/****************************************************************** * * EAX.H - Environmental Audio Extensions version 3.0 * for OpenAL and DirectSound3D * Updated May 22, 2001 by Jean-Marc Jot, Sam Dicker (version 1.0). * ******************************************************************* */ #ifndef EAX_H_INCLUDED #define EAX_H_INCLUDED #ifdef __cplusplus extern "C" { #endif // __cplusplus #ifndef OPENAL #include /* * EAX Wrapper Interface (using Direct X 7) {4FF53B81-1CE0-11d3-AAB8-00A0C95949D5} */ DEFINE_GUID(CLSID_EAXDirectSound, 0x4ff53b81, 0x1ce0, 0x11d3, 0xaa, 0xb8, 0x0, 0xa0, 0xc9, 0x59, 0x49, 0xd5); /* * EAX Wrapper Interface (using Direct X 8) {CA503B60-B176-11d4-A094-D0C0BF3A560C} */ DEFINE_GUID(CLSID_EAXDirectSound8, 0xca503b60, 0xb176, 0x11d4, 0xa0, 0x94, 0xd0, 0xc0, 0xbf, 0x3a, 0x56, 0xc); #ifdef DIRECTSOUND_VERSION #if DIRECTSOUND_VERSION == 0x0800 __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate8(GUID*, LPDIRECTSOUND8*, IUnknown FAR *); typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE8)(GUID*, LPDIRECTSOUND*, IUnknown FAR*); #endif #endif __declspec(dllimport) HRESULT WINAPI EAXDirectSoundCreate(GUID*, LPDIRECTSOUND*, IUnknown FAR *); typedef HRESULT (FAR PASCAL *LPEAXDIRECTSOUNDCREATE)(GUID*, LPDIRECTSOUND*, IUnknown FAR*); #else // OPENAL #include "..\Sdk\OpenAL\Include\al.h" #ifndef GUID_DEFINED #define GUID_DEFINED typedef struct _GUID { unsigned long Data1; unsigned short Data2; unsigned short Data3; unsigned char Data4[8]; } GUID; #endif // !GUID_DEFINED #ifndef DEFINE_GUID #ifndef INITGUID #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ extern const GUID FAR name #else #define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ extern const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } #endif // INITGUID #endif // DEFINE_GUID /* * EAX OpenAL Extension */ typedef ALenum (*EAXSet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint); typedef ALenum (*EAXGet)(const GUID*, ALuint, ALuint, ALvoid*, ALuint); #endif #pragma pack(push, 4) /* * EAX 3.0 listener property set {A8FA6880-B476-11d3-BDB9-00C0F02DDF87} */ DEFINE_GUID(DSPROPSETID_EAX30_ListenerProperties, 0xa8fa6882, 0xb476, 0x11d3, 0xbd, 0xb9, 0x00, 0xc0, 0xf0, 0x2d, 0xdf, 0x87); // For compatibility with future EAX versions: #define DSPROPSETID_EAX_ListenerProperties DSPROPSETID_EAX30_ListenerProperties typedef enum { DSPROPERTY_EAXLISTENER_NONE, DSPROPERTY_EAXLISTENER_ALLPARAMETERS, DSPROPERTY_EAXLISTENER_ENVIRONMENT, DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE, DSPROPERTY_EAXLISTENER_ENVIRONMENTDIFFUSION, DSPROPERTY_EAXLISTENER_ROOM, DSPROPERTY_EAXLISTENER_ROOMHF, DSPROPERTY_EAXLISTENER_ROOMLF, DSPROPERTY_EAXLISTENER_DECAYTIME, DSPROPERTY_EAXLISTENER_DECAYHFRATIO, DSPROPERTY_EAXLISTENER_DECAYLFRATIO, DSPROPERTY_EAXLISTENER_REFLECTIONS, DSPROPERTY_EAXLISTENER_REFLECTIONSDELAY, DSPROPERTY_EAXLISTENER_REFLECTIONSPAN, DSPROPERTY_EAXLISTENER_REVERB, DSPROPERTY_EAXLISTENER_REVERBDELAY, DSPROPERTY_EAXLISTENER_REVERBPAN, DSPROPERTY_EAXLISTENER_ECHOTIME, DSPROPERTY_EAXLISTENER_ECHODEPTH, DSPROPERTY_EAXLISTENER_MODULATIONTIME, DSPROPERTY_EAXLISTENER_MODULATIONDEPTH, DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF, DSPROPERTY_EAXLISTENER_HFREFERENCE, DSPROPERTY_EAXLISTENER_LFREFERENCE, DSPROPERTY_EAXLISTENER_ROOMROLLOFFFACTOR, DSPROPERTY_EAXLISTENER_FLAGS } DSPROPERTY_EAX_LISTENERPROPERTY; // OR these flags with property id #define DSPROPERTY_EAXLISTENER_IMMEDIATE 0x00000000 // changes take effect immediately #define DSPROPERTY_EAXLISTENER_DEFERRED 0x80000000 // changes take effect later #define DSPROPERTY_EAXLISTENER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXLISTENER_NONE | \ DSPROPERTY_EAXLISTENER_IMMEDIATE) typedef struct _EAXVECTOR { float x; float y; float z; } EAXVECTOR; // Use this structure for DSPROPERTY_EAXLISTENER_ALLPARAMETERS // - all levels are hundredths of decibels // - all times and delays are in seconds // // NOTE: This structure may change in future EAX versions. // It is recommended to initialize fields by name: // myListener.lRoom = -1000; // myListener.lRoomHF = -100; // ... // myListener.dwFlags = myFlags /* see EAXLISTENERFLAGS below */ ; // instead of: // myListener = { -1000, -100, ... , 0x00000009 }; // If you want to save and load presets in binary form, you // should define your own structure to insure future compatibility. // typedef struct _EAXLISTENERPROPERTIES { unsigned long ulEnvironment; // sets all listener properties float flEnvironmentSize; // environment size in meters float flEnvironmentDiffusion; // environment diffusion long lRoom; // room effect level (at mid frequencies) long lRoomHF; // relative room effect level at high frequencies long lRoomLF; // relative room effect level at low frequencies float flDecayTime; // reverberation decay time at mid frequencies float flDecayHFRatio; // high-frequency to mid-frequency decay time ratio float flDecayLFRatio; // low-frequency to mid-frequency decay time ratio long lReflections; // early reflections level relative to room effect float flReflectionsDelay; // initial reflection delay time EAXVECTOR vReflectionsPan; // early reflections panning vector long lReverb; // late reverberation level relative to room effect float flReverbDelay; // late reverberation delay time relative to initial reflection EAXVECTOR vReverbPan; // late reverberation panning vector float flEchoTime; // echo time float flEchoDepth; // echo depth float flModulationTime; // modulation time float flModulationDepth; // modulation depth float flAirAbsorptionHF; // change in level per meter at high frequencies float flHFReference; // reference high frequency float flLFReference; // reference low frequency float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect unsigned long ulFlags; // modifies the behavior of properties } EAXLISTENERPROPERTIES, *LPEAXLISTENERPROPERTIES; // used by DSPROPERTY_EAXLISTENER_ENVIRONMENT enum { EAX_ENVIRONMENT_GENERIC, EAX_ENVIRONMENT_PADDEDCELL, EAX_ENVIRONMENT_ROOM, EAX_ENVIRONMENT_BATHROOM, EAX_ENVIRONMENT_LIVINGROOM, EAX_ENVIRONMENT_STONEROOM, EAX_ENVIRONMENT_AUDITORIUM, EAX_ENVIRONMENT_CONCERTHALL, EAX_ENVIRONMENT_CAVE, EAX_ENVIRONMENT_ARENA, EAX_ENVIRONMENT_HANGAR, EAX_ENVIRONMENT_CARPETEDHALLWAY, EAX_ENVIRONMENT_HALLWAY, EAX_ENVIRONMENT_STONECORRIDOR, EAX_ENVIRONMENT_ALLEY, EAX_ENVIRONMENT_FOREST, EAX_ENVIRONMENT_CITY, EAX_ENVIRONMENT_MOUNTAINS, EAX_ENVIRONMENT_QUARRY, EAX_ENVIRONMENT_PLAIN, EAX_ENVIRONMENT_PARKINGLOT, EAX_ENVIRONMENT_SEWERPIPE, EAX_ENVIRONMENT_UNDERWATER, EAX_ENVIRONMENT_DRUGGED, EAX_ENVIRONMENT_DIZZY, EAX_ENVIRONMENT_PSYCHOTIC, EAX_ENVIRONMENT_UNDEFINED, EAX_ENVIRONMENT_COUNT }; // Used by DSPROPERTY_EAXLISTENER_FLAGS // // Note: The number and order of flags may change in future EAX versions. // It is recommended to use the flag defines as follows: // myFlags = EAXLISTENERFLAGS_DECAYTIMESCALE | EAXLISTENERFLAGS_REVERBSCALE; // instead of: // myFlags = 0x00000009; // // These flags determine what properties are affected by environment size. #define EAXLISTENERFLAGS_DECAYTIMESCALE 0x00000001 // reverberation decay time #define EAXLISTENERFLAGS_REFLECTIONSSCALE 0x00000002 // reflection level #define EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE 0x00000004 // initial reflection delay time #define EAXLISTENERFLAGS_REVERBSCALE 0x00000008 // reflections level #define EAXLISTENERFLAGS_REVERBDELAYSCALE 0x00000010 // late reverberation delay time #define EAXLISTENERFLAGS_ECHOTIMESCALE 0x00000040 // echo time #define EAXLISTENERFLAGS_MODULATIONTIMESCALE 0x00000080 // modulation time // This flag limits high-frequency decay time according to air absorption. #define EAXLISTENERFLAGS_DECAYHFLIMIT 0x00000020 #define EAXLISTENERFLAGS_RESERVED 0xFFFFFF00 // reserved future use // Property ranges and defaults: #define EAXLISTENER_MINENVIRONMENT 0 #define EAXLISTENER_MAXENVIRONMENT (EAX_ENVIRONMENT_COUNT-1) #define EAXLISTENER_DEFAULTENVIRONMENT EAX_ENVIRONMENT_GENERIC #define EAXLISTENER_MINENVIRONMENTSIZE 1.0f #define EAXLISTENER_MAXENVIRONMENTSIZE 100.0f #define EAXLISTENER_DEFAULTENVIRONMENTSIZE 7.5f #define EAXLISTENER_MINENVIRONMENTDIFFUSION 0.0f #define EAXLISTENER_MAXENVIRONMENTDIFFUSION 1.0f #define EAXLISTENER_DEFAULTENVIRONMENTDIFFUSION 1.0f #define EAXLISTENER_MINROOM (-10000) #define EAXLISTENER_MAXROOM 0 #define EAXLISTENER_DEFAULTROOM (-1000) #define EAXLISTENER_MINROOMHF (-10000) #define EAXLISTENER_MAXROOMHF 0 #define EAXLISTENER_DEFAULTROOMHF (-100) #define EAXLISTENER_MINROOMLF (-10000) #define EAXLISTENER_MAXROOMLF 0 #define EAXLISTENER_DEFAULTROOMLF 0 #define EAXLISTENER_MINDECAYTIME 0.1f #define EAXLISTENER_MAXDECAYTIME 20.0f #define EAXLISTENER_DEFAULTDECAYTIME 1.49f #define EAXLISTENER_MINDECAYHFRATIO 0.1f #define EAXLISTENER_MAXDECAYHFRATIO 2.0f #define EAXLISTENER_DEFAULTDECAYHFRATIO 0.83f #define EAXLISTENER_MINDECAYLFRATIO 0.1f #define EAXLISTENER_MAXDECAYLFRATIO 2.0f #define EAXLISTENER_DEFAULTDECAYLFRATIO 1.00f #define EAXLISTENER_MINREFLECTIONS (-10000) #define EAXLISTENER_MAXREFLECTIONS 1000 #define EAXLISTENER_DEFAULTREFLECTIONS (-2602) #define EAXLISTENER_MINREFLECTIONSDELAY 0.0f #define EAXLISTENER_MAXREFLECTIONSDELAY 0.3f #define EAXLISTENER_DEFAULTREFLECTIONSDELAY 0.007f #define EAXLISTENER_MINREVERB (-10000) #define EAXLISTENER_MAXREVERB 2000 #define EAXLISTENER_DEFAULTREVERB 200 #define EAXLISTENER_MINREVERBDELAY 0.0f #define EAXLISTENER_MAXREVERBDELAY 0.1f #define EAXLISTENER_DEFAULTREVERBDELAY 0.011f #define EAXLISTENER_MINECHOTIME 0.075f #define EAXLISTENER_MAXECHOTIME 0.25f #define EAXLISTENER_DEFAULTECHOTIME 0.25f #define EAXLISTENER_MINECHODEPTH 0.0f #define EAXLISTENER_MAXECHODEPTH 1.0f #define EAXLISTENER_DEFAULTECHODEPTH 0.0f #define EAXLISTENER_MINMODULATIONTIME 0.04f #define EAXLISTENER_MAXMODULATIONTIME 4.0f #define EAXLISTENER_DEFAULTMODULATIONTIME 0.25f #define EAXLISTENER_MINMODULATIONDEPTH 0.0f #define EAXLISTENER_MAXMODULATIONDEPTH 1.0f #define EAXLISTENER_DEFAULTMODULATIONDEPTH 0.0f #define EAXLISTENER_MINAIRABSORPTIONHF (-100.0f) #define EAXLISTENER_MAXAIRABSORPTIONHF 0.0f #define EAXLISTENER_DEFAULTAIRABSORPTIONHF (-5.0f) #define EAXLISTENER_MINHFREFERENCE 1000.0f #define EAXLISTENER_MAXHFREFERENCE 20000.0f #define EAXLISTENER_DEFAULTHFREFERENCE 5000.0f #define EAXLISTENER_MINLFREFERENCE 20.0f #define EAXLISTENER_MAXLFREFERENCE 1000.0f #define EAXLISTENER_DEFAULTLFREFERENCE 250.0f #define EAXLISTENER_MINROOMROLLOFFFACTOR 0.0f #define EAXLISTENER_MAXROOMROLLOFFFACTOR 10.0f #define EAXLISTENER_DEFAULTROOMROLLOFFFACTOR 0.0f #define EAXLISTENER_DEFAULTFLAGS (EAXLISTENERFLAGS_DECAYTIMESCALE | \ EAXLISTENERFLAGS_REFLECTIONSSCALE | \ EAXLISTENERFLAGS_REFLECTIONSDELAYSCALE | \ EAXLISTENERFLAGS_REVERBSCALE | \ EAXLISTENERFLAGS_REVERBDELAYSCALE | \ EAXLISTENERFLAGS_DECAYHFLIMIT) /* * EAX 3.0 buffer property set {A8FA6881-B476-11d3-BDB9-00C0F02DDF87} */ DEFINE_GUID(DSPROPSETID_EAX30_BufferProperties, 0xa8fa6881, 0xb476, 0x11d3, 0xbd, 0xb9, 0x0, 0xc0, 0xf0, 0x2d, 0xdf, 0x87); // For compatibility with future EAX versions: #define DSPROPSETID_EAX_BufferProperties DSPROPSETID_EAX30_BufferProperties #define DSPROPSETID_EAX_SourceProperties DSPROPSETID_EAX30_BufferProperties typedef enum { DSPROPERTY_EAXBUFFER_NONE, DSPROPERTY_EAXBUFFER_ALLPARAMETERS, DSPROPERTY_EAXBUFFER_OBSTRUCTIONPARAMETERS, DSPROPERTY_EAXBUFFER_OCCLUSIONPARAMETERS, DSPROPERTY_EAXBUFFER_EXCLUSIONPARAMETERS, DSPROPERTY_EAXBUFFER_DIRECT, DSPROPERTY_EAXBUFFER_DIRECTHF, DSPROPERTY_EAXBUFFER_ROOM, DSPROPERTY_EAXBUFFER_ROOMHF, DSPROPERTY_EAXBUFFER_OBSTRUCTION, DSPROPERTY_EAXBUFFER_OBSTRUCTIONLFRATIO, DSPROPERTY_EAXBUFFER_OCCLUSION, DSPROPERTY_EAXBUFFER_OCCLUSIONLFRATIO, DSPROPERTY_EAXBUFFER_OCCLUSIONROOMRATIO, DSPROPERTY_EAXBUFFER_OCCLUSIONDIRECTRATIO, DSPROPERTY_EAXBUFFER_EXCLUSION, DSPROPERTY_EAXBUFFER_EXCLUSIONLFRATIO, DSPROPERTY_EAXBUFFER_OUTSIDEVOLUMEHF, DSPROPERTY_EAXBUFFER_DOPPLERFACTOR, DSPROPERTY_EAXBUFFER_ROLLOFFFACTOR, DSPROPERTY_EAXBUFFER_ROOMROLLOFFFACTOR, DSPROPERTY_EAXBUFFER_AIRABSORPTIONFACTOR, DSPROPERTY_EAXBUFFER_FLAGS } DSPROPERTY_EAX_BUFFERPROPERTY; // OR these flags with property id #define DSPROPERTY_EAXBUFFER_IMMEDIATE 0x00000000 // changes take effect immediately #define DSPROPERTY_EAXBUFFER_DEFERRED 0x80000000 // changes take effect later #define DSPROPERTY_EAXBUFFER_COMMITDEFERREDSETTINGS (DSPROPERTY_EAXBUFFER_NONE | \ DSPROPERTY_EAXBUFFER_IMMEDIATE) // Use this structure for DSPROPERTY_EAXBUFFER_ALLPARAMETERS // - all levels are hundredths of decibels // - all delays are in seconds // // NOTE: This structure may change in future EAX versions. // It is recommended to initialize fields by name: // myBuffer.lDirect = 0; // myBuffer.lDirectHF = -200; // ... // myBuffer.dwFlags = myFlags /* see EAXBUFFERFLAGS below */ ; // instead of: // myBuffer = { 0, -200, ... , 0x00000003 }; // typedef struct _EAXBUFFERPROPERTIES { long lDirect; // direct path level (at low and mid frequencies) long lDirectHF; // relative direct path level at high frequencies long lRoom; // room effect level (at low and mid frequencies) long lRoomHF; // relative room effect level at high frequencies long lObstruction; // main obstruction control (attenuation at high frequencies) float flObstructionLFRatio; // obstruction low-frequency level re. main control long lOcclusion; // main occlusion control (attenuation at high frequencies) float flOcclusionLFRatio; // occlusion low-frequency level re. main control float flOcclusionRoomRatio; // relative occlusion control for room effect float flOcclusionDirectRatio; // relative occlusion control for direct path long lExclusion; // main exlusion control (attenuation at high frequencies) float flExclusionLFRatio; // exclusion low-frequency level re. main control long lOutsideVolumeHF; // outside sound cone level at high frequencies float flDopplerFactor; // like DS3D flDopplerFactor but per source float flRolloffFactor; // like DS3D flRolloffFactor but per source float flRoomRolloffFactor; // like DS3D flRolloffFactor but for room effect float flAirAbsorptionFactor; // multiplies DSPROPERTY_EAXLISTENER_AIRABSORPTIONHF unsigned long ulFlags; // modifies the behavior of properties } EAXBUFFERPROPERTIES, *LPEAXBUFFERPROPERTIES; // Use this structure for DSPROPERTY_EAXBUFFER_OBSTRUCTION, typedef struct _EAXOBSTRUCTIONPROPERTIES { long lObstruction; float flObstructionLFRatio; } EAXOBSTRUCTIONPROPERTIES, *LPEAXOBSTRUCTIONPROPERTIES; // Use this structure for DSPROPERTY_EAXBUFFER_OCCLUSION typedef struct _EAXOCCLUSIONPROPERTIES { long lOcclusion; float flOcclusionLFRatio; float flOcclusionRoomRatio; float flOcclusionDirectRatio; } EAXOCCLUSIONPROPERTIES, *LPEAXOCCLUSIONPROPERTIES; // Use this structure for DSPROPERTY_EAXBUFFER_EXCLUSION typedef struct _EAXEXCLUSIONPROPERTIES { long lExclusion; float flExclusionLFRatio; } EAXEXCLUSIONPROPERTIES, *LPEAXEXCLUSIONPROPERTIES; // Used by DSPROPERTY_EAXBUFFER_FLAGS // TRUE: value is computed automatically - property is an offset // FALSE: value is used directly // // Note: The number and order of flags may change in future EAX versions. // To insure future compatibility, use flag defines as follows: // myFlags = EAXBUFFERFLAGS_DIRECTHFAUTO | EAXBUFFERFLAGS_ROOMAUTO; // instead of: // myFlags = 0x00000003; // #define EAXBUFFERFLAGS_DIRECTHFAUTO 0x00000001 // affects DSPROPERTY_EAXBUFFER_DIRECTHF #define EAXBUFFERFLAGS_ROOMAUTO 0x00000002 // affects DSPROPERTY_EAXBUFFER_ROOM #define EAXBUFFERFLAGS_ROOMHFAUTO 0x00000004 // affects DSPROPERTY_EAXBUFFER_ROOMHF #define EAXBUFFERFLAGS_RESERVED 0xFFFFFFF8 // reserved future use // Property ranges and defaults: #define EAXBUFFER_MINDIRECT (-10000) #define EAXBUFFER_MAXDIRECT 1000 #define EAXBUFFER_DEFAULTDIRECT 0 #define EAXBUFFER_MINDIRECTHF (-10000) #define EAXBUFFER_MAXDIRECTHF 0 #define EAXBUFFER_DEFAULTDIRECTHF 0 #define EAXBUFFER_MINROOM (-10000) #define EAXBUFFER_MAXROOM 1000 #define EAXBUFFER_DEFAULTROOM 0 #define EAXBUFFER_MINROOMHF (-10000) #define EAXBUFFER_MAXROOMHF 0 #define EAXBUFFER_DEFAULTROOMHF 0 #define EAXBUFFER_MINOBSTRUCTION (-10000) #define EAXBUFFER_MAXOBSTRUCTION 0 #define EAXBUFFER_DEFAULTOBSTRUCTION 0 #define EAXBUFFER_MINOBSTRUCTIONLFRATIO 0.0f #define EAXBUFFER_MAXOBSTRUCTIONLFRATIO 1.0f #define EAXBUFFER_DEFAULTOBSTRUCTIONLFRATIO 0.0f #define EAXBUFFER_MINOCCLUSION (-10000) #define EAXBUFFER_MAXOCCLUSION 0 #define EAXBUFFER_DEFAULTOCCLUSION 0 #define EAXBUFFER_MINOCCLUSIONLFRATIO 0.0f #define EAXBUFFER_MAXOCCLUSIONLFRATIO 1.0f #define EAXBUFFER_DEFAULTOCCLUSIONLFRATIO 0.25f #define EAXBUFFER_MINOCCLUSIONROOMRATIO 0.0f #define EAXBUFFER_MAXOCCLUSIONROOMRATIO 10.0f #define EAXBUFFER_DEFAULTOCCLUSIONROOMRATIO 1.5f #define EAXBUFFER_MINOCCLUSIONDIRECTRATIO 0.0f #define EAXBUFFER_MAXOCCLUSIONDIRECTRATIO 10.0f #define EAXBUFFER_DEFAULTOCCLUSIONDIRECTRATIO 1.0f #define EAXBUFFER_MINEXCLUSION (-10000) #define EAXBUFFER_MAXEXCLUSION 0 #define EAXBUFFER_DEFAULTEXCLUSION 0 #define EAXBUFFER_MINEXCLUSIONLFRATIO 0.0f #define EAXBUFFER_MAXEXCLUSIONLFRATIO 1.0f #define EAXBUFFER_DEFAULTEXCLUSIONLFRATIO 1.0f #define EAXBUFFER_MINOUTSIDEVOLUMEHF (-10000) #define EAXBUFFER_MAXOUTSIDEVOLUMEHF 0 #define EAXBUFFER_DEFAULTOUTSIDEVOLUMEHF 0 #define EAXBUFFER_MINDOPPLERFACTOR 0.0f #define EAXBUFFER_MAXDOPPLERFACTOR 10.f #define EAXBUFFER_DEFAULTDOPPLERFACTOR 0.0f #define EAXBUFFER_MINROLLOFFFACTOR 0.0f #define EAXBUFFER_MAXROLLOFFFACTOR 10.f #define EAXBUFFER_DEFAULTROLLOFFFACTOR 0.0f #define EAXBUFFER_MINROOMROLLOFFFACTOR 0.0f #define EAXBUFFER_MAXROOMROLLOFFFACTOR 10.f #define EAXBUFFER_DEFAULTROOMROLLOFFFACTOR 0.0f #define EAXBUFFER_MINAIRABSORPTIONFACTOR 0.0f #define EAXBUFFER_MAXAIRABSORPTIONFACTOR 10.0f #define EAXBUFFER_DEFAULTAIRABSORPTIONFACTOR 1.0f #define EAXBUFFER_DEFAULTFLAGS (EAXBUFFERFLAGS_DIRECTHFAUTO | \ EAXBUFFERFLAGS_ROOMAUTO | \ EAXBUFFERFLAGS_ROOMHFAUTO ) #pragma pack(pop) #ifdef __cplusplus } #endif // __cplusplus #endif