0 54
$base base
$skin skin
$frame shot1 shot2 shot3 shot4 shot5
/*
===============================================================================
ITEMS
===============================================================================
*/
$modelname w_g_key
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$cd id1/models/w_g_key
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname w_s_key
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$cd id1/models/w_s_key
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname m_g_key
1996-09-13 00:00:00 +00:00
$cd id1/models/m_g_key
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname m_s_key
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$cd id1/models/m_s_key
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname b_g_key
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$cd id1/models/b_g_key
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname b_s_key
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$cd id1/models/b_s_key
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname quaddama
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$cd id1/models/quaddama
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname invisibl
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$cd id1/models/invisibl
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname invulner
$flags 8 // client side rotate
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$cd id1/models/invulner
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$base base
$skin skin
$frame frame1
//modelname jetpack
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//cd id1/models/jetpack
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//flags 8 // client side rotate
//base base
//skin skin
//frame frame1
$modelname cube
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$cd id1/models/cube
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname suit
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$cd id1/models/suit
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname boots
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$cd id1/models/boots
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname end1
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$cd id1/models/end1
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname end2
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$cd id1/models/end2
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname end3
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$cd id1/models/end3
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
$modelname end4
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$cd id1/models/end4
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$flags 8 // client side rotate
$base base
$skin skin
$frame frame1
/*
===============================================================================
GIBS
===============================================================================
*/
$modelname gib1
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$cd id1/models/gib1
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
// torso
$modelname gib2
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$cd id1/models/gib2
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname gib3
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$cd id1/models/gib3
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
// heads
$modelname h_player
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$cd id1/models/h_player
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_dog
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$cd id1/models/h_dog
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_mega
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$cd id1/models/h_mega
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_guard
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$cd id1/models/h_guard
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_wizard
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$cd id1/models/h_wizard
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_knight
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$cd id1/models/h_knight
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_hellkn
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$cd id1/models/h_hellkn
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_zombie
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$cd id1/models/h_zombie
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_shams
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$cd id1/models/h_shams
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_shal
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$cd id1/models/h_shal
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_ogre
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$cd id1/models/h_ogre
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname h_demon
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$cd id1/models/h_demon
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$flags 4 // EF_GIB
$origin 0 0 0
$base base
$skin skin
$frame frame1
/*
===============================================================================
MISC
===============================================================================
*/
$modelname armor
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$cd id1/models/armor
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$flags 8 // client side rotate
$origin 0 0 -8
$base base
$skin skin
$skin skin2
$skin skin3
$frame armor
$modelname s_light // shambler lightning ready
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$cd id1/models/s_light
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$origin 0 0 24
$base base
$skin skin
$frame frame1 frame2 frame3
$modelname bolt3 // lightning towar bolts
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$cd id1/models/bolt2
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$origin 0 0 0
$base base
$scale 4
$skin skin
$frame light
$modelname bolt2
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$cd id1/models/bolt2
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$origin 0 0 0
$base base
$skin skin
$frame light
$modelname bolt
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$cd id1/models/bolt
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$origin 0 0 0
$base light
$skin light
$frame light
$modelname laser
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$cd id1/models/laser
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$base base
$skin skin
$scale 2
$frame frame1
$modelname flame // with torch
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$cd id1/models/flame
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$origin 0 0 12
$base base
$skin skin
$framegroupstart
$frame flame1 0.1
$frame flame2 0.1
$frame flame3 0.1
$frame flame4 0.1
$frame flame5 0.1
$frame flame6 0.1
$framegroupend
$modelname flame2 // standing flame, no torch
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$cd id1/models/flame2
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$origin 0 0 12
$base base
$skin skin
$framegroupstart
$frame flame1 0.1
$frame flame2 0.1
$frame flame3 0.1
$frame flame4 0.1
$frame flame5 0.1
$frame flame6 0.1
$framegroupend
$framegroupstart
$frame flameb1
$frame flameb2
$frame flameb3
$frame flameb4
$frame flameb5
$frame flameb6
$frame flameb7
$frame flameb8
$frame flameb9
$frame flameb10
$frame flameb11
$framegroupend
$modelname zom_gib
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$cd id1/models/zom_gib
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$flags 32 // EF_ZOMGIB
$base base
$skin skin
$frame frame1
$modelname eyes
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$cd id1/models/eyes
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$origin 0 0 -24
$base base
$skin skin
$frame frame1
$modelname spike
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$cd id1/models/spike
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$origin 0 0 0
$base spike
$skin skin
$frame spike
$modelname s_spike
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$cd id1/models/s_spike
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$origin 0 0 0
$base spike
$skin skin
$frame spike
$modelname v_spike
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$cd id1/models/v_spike
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$flags 128 // EF_TRACER3
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname w_spike
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$cd id1/models/w_spike
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$flags 16 // EF_TRACER
$origin 0 0 0
$base base
$skin skin
$framegroupstart
$frame frame1 0.1
$frame frame2 0.1
$frame frame3 0.1
$frame frame4 0.1
$framegroupend
$modelname k_spike
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$cd id1/models/k_spike
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$flags 64 // EF_TRACER2
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname backpack
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$cd id1/models/backpack
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$flags 8 // EF_ROTATE
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname grenade
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$cd id1/models/grenade2
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$flags 2 // EF_GRENADE
$origin 0 0 0
$base base
$skin skin
$frame grenade
$modelname missile
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$cd id1/models/missile
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$flags 1 // EF_ROCKET
$origin 0 0 0
$base base
$skin skin
$frame missile
$modelname lavaball
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$cd id1/models/lavaball
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$flags 1 // EF_ROCKET
$origin 0 0 0
$base base
$skin skin
$frame frame1
$modelname teleport
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$cd id1/models/teleport
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$origin 0 0 24
$base base
$skin skin
$frame frame1