doom3/neo/tools/guied/guied.cpp

200 lines
4.1 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?).
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "../../renderer/tr_local.h"
#include "../../sys/win32/win_local.h"
#include <io.h>
#include "../../ui/DeviceContext.h"
#include "../../sys/win32/rc/guied_resource.h"
#include "GEApp.h"
rvGEApp gApp;
/*
================
GUIEditorInit
Start the gui editor
================
*/
void GUIEditorInit( void )
{
gApp.Initialize();
}
/*
================
GUIEditorShutdown
================
*/
void GUIEditorShutdown( void ) {
}
/*
================
GUIEditorHandleMessage
Handle translator messages
================
*/
bool GUIEditorHandleMessage ( void *msg )
{
if ( !gApp.IsActive ( ) )
{
return false;
}
return gApp.TranslateAccelerator( reinterpret_cast<LPMSG>(msg) );
}
/*
================
GUIEditorRun
Run a frame
================
*/
void GUIEditorRun()
{
MSG msg;
// pump the message loop
while (PeekMessage (&msg, NULL, 0, 0, PM_NOREMOVE))
{
if ( !GetMessage (&msg, NULL, 0, 0) )
{
common->Quit();
}
// save the msg time, because wndprocs don't have access to the timestamp
if ( win32.sysMsgTime && win32.sysMsgTime > (int)msg.time )
{
}
else
{
win32.sysMsgTime = msg.time;
}
if ( gApp.TranslateAccelerator ( &msg ) )
{
continue;
}
TranslateMessage (&msg);
DispatchMessage (&msg);
}
gApp.RunFrame ( );
// The GUI editor runs too hot so we need to slow it down a bit.
Sleep ( 1 );
}
/*
================
StringFromVec4
Returns a clean string version of the given vec4
================
*/
const char *StringFromVec4 ( idVec4& v )
{
return va( "%s,%s,%s,%s",
idStr::FloatArrayToString( &v[0], 1, 8 ),
idStr::FloatArrayToString( &v[1], 1, 8 ),
idStr::FloatArrayToString( &v[2], 1, 8 ),
idStr::FloatArrayToString( &v[3], 1, 8 ) );
}
/*
================
IsExpression
Returns true if the given string is an expression
================
*/
bool IsExpression ( const char* s )
{
idParser src( s, strlen ( s ), "",
LEXFL_ALLOWMULTICHARLITERALS |
LEXFL_NOSTRINGCONCAT |
LEXFL_ALLOWBACKSLASHSTRINGCONCAT |
LEXFL_NOFATALERRORS );
idToken token;
bool needComma = false;
bool needNumber = false;
while ( src.ReadToken ( &token ) )
{
switch ( token.type )
{
case TT_NUMBER:
needComma = true;
needNumber = false;
break;
case TT_PUNCTUATION:
if ( needNumber )
{
return true;
}
if ( token[0] == ',' )
{
if ( !needComma )
{
return true;
}
needComma = false;
break;
}
if ( needComma )
{
return true;
}
if ( token[0] == '-' )
{
needNumber = true;
}
break;
default:
return true;
}
}
return false;
}