/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ /* sys_event.cpp Event are used for scheduling tasks and for linking script commands. */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "../Game_local.h" #define MAX_EVENTSPERFRAME 4096 //#define CREATE_EVENT_CODE /*********************************************************************** idEventDef ***********************************************************************/ idEventDef *idEventDef::eventDefList[MAX_EVENTS]; int idEventDef::numEventDefs = 0; static bool eventError = false; static char eventErrorMsg[ 128 ]; /* ================ idEventDef::idEventDef ================ */ idEventDef::idEventDef( const char *command, const char *formatspec, char returnType ) { idEventDef *ev; int i; unsigned int bits; assert( command ); assert( !idEvent::initialized ); // Allow NULL to indicate no args, but always store it as "" // so we don't have to check for it. if ( !formatspec ) { formatspec = ""; } this->name = command; this->formatspec = formatspec; this->returnType = returnType; numargs = strlen( formatspec ); assert( numargs <= D_EVENT_MAXARGS ); if ( numargs > D_EVENT_MAXARGS ) { eventError = true; sprintf( eventErrorMsg, "idEventDef::idEventDef : Too many args for '%s' event.", name ); return; } // make sure the format for the args is valid, calculate the formatspecindex, and the offsets for each arg bits = 0; argsize = 0; memset( argOffset, 0, sizeof( argOffset ) ); for( i = 0; i < numargs;i++ ) { argOffset[ i ] = argsize; switch( formatspec[ i ] ) { case D_EVENT_FLOAT : bits |= 1 << i; argsize += sizeof( float ); break; case D_EVENT_INTEGER : argsize += sizeof( int ); break; case D_EVENT_VECTOR : argsize += sizeof( idVec3 ); break; case D_EVENT_STRING : argsize += MAX_STRING_LEN; break; case D_EVENT_ENTITY : argsize += sizeof( idEntityPtr ); break; case D_EVENT_ENTITY_NULL : argsize += sizeof( idEntityPtr ); break; case D_EVENT_TRACE : argsize += sizeof( trace_t ) + MAX_STRING_LEN + sizeof( bool ); break; default : eventError = true; sprintf( eventErrorMsg, "idEventDef::idEventDef : Invalid arg format '%s' string for '%s' event.", formatspec, name ); return; break; } } // calculate the formatspecindex formatspecIndex = ( 1 << ( numargs + D_EVENT_MAXARGS ) ) | bits; // go through the list of defined events and check for duplicates // and mismatched format strings eventnum = numEventDefs; for( i = 0; i < eventnum; i++ ) { ev = eventDefList[ i ]; if ( strcmp( command, ev->name ) == 0 ) { if ( strcmp( formatspec, ev->formatspec ) != 0 ) { eventError = true; sprintf( eventErrorMsg, "idEvent '%s' defined twice with same name but differing format strings ('%s'!='%s').", command, formatspec, ev->formatspec ); return; } if ( ev->returnType != returnType ) { eventError = true; sprintf( eventErrorMsg, "idEvent '%s' defined twice with same name but differing return types ('%c'!='%c').", command, returnType, ev->returnType ); return; } // Don't bother putting the duplicate event in list. eventnum = ev->eventnum; return; } } ev = this; if ( numEventDefs >= MAX_EVENTS ) { eventError = true; sprintf( eventErrorMsg, "numEventDefs >= MAX_EVENTS" ); return; } eventDefList[numEventDefs] = ev; numEventDefs++; } /* ================ idEventDef::NumEventCommands ================ */ int idEventDef::NumEventCommands( void ) { return numEventDefs; } /* ================ idEventDef::GetEventCommand ================ */ const idEventDef *idEventDef::GetEventCommand( int eventnum ) { return eventDefList[ eventnum ]; } /* ================ idEventDef::FindEvent ================ */ const idEventDef *idEventDef::FindEvent( const char *name ) { idEventDef *ev; int num; int i; assert( name ); num = numEventDefs; for( i = 0; i < num; i++ ) { ev = eventDefList[ i ]; if ( strcmp( name, ev->name ) == 0 ) { return ev; } } return NULL; } /*********************************************************************** idEvent ***********************************************************************/ static idLinkList FreeEvents; static idLinkList EventQueue; #ifdef _D3XP static idLinkList FastEventQueue; #endif static idEvent EventPool[ MAX_EVENTS ]; bool idEvent::initialized = false; idDynamicBlockAlloc idEvent::eventDataAllocator; /* ================ idEvent::~idEvent() ================ */ idEvent::~idEvent() { Free(); } /* ================ idEvent::Alloc ================ */ idEvent *idEvent::Alloc( const idEventDef *evdef, int numargs, va_list args ) { idEvent *ev; size_t size; const char *format; idEventArg *arg; byte *dataPtr; int i; const char *materialName; if ( FreeEvents.IsListEmpty() ) { gameLocal.Error( "idEvent::Alloc : No more free events" ); } ev = FreeEvents.Next(); ev->eventNode.Remove(); ev->eventdef = evdef; if ( numargs != evdef->GetNumArgs() ) { gameLocal.Error( "idEvent::Alloc : Wrong number of args for '%s' event.", evdef->GetName() ); } size = evdef->GetArgSize(); if ( size ) { ev->data = eventDataAllocator.Alloc( size ); memset( ev->data, 0, size ); } else { ev->data = NULL; } format = evdef->GetArgFormat(); for( i = 0; i < numargs; i++ ) { arg = va_arg( args, idEventArg * ); if ( format[ i ] != arg->type ) { // when NULL is passed in for an entity, it gets cast as an integer 0, so don't give an error when it happens if ( !( ( ( format[ i ] == D_EVENT_TRACE ) || ( format[ i ] == D_EVENT_ENTITY ) ) && ( arg->type == 'd' ) && ( arg->value == 0 ) ) ) { gameLocal.Error( "idEvent::Alloc : Wrong type passed in for arg # %d on '%s' event.", i, evdef->GetName() ); } } dataPtr = &ev->data[ evdef->GetArgOffset( i ) ]; switch( format[ i ] ) { case D_EVENT_FLOAT : case D_EVENT_INTEGER : *reinterpret_cast( dataPtr ) = arg->value; break; case D_EVENT_VECTOR : if ( arg->value ) { *reinterpret_cast( dataPtr ) = *reinterpret_cast( arg->value ); } break; case D_EVENT_STRING : if ( arg->value ) { idStr::Copynz( reinterpret_cast( dataPtr ), reinterpret_cast( arg->value ), MAX_STRING_LEN ); } break; case D_EVENT_ENTITY : case D_EVENT_ENTITY_NULL : *reinterpret_cast< idEntityPtr * >( dataPtr ) = reinterpret_cast( arg->value ); break; case D_EVENT_TRACE : if ( arg->value ) { *reinterpret_cast( dataPtr ) = true; *reinterpret_cast( dataPtr + sizeof( bool ) ) = *reinterpret_cast( arg->value ); // save off the material as a string since the pointer won't be valid in save games. // since we save off the entire trace_t structure, if the material is NULL here, // it will be NULL when we process it, so we don't need to save off anything in that case. if ( reinterpret_cast( arg->value )->c.material ) { materialName = reinterpret_cast( arg->value )->c.material->GetName(); idStr::Copynz( reinterpret_cast( dataPtr + sizeof( bool ) + sizeof( trace_t ) ), materialName, MAX_STRING_LEN ); } } else { *reinterpret_cast( dataPtr ) = false; } break; default : gameLocal.Error( "idEvent::Alloc : Invalid arg format '%s' string for '%s' event.", format, evdef->GetName() ); break; } } return ev; } /* ================ idEvent::CopyArgs ================ */ void idEvent::CopyArgs( const idEventDef *evdef, int numargs, va_list args, int data[ D_EVENT_MAXARGS ] ) { int i; const char *format; idEventArg *arg; format = evdef->GetArgFormat(); if ( numargs != evdef->GetNumArgs() ) { gameLocal.Error( "idEvent::CopyArgs : Wrong number of args for '%s' event.", evdef->GetName() ); } for( i = 0; i < numargs; i++ ) { arg = va_arg( args, idEventArg * ); if ( format[ i ] != arg->type ) { // when NULL is passed in for an entity, it gets cast as an integer 0, so don't give an error when it happens if ( !( ( ( format[ i ] == D_EVENT_TRACE ) || ( format[ i ] == D_EVENT_ENTITY ) ) && ( arg->type == 'd' ) && ( arg->value == 0 ) ) ) { gameLocal.Error( "idEvent::CopyArgs : Wrong type passed in for arg # %d on '%s' event.", i, evdef->GetName() ); } } data[ i ] = arg->value; } } /* ================ idEvent::Free ================ */ void idEvent::Free( void ) { if ( data ) { eventDataAllocator.Free( data ); data = NULL; } eventdef = NULL; time = 0; object = NULL; typeinfo = NULL; eventNode.SetOwner( this ); eventNode.AddToEnd( FreeEvents ); } /* ================ idEvent::Schedule ================ */ void idEvent::Schedule( idClass *obj, const idTypeInfo *type, int time ) { idEvent *event; assert( initialized ); if ( !initialized ) { return; } object = obj; typeinfo = type; // wraps after 24 days...like I care. ;) this->time = gameLocal.time + time; eventNode.Remove(); #ifdef _D3XP if ( obj->IsType( idEntity::Type ) && ( ( (idEntity*)(obj) )->timeGroup == TIME_GROUP2 ) ) { event = FastEventQueue.Next(); while( ( event != NULL ) && ( this->time >= event->time ) ) { event = event->eventNode.Next(); } if ( event ) { eventNode.InsertBefore( event->eventNode ); } else { eventNode.AddToEnd( FastEventQueue ); } return; } else { this->time = gameLocal.slow.time + time; } #endif event = EventQueue.Next(); while( ( event != NULL ) && ( this->time >= event->time ) ) { event = event->eventNode.Next(); } if ( event ) { eventNode.InsertBefore( event->eventNode ); } else { eventNode.AddToEnd( EventQueue ); } } /* ================ idEvent::CancelEvents ================ */ void idEvent::CancelEvents( const idClass *obj, const idEventDef *evdef ) { idEvent *event; idEvent *next; if ( !initialized ) { return; } for( event = EventQueue.Next(); event != NULL; event = next ) { next = event->eventNode.Next(); if ( event->object == obj ) { if ( !evdef || ( evdef == event->eventdef ) ) { event->Free(); } } } #ifdef _D3XP for( event = FastEventQueue.Next(); event != NULL; event = next ) { next = event->eventNode.Next(); if ( event->object == obj ) { if ( !evdef || ( evdef == event->eventdef ) ) { event->Free(); } } } #endif } /* ================ idEvent::ClearEventList ================ */ void idEvent::ClearEventList( void ) { int i; // // initialize lists // FreeEvents.Clear(); EventQueue.Clear(); // // add the events to the free list // for( i = 0; i < MAX_EVENTS; i++ ) { EventPool[ i ].Free(); } } /* ================ idEvent::ServiceEvents ================ */ void idEvent::ServiceEvents( void ) { idEvent *event; int num; int args[ D_EVENT_MAXARGS ]; int offset; int i; int numargs; const char *formatspec; trace_t **tracePtr; const idEventDef *ev; byte *data; const char *materialName; num = 0; while( !EventQueue.IsListEmpty() ) { event = EventQueue.Next(); assert( event ); if ( event->time > gameLocal.time ) { break; } // copy the data into the local args array and set up pointers ev = event->eventdef; formatspec = ev->GetArgFormat(); numargs = ev->GetNumArgs(); for( i = 0; i < numargs; i++ ) { offset = ev->GetArgOffset( i ); data = event->data; switch( formatspec[ i ] ) { case D_EVENT_FLOAT : case D_EVENT_INTEGER : args[ i ] = *reinterpret_cast( &data[ offset ] ); break; case D_EVENT_VECTOR : *reinterpret_cast( &args[ i ] ) = reinterpret_cast( &data[ offset ] ); break; case D_EVENT_STRING : *reinterpret_cast( &args[ i ] ) = reinterpret_cast( &data[ offset ] ); break; case D_EVENT_ENTITY : case D_EVENT_ENTITY_NULL : *reinterpret_cast( &args[ i ] ) = reinterpret_cast< idEntityPtr * >( &data[ offset ] )->GetEntity(); break; case D_EVENT_TRACE : tracePtr = reinterpret_cast( &args[ i ] ); if ( *reinterpret_cast( &data[ offset ] ) ) { *tracePtr = reinterpret_cast( &data[ offset + sizeof( bool ) ] ); if ( ( *tracePtr )->c.material != NULL ) { // look up the material name to get the material pointer materialName = reinterpret_cast( &data[ offset + sizeof( bool ) + sizeof( trace_t ) ] ); ( *tracePtr )->c.material = declManager->FindMaterial( materialName, true ); } } else { *tracePtr = NULL; } break; default: gameLocal.Error( "idEvent::ServiceEvents : Invalid arg format '%s' string for '%s' event.", formatspec, ev->GetName() ); } } // the event is removed from its list so that if then object // is deleted, the event won't be freed twice event->eventNode.Remove(); assert( event->object ); event->object->ProcessEventArgPtr( ev, args ); #if 0 // event functions may never leave return values on the FPU stack // enable this code to check if any event call left values on the FPU stack if ( !sys->FPU_StackIsEmpty() ) { gameLocal.Error( "idEvent::ServiceEvents %d: %s left a value on the FPU stack\n", num, ev->GetName() ); } #endif // return the event to the free list event->Free(); // Don't allow ourselves to stay in here too long. An abnormally high number // of events being processed is evidence of an infinite loop of events. num++; if ( num > MAX_EVENTSPERFRAME ) { gameLocal.Error( "Event overflow. Possible infinite loop in script." ); } } } #ifdef _D3XP /* ================ idEvent::ServiceFastEvents ================ */ void idEvent::ServiceFastEvents() { idEvent *event; int num; int args[ D_EVENT_MAXARGS ]; int offset; int i; int numargs; const char *formatspec; trace_t **tracePtr; const idEventDef *ev; byte *data; const char *materialName; num = 0; while( !FastEventQueue.IsListEmpty() ) { event = FastEventQueue.Next(); assert( event ); if ( event->time > gameLocal.fast.time ) { break; } // copy the data into the local args array and set up pointers ev = event->eventdef; formatspec = ev->GetArgFormat(); numargs = ev->GetNumArgs(); for( i = 0; i < numargs; i++ ) { offset = ev->GetArgOffset( i ); data = event->data; switch( formatspec[ i ] ) { case D_EVENT_FLOAT : case D_EVENT_INTEGER : args[ i ] = *reinterpret_cast( &data[ offset ] ); break; case D_EVENT_VECTOR : *reinterpret_cast( &args[ i ] ) = reinterpret_cast( &data[ offset ] ); break; case D_EVENT_STRING : *reinterpret_cast( &args[ i ] ) = reinterpret_cast( &data[ offset ] ); break; case D_EVENT_ENTITY : case D_EVENT_ENTITY_NULL : *reinterpret_cast( &args[ i ] ) = reinterpret_cast< idEntityPtr * >( &data[ offset ] )->GetEntity(); break; case D_EVENT_TRACE : tracePtr = reinterpret_cast( &args[ i ] ); if ( *reinterpret_cast( &data[ offset ] ) ) { *tracePtr = reinterpret_cast( &data[ offset + sizeof( bool ) ] ); if ( ( *tracePtr )->c.material != NULL ) { // look up the material name to get the material pointer materialName = reinterpret_cast( &data[ offset + sizeof( bool ) + sizeof( trace_t ) ] ); ( *tracePtr )->c.material = declManager->FindMaterial( materialName, true ); } } else { *tracePtr = NULL; } break; default: gameLocal.Error( "idEvent::ServiceFastEvents : Invalid arg format '%s' string for '%s' event.", formatspec, ev->GetName() ); } } // the event is removed from its list so that if then object // is deleted, the event won't be freed twice event->eventNode.Remove(); assert( event->object ); event->object->ProcessEventArgPtr( ev, args ); #if 0 // event functions may never leave return values on the FPU stack // enable this code to check if any event call left values on the FPU stack if ( !sys->FPU_StackIsEmpty() ) { gameLocal.Error( "idEvent::ServiceEvents %d: %s left a value on the FPU stack\n", num, event->eventdef->GetName() ); } #endif // return the event to the free list event->Free(); // Don't allow ourselves to stay in here too long. An abnormally high number // of events being processed is evidence of an infinite loop of events. num++; if ( num > MAX_EVENTSPERFRAME ) { gameLocal.Error( "Event overflow. Possible infinite loop in script." ); } } } #endif /* ================ idEvent::Init ================ */ void idEvent::Init( void ) { gameLocal.Printf( "Initializing event system\n" ); if ( eventError ) { gameLocal.Error( "%s", eventErrorMsg ); } #ifdef CREATE_EVENT_CODE void CreateEventCallbackHandler(); CreateEventCallbackHandler(); gameLocal.Error( "Wrote event callback handler" ); #endif if ( initialized ) { gameLocal.Printf( "...already initialized\n" ); ClearEventList(); return; } ClearEventList(); eventDataAllocator.Init(); gameLocal.Printf( "...%i event definitions\n", idEventDef::NumEventCommands() ); // the event system has started initialized = true; } /* ================ idEvent::Shutdown ================ */ void idEvent::Shutdown( void ) { gameLocal.Printf( "Shutdown event system\n" ); if ( !initialized ) { gameLocal.Printf( "...not started\n" ); return; } ClearEventList(); eventDataAllocator.Shutdown(); // say it is now shutdown initialized = false; } /* ================ idEvent::Save ================ */ void idEvent::Save( idSaveGame *savefile ) { char *str; int i, size; idEvent *event; byte *dataPtr; bool validTrace; const char *format; savefile->WriteInt( EventQueue.Num() ); event = EventQueue.Next(); while( event != NULL ) { savefile->WriteInt( event->time ); savefile->WriteString( event->eventdef->GetName() ); savefile->WriteString( event->typeinfo->classname ); savefile->WriteObject( event->object ); savefile->WriteInt( event->eventdef->GetArgSize() ); format = event->eventdef->GetArgFormat(); for ( i = 0, size = 0; i < event->eventdef->GetNumArgs(); ++i) { dataPtr = &event->data[ event->eventdef->GetArgOffset( i ) ]; switch( format[ i ] ) { case D_EVENT_FLOAT : savefile->WriteFloat( *reinterpret_cast( dataPtr ) ); size += sizeof( float ); break; case D_EVENT_INTEGER : case D_EVENT_ENTITY : case D_EVENT_ENTITY_NULL : savefile->WriteInt( *reinterpret_cast( dataPtr ) ); size += sizeof( int ); break; case D_EVENT_VECTOR : savefile->WriteVec3( *reinterpret_cast( dataPtr ) ); size += sizeof( idVec3 ); break; case D_EVENT_TRACE : validTrace = *reinterpret_cast( dataPtr ); savefile->WriteBool( validTrace ); size += sizeof( bool ); if ( validTrace ) { size += sizeof( trace_t ); const trace_t &t = *reinterpret_cast( dataPtr + sizeof( bool ) ); SaveTrace( savefile, t ); if ( t.c.material ) { size += MAX_STRING_LEN; str = reinterpret_cast( dataPtr + sizeof( bool ) + sizeof( trace_t ) ); savefile->Write( str, MAX_STRING_LEN ); } } break; default: break; } } assert( size == event->eventdef->GetArgSize() ); event = event->eventNode.Next(); } #ifdef _D3XP // Save the Fast EventQueue savefile->WriteInt( FastEventQueue.Num() ); event = FastEventQueue.Next(); while( event != NULL ) { savefile->WriteInt( event->time ); savefile->WriteString( event->eventdef->GetName() ); savefile->WriteString( event->typeinfo->classname ); savefile->WriteObject( event->object ); savefile->WriteInt( event->eventdef->GetArgSize() ); savefile->Write( event->data, event->eventdef->GetArgSize() ); event = event->eventNode.Next(); } #endif } /* ================ idEvent::Restore ================ */ void idEvent::Restore( idRestoreGame *savefile ) { char *str; int num, argsize, i, j, size; idStr name; byte *dataPtr; idEvent *event; const char *format; savefile->ReadInt( num ); for ( i = 0; i < num; i++ ) { if ( FreeEvents.IsListEmpty() ) { gameLocal.Error( "idEvent::Restore : No more free events" ); } event = FreeEvents.Next(); event->eventNode.Remove(); event->eventNode.AddToEnd( EventQueue ); savefile->ReadInt( event->time ); // read the event name savefile->ReadString( name ); event->eventdef = idEventDef::FindEvent( name ); if ( !event->eventdef ) { savefile->Error( "idEvent::Restore: unknown event '%s'", name.c_str() ); } // read the classtype savefile->ReadString( name ); event->typeinfo = idClass::GetClass( name ); if ( !event->typeinfo ) { savefile->Error( "idEvent::Restore: unknown class '%s' on event '%s'", name.c_str(), event->eventdef->GetName() ); } savefile->ReadObject( event->object ); // read the args savefile->ReadInt( argsize ); if ( argsize != event->eventdef->GetArgSize() ) { savefile->Error( "idEvent::Restore: arg size (%d) doesn't match saved arg size(%d) on event '%s'", event->eventdef->GetArgSize(), argsize, event->eventdef->GetName() ); } if ( argsize ) { event->data = eventDataAllocator.Alloc( argsize ); format = event->eventdef->GetArgFormat(); assert( format ); for ( j = 0, size = 0; j < event->eventdef->GetNumArgs(); ++j) { dataPtr = &event->data[ event->eventdef->GetArgOffset( j ) ]; switch( format[ j ] ) { case D_EVENT_FLOAT : savefile->ReadFloat( *reinterpret_cast( dataPtr ) ); size += sizeof( float ); break; case D_EVENT_INTEGER : case D_EVENT_ENTITY : case D_EVENT_ENTITY_NULL : savefile->ReadInt( *reinterpret_cast( dataPtr ) ); size += sizeof( int ); break; case D_EVENT_VECTOR : savefile->ReadVec3( *reinterpret_cast( dataPtr ) ); size += sizeof( idVec3 ); break; case D_EVENT_TRACE : savefile->ReadBool( *reinterpret_cast( dataPtr ) ); size += sizeof( bool ); if ( *reinterpret_cast( dataPtr ) ) { size += sizeof( trace_t ); trace_t &t = *reinterpret_cast( dataPtr + sizeof( bool ) ); RestoreTrace( savefile, t) ; if ( t.c.material ) { size += MAX_STRING_LEN; str = reinterpret_cast( dataPtr + sizeof( bool ) + sizeof( trace_t ) ); savefile->Read( str, MAX_STRING_LEN ); } } break; default: break; } } assert( size == event->eventdef->GetArgSize() ); } else { event->data = NULL; } } #ifdef _D3XP // Restore the Fast EventQueue savefile->ReadInt( num ); for ( i = 0; i < num; i++ ) { if ( FreeEvents.IsListEmpty() ) { gameLocal.Error( "idEvent::Restore : No more free events" ); } event = FreeEvents.Next(); event->eventNode.Remove(); event->eventNode.AddToEnd( FastEventQueue ); savefile->ReadInt( event->time ); // read the event name savefile->ReadString( name ); event->eventdef = idEventDef::FindEvent( name ); if ( !event->eventdef ) { savefile->Error( "idEvent::Restore: unknown event '%s'", name.c_str() ); } // read the classtype savefile->ReadString( name ); event->typeinfo = idClass::GetClass( name ); if ( !event->typeinfo ) { savefile->Error( "idEvent::Restore: unknown class '%s' on event '%s'", name.c_str(), event->eventdef->GetName() ); } savefile->ReadObject( event->object ); // read the args savefile->ReadInt( argsize ); if ( argsize != event->eventdef->GetArgSize() ) { savefile->Error( "idEvent::Restore: arg size (%d) doesn't match saved arg size(%d) on event '%s'", event->eventdef->GetArgSize(), argsize, event->eventdef->GetName() ); } if ( argsize ) { event->data = eventDataAllocator.Alloc( argsize ); savefile->Read( event->data, argsize ); } else { event->data = NULL; } } #endif } /* ================ idEvent::ReadTrace idRestoreGame has a ReadTrace procedure, but unfortunately idEvent wants the material string name at the of the data structure rather than in the middle ================ */ void idEvent::RestoreTrace( idRestoreGame *savefile, trace_t &trace ) { savefile->ReadFloat( trace.fraction ); savefile->ReadVec3( trace.endpos ); savefile->ReadMat3( trace.endAxis ); savefile->ReadInt( (int&)trace.c.type ); savefile->ReadVec3( trace.c.point ); savefile->ReadVec3( trace.c.normal ); savefile->ReadFloat( trace.c.dist ); savefile->ReadInt( trace.c.contents ); savefile->ReadInt( (int&)trace.c.material ); savefile->ReadInt( trace.c.contents ); savefile->ReadInt( trace.c.modelFeature ); savefile->ReadInt( trace.c.trmFeature ); savefile->ReadInt( trace.c.id ); } /* ================ idEvent::WriteTrace idSaveGame has a WriteTrace procedure, but unfortunately idEvent wants the material string name at the of the data structure rather than in the middle ================ */ void idEvent::SaveTrace( idSaveGame *savefile, const trace_t &trace ) { savefile->WriteFloat( trace.fraction ); savefile->WriteVec3( trace.endpos ); savefile->WriteMat3( trace.endAxis ); savefile->WriteInt( trace.c.type ); savefile->WriteVec3( trace.c.point ); savefile->WriteVec3( trace.c.normal ); savefile->WriteFloat( trace.c.dist ); savefile->WriteInt( trace.c.contents ); savefile->WriteInt( (int&)trace.c.material ); savefile->WriteInt( trace.c.contents ); savefile->WriteInt( trace.c.modelFeature ); savefile->WriteInt( trace.c.trmFeature ); savefile->WriteInt( trace.c.id ); } #ifdef CREATE_EVENT_CODE /* ================ CreateEventCallbackHandler ================ */ void CreateEventCallbackHandler( void ) { int num; int count; int i, j, k; char argString[ D_EVENT_MAXARGS + 1 ]; idStr string1; idStr string2; idFile *file; file = fileSystem->OpenFileWrite( "Callbacks.cpp" ); file->Printf( "// generated file - see CREATE_EVENT_CODE\n\n" ); for( i = 1; i <= D_EVENT_MAXARGS; i++ ) { file->Printf( "\t/*******************************************************\n\n\t\t%d args\n\n\t*******************************************************/\n\n", i ); for ( j = 0; j < ( 1 << i ); j++ ) { for( k = 0; k < i; k++ ) { argString[ k ] = j & ( 1 << k ) ? 'f' : 'i'; } argString[ i ] = '\0'; string1.Empty(); string2.Empty(); for( k = 0; k < i; k++ ) { if ( j & ( 1 << k ) ) { string1 += "const float"; string2 += va( "*( float * )&data[ %d ]", k ); } else { string1 += "const int"; string2 += va( "data[ %d ]", k ); } if ( k < i - 1 ) { string1 += ", "; string2 += ", "; } } file->Printf( "\tcase %d :\n\t\ttypedef void ( idClass::*eventCallback_%s_t )( %s );\n", ( 1 << ( i + D_EVENT_MAXARGS ) ) + j, argString, string1.c_str() ); file->Printf( "\t\t( this->*( eventCallback_%s_t )callback )( %s );\n\t\tbreak;\n\n", argString, string2.c_str() ); } } fileSystem->CloseFile( file ); } #endif